Rodney
May 16 2004, 01:30 AM
ATTENTION! You now have new options in completing Exercise 13.
The Squetch Rig is now being used in Hash Inc movie projects (Tin Woodman of Oz, Scarecrow of Oz) and as many are sure to use it in their own models it can be used with this exercise.
Information can be found on a variety of rigs here in the A:M Forum. There are several forums designed to help you through the installation process:
2001 Rig (The rig you'll find used in the manual)
The 'Squetch' RigRigging and Relationships ForumLinks to Rig Installation (PDF file), the final Squetch rig and sample models will be posted here in the forum as they are made available.
If you discover something new, different or useful to you please share it!
For those that wish to complete the exercise as shown in TAoA:M please read on.
The Art of Animation Master Part II: ModelingMODELING TAKES TALENT
8 -
Customized Car9 -
Flower Power10 -
FW-190 Fighter 11 - Giraffe (No available video tutorial)
12 -
Lip Poses13 -
Show Some Backbone (Adding a Skeleton)
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Exercise 13: "Show Some Backbone"
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View video online:
Web (21MB)
or download:
Zip(20MB)
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Additional Resources:
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There is an entire A:M Forum area devoted to rigging and constraints.
Rigging and Relationships Forum - Don't Miss it!
gsellis
Mar 18 2005, 11:01 AM
Rodney
Mar 18 2005, 09:51 PM
Thanks George!
I'll definitely add those elements into the Exercise 13 area.
Done.
animateden
Apr 5 2005, 11:52 AM
Name: Den Dotson
Exercises Completed: Thirteen
Date Completed: Tuesday April 5, 2005
Instructor: Rodney (make no bones about it) and that guy on the web tutorials
Remarks/Suggestions for Improvement: Only a half dozen to go it seems like I just got started.
Here is a link to the 13th completed exercise with Thom taking his new skeleton out for a stroll:
http://homepage.mac.com/animateden/hash/ThomHasBackBone.movThanks Rodney,
-Den
Rodney
Apr 5 2005, 12:58 PM
...and strolling with style I might add!
Good job Den!
tommyj1112
Apr 29 2005, 12:31 PM
Name: Tom Jansen
Exercise: #13 Show Some Backbone
Date: April 29, 2005
Comments: I couldn't help but think how much Thom here looks like that little AOL dude! That explains this scene ;-)
This was a lot of fun for me! I ended up going back into the models of many of the props I used to change surface properties or add new bones (like for the cord on that lamp sitting on his desk).
This was also my first time using light lists to add light only to a specific model (like on the computer screen).
Granted, there are a few things I should go back and fix like adding some smart skin around Thom's shoulders and hips, or turning off the ambiance on the computer screen (I did that for the screen shot below). And I would like to dress the set a little more, but there wasn't anything else included on the CD or website that would work for this scene. So eventually I'll want to create some models of everyday things (like pencils or little potted plants) to fill out the environment properly.
Well, here's my clip:
http://cybersummit.org/AM/Ex13_Thom.mov-Tom
themike38
Apr 29 2005, 01:24 PM
Nice job Tom you did a good job on this.
Mike
Rodney
Apr 30 2005, 02:26 AM
Outstanding!
You did such a great job putting that who scene together I had to look at the topic title again just to remember what subject this exercise was about.
Too many 'bravos' heading your way Tom.
This is exactly the point of good rigging and animating... they hard work underneath should be transparent to the viewer so they can concentrate on the story.
Well done!
forevernameless
May 25 2005, 03:22 PM
Name: Tenez Waggoner
Excercise Completed: 13 Show Some Backbone
Date Completed: May 25, 2005
Remarks/Suggestions: I got nothin
Rodney
May 25 2005, 05:58 PM
That's awesome Tenez... serious action shot.
You are completing these exercises like you've got a serious deadline looming ahead. Keep it up!
Fiddz
May 31 2005, 05:59 PM
Hey everybody!
