Hi Doug good job keep going!!!!
Just kidding I know you said you don't want that.
"Excercise B: bounce the balls across the screen, like they're going somewhere. Make them of different material's"
I am trying to figure out what your balls are made of!!!? (that didn't sound too good) At first I thought the big one was a bowling ball but then a bowling ball wouldn't squash like that.
Ok ball #1
First thing I noticed is that it is oval or egg shaped when it rolls into the shot and stops. Something like this would have to be soft and liquid filled or something and require some secondary or overlapping motion as it comes to a rest. It would probably be easier just to have it rool into the shot round.
Second thing is the part where the ball jumps off the screen you have nice anticipation as the ball stretches before the hop then it squashes nice (build up of energy) but it doesn't stretch before it takes off.(release of energy) It just goes back to your neutral shape. If you just add a stretch key there and let it go back to its neutral position or slightly squashed position at the highest point of its jump I think it would add alot to your test.
Ball #2
Looks like you a squashing when you should be stretching and vice versa. When the ball comes into shot its in a squashed position and pretty much stays that way until it hits the floor then it goes to neutral shape (round). In my opinion the ball should enter the shot in neutral position>stretch as it heading toward the floor and squash as it hits the floor. Also as someone else mentioned the arc looks like its being propelled forward as it gets closer to the floor. Same thing on the second bounce but it looks like it puts the brakes on in mid air and agian it is squashing when it should be stretching

The third bounce looks pretty good.
Also if you want to give a more convincing performance especially on ball # 2 you could slow it down maybe give him a couple seconds to rest between jumps look at the other ball think about where he is going.
ps. on a test like this it would be a good idea to render it with frame numbers