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Full Version: The future is Plastics!
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
HeadlessBill
So anyone interested in some basic plastic materials?

user posted image

You can download them from here. I'm just curious to see how you use them.
pixelmech
Thanks John! Colin can we get a pointer to these?
ChrisThom
QUOTE (HeadlessBill @ Mar 21 2005, 11:43 PM)
So anyone interested in some basic plastic materials?

They look like tasty gumballs!! Yumm!!
KenH
Nice. Thanks!
Rodney
Thanks John... those are awesome! smile.gif
Everyone should have these in their materials toolbox.
HeadlessBill
Thanks for the comments, people. I figured that we could use a basic material set that the user could then alter to suit their needs. The color settings and names were culled from some POV-Ray file I had, but all other settings in the materials were created by myself.

Everytime, I look at the image I get the urge to play with rigid bodies dynamics. Hmmmm..... wacko.gif
Rodney
For those interested I've embedded all John's materials into a project file.
Amazingly these materials only weigh in at 35KB (uncompressed!) for the whole group!

Note to downloaders: The project file is in the standard text format of .prj files. In some cases you may need to right click and "Save Target As" ensuring the file is saved with the .prj extension. It may take a little while for A:M to open all the materials on some systems.

John,
If you prefer your materials not be presented this way I'll remove this.[attachmentid=5518]

(Attachment deleted in Forum upgrade. Will try to replace)
pixelmech
Thanks ROdney! I didn't have a mac so this helps.

Tom
Rodney
QUOTE
I didn't have a mac so this helps.


Same here. Stuffit (and more importantly the Stuffit expander) is available for the Windows (and Mac) platform via www.stuffit.com
Rodney
A:M Materials are just too much fun. smile.gif
HeadlessBill
Thanks Rodney. I thought I had a copy of DropZip on my Mac (StuffIt's .zip compressor), but apparently, my copy of StuffIt only comes with DropStuff. One comment about your project, on my 867 MHz PowerBook (32 Mb graphics card), it took around 15 minutes to open the project. This is a combination of all the materials being in open windows when the project opens and both ATI and nVidia making really poor drivers for their cards on the Mac. Of course, ATI and nVidia claim that it's Apples fault, but that's for another thread.

Once again, thanks for creating an alternate download option for the PC people.
Julian
QUOTE (HeadlessBill @ Mar 23 2005, 09:15 AM)
Thanks Rodney. I thought I had a copy of DropZip on my Mac (StuffIt's .zip compressor), but apparently, my copy of StuffIt only comes with DropStuff.

OS X Panther has zip compression built into the system, so you should be able to create a zip file by group selecting the files in the Finder, going to the File menu and selecting "Create Archive of (x) Items", then renaming the Archive.zip file that gets created.
HeadlessBill
QUOTE (Julian @ Mar 23 2005, 11:43 AM)
QUOTE (HeadlessBill @ Mar 23 2005, 09:15 AM)
Thanks Rodney.  I thought I had a copy of DropZip on my Mac (StuffIt's .zip compressor), but apparently, my copy of StuffIt only comes with DropStuff.

OS X Panther has zip compression built into the system, so you should be able to create a zip file by group selecting the files in the Finder, going to the File menu and selecting "Create Archive of (x) Items", then renaming the Archive.zip file that gets created.

Cool! I just tried it and it worked just dandy.

I didn't realize that was in Panther. I need to play around with the OS some more.
steve392
Oh these are really nice and very useful thank's a lot Bill
iGeek
Why is it that all our time is spent trying to get our models to look less plastic-y, and yet we need to go to all this trouble to make them look like plastic...?
wink.gif
-Zev
D.Joseph Design
QUOTE
Why is it that all our time is spent trying to get our models to look less plastic-y, and yet we need to go to all this trouble to make them look like plastic...?


I think it's the same logic as getting a silent digital camera and turning on its shutter sound, using high-tech computers to make a photograph look old-fashioned, or marketing satellite internet to be a good price.

Great materials, John! I'll certainly make use of these and let you know.
rusty
I really needed this. Always looking for plastic. I created versions with icons for libraries (what a pain!) -- PC same as Mac??? I don't know. Can post if anyone wants.

Rusty
ddustin
Anyway anyone could post the file as a zipped version?

I don't have the stuffit software.

Looks great.
David
HeadlessBill
QUOTE(ddustin @ Oct 5 2005, 04:31 AM) *

Anyway anyone could post the file as a zipped version?

I don't have the stuffit software.

Looks great.
David


Go and click the original link. I've just added a .zip version.
ddustin
Thanks HB
KLF
Looks great on a sphere, but how does it hold up on a flat surface? I'm having alot of trouble getting a specular hit on a flat surface. Anybody have any ideas?
luckbat
But... how could a completely flat surface even get a specular highlight? Where would it go?

What you'd need in this case would be an environment map for your model to have something to reflect. (Or an actual environment, of course.)
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