I'm doing the tutorials as we speak and came across a problem on Exercise 13 after I assigned all the points properly to the bones. My right side of Thom is black and I tried fiddling around with various options (show ALL bones then render, selecting the control points and assigning them different options, ect.) but no to avail. I was hoping someone, anyone had a helpful answer or suggestion to my weird problem.
BTW Rodney, I'll show you the website I created for the 'Art of Animation Tutorials' once I'm finished (This one here, Door's Stuck, and Giraffe left to go!)
Link to my problem image:
Image Problem
Fiddz
Jun 1 2005, 09:50 AM
Nevermind! Turns out my normals were turned inward instead of outward. In case anyone else has this problem, keep this in mind.
Rodney
Jun 1 2005, 09:13 PM
| QUOTE |
| Nevermind! Turns out my normals were turned inward instead of outward. In case anyone else has this problem, keep this in mind. |
Thanks for following up on this one.
Your description described the effects of inverted normals exactly as one might expect them to appear but my tired brain didn't make the connection.
Note to self everyone.! Watch those normals!
pwaslen
Jun 18 2005, 10:00 PM
Name: Paula Waslen
Exercise Completed: #13 Show Some Backbone
Date Completed: Jun 18, 2005
I had done this before, so it wasn't too difficult.
Rodney
Jun 18 2005, 11:40 PM
| QUOTE |
| I had done this before, so it wasn't too difficult. |
Show off!
<jus kiddin'>
Thats easy for you to say... I've been putting rigging on the backburner for so long it's ridiculous. The good news... Rigging is now #5 on my personal interest list... Perhaps there is hope for me yet.
pwaslen
Jun 19 2005, 11:14 AM
Let me clarify Rodney! Applying a pre-made rig to a pre-made model is easy. I couldn't do my own rig to save my sole! I stick with the Setup Machine....it is my only hope. Maybe one day I'll try my own.....
Leo73
Aug 6 2005, 07:03 AM
Name: Leo Mitchell
Excerise Completed: # 13 Show some Backbone
Date Completed: 25 June 2005
Instructor: Web Tuts and Manual
Remarks: I did this one a while ago, but things have been crazy and I haven't been able to touch Master for a while, but now I am back on track and looking to finish up and move onto better things.
[attachmentid=14594]
zowat
Sep 16 2005, 03:44 PM
Name : Erik Kirschberg
Exercise : #13 show some Backbone
Date Completed 9/16/05
Instructor : Web Tutorial and Manual
Rodney
Sep 17 2005, 10:18 AM
For anyone that wants to animate their character Exercise 13: Show some backbone is a must-complete exercise and what I consider a prerequisite to building your own character rigs (should you want to of course).
For those that have completed Exercise 13, I'm sure those looking in would love to hear what you thought about it. Leo, Erik? Anyone else?
zowat
Sep 17 2005, 12:51 PM
I liked this exercise. Its very easy to get a basic skeleton put into a character when you have something like the 2001 skeletal rig. I did this exercise about a year and a half ago when i went through TAoA:M the first time, if I remeber right i struggled a bit, but following along with the web tutorial really helped alot. This time was a lot faster for me but i think its because i'm more familiar with the program than the first time .
Rodney
Sep 17 2005, 02:22 PM
Erik,
You raise a good point in your last response.
People learn differently. Some aspects of 3D modeling and animation come to people easily while others just never seem to sink in.
I've got a few of those areas myself and I'm hoping that the next time I dig into them I'll understand better.
Any guesses as to which areas?
Answer: Rigging, Expressions and Materials
Rigging I'm afraid of...
Expressions I can't wrap my pea brain around...
...and Materials I've been too lazy to experiment with and have just been using the work of others.
Rodney
c-wheeler
Oct 3 2005, 02:04 AM
Name: Chris Wheeler
Excerise Completed: # 13 Show some Backbone
Date Completed: 03 October 2005
Instructor: Web Tuts
Elissa
Oct 14 2005, 01:27 PM
Name: Melissa "Elissa" Heldenbergh
Exercises Completed: 13
Date Completed: Oct 14th, 2005
Instructor: A few years of A:M use, the book, and web tutorials, plus also doing the mentor program with Paul Daley. David Rogers book... Jeff Lew's DVD.
