No problem with “Prop- Objects” and “Roberts Trick”
Look at the video tutorial here
A short description how to do it with a car:
1. Separate your favorite 3ds polygon car in a 3D polygon modeller program into moveable (2 front wheels, back wheels, steering wheel ) and unmoveable parts (body/chassis). There are a lot of free polygon modeller on the market.
2. Import all these parts as Prop-Objects into A:M. Drag and drop the parts into a new choreography.
3. Now Roberts Trick: Create an empty model (call it Car Bones). Go into Bone Mode and create a Skeleton for the moveable parts. Use Side and Top View of your car to position the bones.
4. Drag these Car Bones Model into the Choreography and constrain all the moveable 3ds Prop Objects to the Bones of your Car Bones Skeleton.
Most work is done now! You only have to create a pose for your Care Bones Model to get a fully constrained car.
Drag your A:M object (e.g. seats, characters) into the choreography and constrain it to the Model Bone.
RESTRICTION:
A:M doesn`t like any material at this time e.g. glass and chrome. Delete these materials in your 3D modeller. Since A:M v11 you can apply materials on Prop Objects (Gray Metal from the CD doesn`t work, I don`t know why.)
A:M often doesn’t like reflection materials with environment maps. Delete the images from the material.
If you run in troubles first look at the materials !!!!
Please excuse my bad english.