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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2006) > AM v12.0
WillP
SimCloth re-written as a .ATX texture plugin and is now spline based instead of a PolyModifier.

Projects & Tutorial data for new Simcloth: (Right-Click and select "Save Target as:" in browser to save.)

Flag.pdf
Flag.prj
BetsyRoss.bmp
DianeDress.prj
FlagReadyToSim.prj
Torus.prj
ZPiDER
i think its very nice to be able to have a real cloth "material", though i didnt find it without this hint.
Rodney
QUOTE
i think its very nice to be able to have a real cloth "material", though i didnt find it without this hint.


It's new! smile.gif
ZPiDER
i know its new smile.gif i did eventually find it, but it wasnt intuitive to me .. though, as mentioned above i really dig the concept of creating a real cloth material. i guess its just the existing "3d cloth concepts" i know from a:m and other apps usually worked differently.
age234
SimCloth is awesome!

Is there any documentation on what settings give you different kinds of cloth?
OdinsEye2k
See the cloth forum.

If you really want to find settings for real cloth, grab a (digital) camera and hit the fabric store. Get a square coupon for a variety of samples, and then lay them on a small round table. Photograph results and then adjust cloth parameters to match each sample.

If you really wanted to be rigorous that is. The rest of us are just dinking around at the moment.
MikeSanderson
Will, could you please post a list of settig descriptions on the new "Simcloth Material Properties" like you did for the "Poly Modifier" in this post:
http://www.hash.com/forums/index.php?showtopic=10871

Thanks!

amarillospider
QUOTE
Will, could you please post a list of settig descriptions on the new "Simcloth Material Properties" like you did for the "Poly Modifier" in this post:
http://www.hash.com/forums/index.php?showtopic=10871

Thanks!


Seconded, I'm not finding a way to get my collisions closer.

-Alonso
Julian
QUOTE(amarillospider @ Oct 13 2005, 12:00 PM) *
Seconded, I'm not finding a way to get my collisions closer.

Collision tolerance is listed under the choreography's properties, not the material properties. The number is expressed in units of centimeters.
NEKOSEI
I am finding that sim cloth is not working at all, or at least the collision detection portion of it.

Loading up the (as recent as I can figure out) Diane Dress project and rendering it has her legs passing through the skirt of her dress.

I have changed every collision detection setting I could find to one extreme or another with no change.

I am running the current version of AM, and I have made sure that the simcloth.atx plugin is present, and the program is set to look in that directory for ATX files, but it's not working the way it seems it should be.

Are there any ideas as to what might be wrong?
Or what I might be missing in the execution?
sbk
What version are you running? I think there were cloth problems with 12.0k, but it seems to work in 12.0l, although the first time I reopened my chor that had cloth on one object, it flipped the deflector group back to a cloth group, so maybe check that. Also, besides collsion detection, adjust Solver precision in the Chor. .001 works for me usually, and collision detection of .3 to .1. I'm not using it on a closed piece of clothing though-- on streamer ribbons on a child's scooter, I hope that at least gives you a baseline simulation to work from. I read in one post that for things like skirts one idea is to make transparent objects around the legs (parented accordingly) that are a little larger and these are the deflectors. As long as the skirt doesn't hang like the character has hockey pads underneath (unless you need that, um, look dry.gif ) it sounds like it would work.

regards,
Seana
kattkieru
QUOTE(NEKOSEI @ Oct 17 2005, 03:15 PM) *
Or what I might be missing in the execution?


Silly question, but did you run the SimCloth solver in the Choreography? I remember the dress let her legs pass through normally but with the solver on it worked perfectly for me, ever since the earliest versions of v12.
NEKOSEI
Interesting...

Using 12.0l first of all...

I did both of your suggestions, changing solver precision to .001, then collision tolerance to .1, then I ran the Simcloth Simulate function, and rendered the animation.

The final result has Diane's upper body moving normally, with her skirt acting like cloth, and her legs acting like a rag dolls'. Her shoes even fell off her feet at the start of the animation.

I'm guessing that I'm not using the correct version of DianeDress.
But this gives me something to work with to learn from.

Thank you both for your suggestions.

**EDIT**

Ah-haaa!
The deflector was set to be cloth instead of a deflector.
Now it's working juuuust fine.
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