Remarks/Suggestions for Improvement:
Straight forward and fun, but a TSM gal.
Dhar
Oct 30 2005, 11:12 AM
Name: Dhar Jabouri
Exercises Completed: 13
Date Completed: Oct 30th, 2005
Instructor: Online Tutorial
Remarks/Suggestions for Improvement: That was fun!
Odog2020
Nov 4 2005, 04:25 PM
Names: James A. Owens
Exercises Completed: 1-10, 12-19
Date Completed: 22 October 2005
[attachmentid=10735][attachmentid=10734]
kuep
Nov 9 2005, 10:24 AM
Name: John Kuepper
Exercise Completed: #13
Date Completed: nov 9, 2005
noewjook
Nov 29 2005, 03:39 AM
Name:Marc Vancouillie
Exercise completed #13 show some backbone
Date completed 11/29/05
Instructor:t.a.o.AM book and reading
in this topic what people have done before me.[attachmentid=11800]
Rodney
Nov 29 2005, 08:24 AM
ATTENTION!
You now have a new option in completing Exercise 13.
As you may have seen, Hash Inc is moving to a new 'official' rig for 2006 and beyond.
This rig will be featured in 'Tin Woodsman of Oz' and will ultimately enhance your character animation in amazing ways.
Getting familar with the Squetch Rig early will increase your animation skill and introduce you to control elements before the rest of the community gets involved. Eventually The Art of Animation:Master will be updated to reflect the change but you'll already be ahead of the game.
For those interested here are some valuable links to look into should you choose this option instead of installing the 2001 Rig:
Rigging and Relationships ForumThe 'Squetch' RigLinks to Rig installation information (PDF file), the final Squetch rig and Sample models will eventually be posted here.
So now if you rig a character with either the 2001 or Squetch Rig you can get credit for completing Exercise 13.
Just post your results here.
oh... and have fun!
Rodney
splinesmith
Dec 14 2005, 09:06 PM
Name: Splinesmith(Kurt Lange)
Exercises Completed:13
Instructor:the manual.
Remarks/Suggestions for improvement:
dkarpp
Dec 23 2005, 02:58 PM
Name: Douglas Karpp
Exercise: Exercise 13: Show Some Backbone
Date Completed: December 23, 2005
A ballroom scene.
[attachmentid=12566]
AMFAN
Dec 31 2005, 09:25 AM
Hello everybody.
I`m new with A.M. and I need help with exercise #13.
I use the ResoluteWalk action, but during the animation, every 3 or 4 frame the arm does flipflop, does 1/2 turn ( the thumb turns around downwards and returns ) and the shoulder is become deformed, I have repeated the exercise several times but always it is the same.
Thanks for your help
Dhar
Dec 31 2005, 10:24 AM
What character are you using? Last I remember, Thom has no thumb (even though he's all thumbs).
AMFAN
Dec 31 2005, 11:51 AM
QUOTE(Dhar @ Dec 31 2005, 10:24 AM)

What character are you using? Last I remember, Thom has no thumb (even though he's all thumbs).
Hi Dhar,
you are right, but I made some modifications to Thom, just to practice, now Thom has complete hands
MMZ_TimeLord
Jan 3 2006, 10:52 PM
Name: Jody Krivohlavek
Exercise Completed: Exercise 13
Date Completed: January 2, 2006
Instructor: AM Handbook, Video Tutorial and everyone that's ever posted to these forums.
(Been around since the Playmation days )
Remarks/Suggestions for Improvement:
No smart skinning so the extreme bends break his joints some.

This was completed with the 2001 rig. Now I should play with the 2006 rig some...
rossk
Jan 22 2006, 09:32 PM
Name: Ross Klettke
Exer completed: #13
Date completed: 1-22-06
remarks: I had some trouble with the bicep roll flipping on me on both sides... so it was rather hard to pose. Further, the smartskin feature, which I've never had a problem with before (though not used all that extensively, so its definately possible I forgot something) wasn't working. Other than that, the basic rig setup went rather smoothly I think.
