Glad to hear that. It's way faster to create a height map, convert it into a normal map, and use that texture for a wall than actually taking the time to make it. Though sometimes, it's kind of nessissary.
There was one thing also that I wondered. There are some physical properties of some forms of matter that actually suck light from objects. Something like a reverse light. The only good example I can think of at the moment is a black hole. But say you wanted a wall light up, and you wanted it not to allow as much bounce as the other surfaces in a scene. Is there a property that will alow this to happen?
-------------\-------/--
--------------\-----/---
---------------\---/-----
Surface>------\/------ Reflective Bounce
-------------\----------
--------------\---------
---------------\--------
Surface>------\____ Incident (Tangental) Bounce
-------------\----------
--------------\--------
---------------\-------
Surface>------\----- No Bounce
Sorry for the ASCII art. I don't know how to upload pictures. But this shows kind of what I'm asking.