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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Lighting Effects
DanCBradbury
I just got v12 and it's great! But when i rendered this stereo it had a lot of visual mess ups. First... Where is the anti-aliesing setting in render mode, or has it been translated into multi-sampling. second... the floor has some crazy scratch mark stuff-es goin on. Any idea on how to fix this sort of thing?

If anyone could help me out on how to fix these few, very noticable, problems, please let me know.
ypoissant
QUOTE(DanCBradbury @ Sep 27 2005, 02:55 AM) *

Where is the anti-aliesing setting in render mode, or has it been translated into multi-sampling.


Anti-aliasing is ON by default if you do not use multi-pass. Multi-pass is a beefed-up equivalent of v8.5 oversampling.

QUOTE
second... the floor has some crazy scratch mark stuff-es goin on. Any idea on how to fix this sort of thing?


It is difficult to say with this render because of the marble texture. Rerender the same image with a white floor.
DanCBradbury
Thanks poissant. The scratch marks were from the lack of multi-passing. I thought it had been due to radiosity problems but it was only aliesing. I turned multipasses up to 16x16, and it came out quite nicely. Here's the final render if you want to take a gander at it. I love stereos biggrin.gif
ypoissant
QUOTE(DanCBradbury @ Sep 27 2005, 07:06 PM) *

Thanks poissant. The scratch marks were from the lack of multi-passing. I thought it had been due to radiosity problems but it was only aliesing. I turned multipasses up to 16x16, and it came out quite nicely.


My guess is you are using multiple lights to simulate soft shadows. That tends to produce those shadow streaks. Instead of using multiple lights, use one large light and set it to cast 2 rays (for 16 passes that will cast 32 rays total) in the shadows properties. Same thing for the car which is illuminated by several lights instead of a single large light with multi-ray cast.

Also, because of the strings in the piano body which produce aliasing even at 16 passes, you may want to enable "smoothen" within the multipass properties.

The two piano renders look nice. Good illumination and choice of colors and textures. I would add some accessories on the piano clavier so that an underlying story is transpiring from the athmosphere of the scene (gloves, haut-de-forme hat, rose, a piece of paper (apart from a partition), or even a cell phone?). Also what about a matching bench?

16 passes is 4x4 BTW.
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