Robert-Jank
Jan 24 2006, 05:56 PM
Name: Micah Jank
Exercise completed: #13 SHow Some Backbone
Date Completed: January 24, 2006
remarks: I dont got any the bones seem to work fine...
Atomike
Mar 7 2006, 02:11 PM
Mike Dalton
Exercises Completed: 13
Date Completed: March 7th 2006
Notes: Tom didn't turn out right the first time. Decided to watch the video tutorial & try again. Second time went better. Didn't enjoy doing this one, but it was worthwhile, if for no other reason that it was a good smartskin refresher. I believe smartskin to be one of the most under-rated gems of AM.
bobkoonce
Mar 20 2006, 09:45 PM
Compleated execise 13
Name: Bob Koonce
Exercise Completed:
Show Some Backbonein the video tutorial it was said that the skin at the joints would clean up using smart skin and it would be introduced later on, so I am thinking the problem with my exercise is that I need to apply some smart skin.
Date Completed: 3-20-06
Instructor: Individuals on forum, TAoA:M, Video tutorials, and other material.
Remarks/Suggestions for improvement: None at this time
Any comments or constructive criticism will be appreciated.
Thankx,
Bob Koonce
Leo73
Mar 23 2006, 06:57 AM
Bob,
It seems like that some of your control points are loosing the influence of the bones they are assigned to as the character walks. Maybe you should check to make sure that you didnt accidently animate some the bones. If you did then when the character is walking and the bones are moving the control points could be moving outside of the range of ifluence. That could be a factor as to why this is happening.
Hope that helps
Leo
jbooker
Mar 31 2006, 03:40 PM
Just wanted to make some comments about what I noticed about the 2001 skeleton rig that I was going to use in Exercise 13
1 - when you turn on the the bones it looks just like the example that Rodney refers to earlier in one of the first few post in this section , so I tried Rodeney's solution and turned on all of the bones.... well I see new bones, but the ones you use in the exercise are not right... I'll explain... when you view the skeleton in the front view several bone are already oriented in the wrong direction (in other words if you go to the top view you can see them) see below....
So I thought I would try an experiment...I pulled out my laptop and loaded the software and tried it on there and guess what the skeleton looked great like it was supposed to....
So I went back to my desktop and uninstalled the software and re-loaded it thinking that might take care of it.....but no luck still is the same....
So now I'm of to try the new rig on this exercise... to be continued.....

[attachmentid=15641][attachmentid=15642]
jbooker
Mar 31 2006, 03:59 PM
After playing around with everything I could think of, I started turning off and on some of the bones and was able to get it setup as the example in the exercise. I did follow Rodey's earlier post and turned on all the bones , but I could not see the one I needed for the exercise. I feel dumb now.....
Anyway here is a photo of the bones that need to be turned on and off...
If you then save your skeleton by right clicking on the label in the Project Workspace Window it will then be set-up this way for future lessons.
[attachmentid=15677]
jbooker
Apr 1 2006, 04:24 AM
Name: John Booker
Exercise completed: #13 Show Some Backbone
Date Completed: April 02, 2006
remarks: Except getting the bones positioned at the start everything else went smoothly....[attachmentid=15690]
bobkoonce
Apr 3 2006, 04:41 AM
Heres a redo of this exercise I did.
Show some Backbone Had to reposition some of the bones in the joint areas, they were off center for some reason, my guess is that wen I placed the bones in the character I should have looked at the different angles one more time to see that the all lined up.
Bob Koonce
Leo73
Apr 3 2006, 04:44 AM
John and Bob,
John,
good job on the exercise. I agree with Bob on you should show a different camera angle as it does look like the legs pass through one another.
