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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Tutorials and Demonstrations > Animation > Reusable Motion
jpappas

Hi,

I'm trying to reuse a ball bounce I did with Rigid Body simulation but am having some trouble, hoping someone can help out. I did the Rigid body simulation on a simple sphere bouncing on the ground, then I Baked that and exported it as an action so it can be reused.

In the same CHOR I created another sphere and Imported this bounce action to it. I now see that both spheres occupy the exact same space and motions. I guess this is the result of using the same baked action on both? Or is it possible I Baked too much data -- like somehow I baked starting position?

I tried moving sphere#2 on frame 0 a little to the left of sphere#1 and this creates a new Action below the bounce Action which I can't seem to Blend in to the bounce Action.

-Jim
KenH
Maybe if you move the model bone (move the sphere in director mode) it would be independent from the ball keyframes.
jpappas

Ken,

Thanks for the suggestion, not sure if I completely followed your advice -- not sure what Director's Mode is (is this Choreography mode?), but what I ended up doing was switching to Skeletal Mode after importing the baked action, then grabbing the default bone of the Sphere primitive which in this case was called the COG bone, and Translating it to the left, all while the Animate button was off on frame 0. This created a new Choreography Action on the second sphere like before but this time it does what I wanted it to. It starts in the new location where I moved it AND it plays the bounce action perfectly from there.

ZachBG
Jim:

When you Bake an action, it also includes the position of the Model bone. Since the baked action's Model bone overrode your Choreography action's Model bone, it went to the place it had been before. Your solution works, though.
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