Bob,
Great redo on this exercise. I am glad that you were able to work out what was wrong.
stinkyu111
Apr 27 2006, 06:27 AM
Name: Stephen Molloy
Exercise: 13 Show Some Backbone
Date: April 27 2006
Instructor: V12 doc on rig (Squetch_Rig_01_21_2006_installation_documentation)
Remarks: i used the wizard plug to install the rig then auto assign control ....then messed around with the control points ( i hope that was right lol )
QUOTE(stinkyu111 @ Apr 27 2006, 06:26 AM)

Name: Stephen Molloy
Exercise: 13 Show Some Backbone
Date: April 27 2006
Instructor: V12 doc on rig (Squetch_Rig_01_21_2006_installation_documentation)
Remarks: i used the wizard plug to install the rig then auto assign control ....then messed around with the control points ( i hope that was right lol )
just one more to go then i'm done
sm
Rodney
Apr 27 2006, 06:35 AM
QUOTE
Remarks: i used the wizard plug to install the rig then auto assign control ....then messed around with the control points ( i hope that was right lol )
More than alright. Although we are hoping you get everything you can out of the exercise.
We'd love to have your input on how the Squetch rig is working... ease of installation... performance... any information you can provide will be helpful.
This applies to anyone using the Squetch Rig. We want to hear from you!
Good job everyone! I may not comment all the time but I am watching and enjoying your posts.
I hope to get everyone's Gallery pages (and certificates!) up and out soon.
Thanks Leo and everyone for all the great assistance. Truly appreciated.
I couldn't do this without you.
cuboos
Apr 28 2006, 05:03 PM
Name: sam wiley
Completed: number 13
Comments/suggestions: mine came out pretty well when i put the modal into the corography i the only modes i could select were bone mode and mussel mode and idea what was going on?
[attachmentid=16365]
LurkerAbove
Aug 22 2006, 12:03 PM
So I'm working with the squetchy rig, but I'm not sure what I'm supposed to do to satisfy the exercise, since Squetchy Thom seems to come fully rigged. This might be me being a newbie again, but I didn't see just a base squetchy skeleton to be rigged on its own.
itsjustme
Aug 22 2006, 12:49 PM
QUOTE(LurkerAbove @ Aug 22 2006, 03:03 PM)

So I'm working with the squetchy rig, but I'm not sure what I'm supposed to do to satisfy the exercise, since Squetchy Thom seems to come fully rigged. This might be me being a newbie again, but I didn't see just a base squetchy skeleton to be rigged on its own.
There are just installation skeletons in addition to the included Squetchy Thom...but, you're right, I should include a non-rigged Squetchy Thom or some other model. The community was wrestling with what model to use as the standard first time rigging model, but I don't think that has been determined yet. If I include a non-rigged Squetchy Thom, the problem will come up that he doesn't have a face, so all of the FACE and face rigging stuff would just be extra...we'll get something in there. Thanks for pointing that out, I'll see what I can do.
LurkerAbove
Aug 22 2006, 01:26 PM
QUOTE(itsjustme @ Aug 22 2006, 01:49 PM)

QUOTE(LurkerAbove @ Aug 22 2006, 03:03 PM)

So I'm working with the squetchy rig, but I'm not sure what I'm supposed to do to satisfy the exercise, since Squetchy Thom seems to come fully rigged. This might be me being a newbie again, but I didn't see just a base squetchy skeleton to be rigged on its own.
There are just installation skeletons in addition to the included Squetchy Thom...but, you're right, I should include a non-rigged Squetchy Thom or some other model. The community was wrestling with what model to use as the standard first time rigging model, but I don't think that has been determined yet. If I include a non-rigged Squetchy Thom, the problem will come up that he doesn't have a face, so all of the FACE and face rigging stuff would just be extra...we'll get something in there. Thanks for pointing that out, I'll see what I can do.
Thanks for responding. I really like the rig, and enjoy working with it. I'm looking forward to seeing more models rigged with this skeleton.
I thought I had downloaded all three of the zip files and expanded the models. The one just seemed to be a control panel, so I wasn't sure what to do with it.
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