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pdaley
I got MAgical Play and URDA last week. URDA was a LOT more enjoyable the Magical Play.

I don't know exactly why he would have needed to use LW for the backgrounds. Maybe the effects shots of the train rolling down the hill or the worm hole at the end were something he couldn't figure out in AM. The cel shading is very good and a lot more convincing than Magical Play. The animation is also very good. For some of the action you would think he must have used video reference to get it as smooth ans natural as it is. Not all is that way, but overall, it's good.

The story was pretty easy to follow, but the flashbacks were kind of weird. The dub seemed to emphasize the wrong parts of the dialog for my tastes.

I liked it.

As a side note, in this month's Play magazine, Virgin Megastores lists URDA at #10 on its top ten sales of the month. That's pretty freakin cool.
jakerupert
-I tried to order Urda from Amzon.com, but for some odd reason, they stated that they cannot send it to Germany, maybe because of the countrycode or the Nazisymbols in it?
I dont know. So it seems, I wont be able to see the whole session for now...

-Also the "Luftwaffe2"-project from Joel Steudler with similar theme, seemed to be very interesting.
Has anybody some more background-info about this?:

http://home.comcast.net/~steudler1/luft.htm

-And finally, does anybody now , if the Toon-tutorials from:

http://www.skz.or.jp/yb/

are available in English someplace?
The pdfs seem to be very interesting.


;>) Jake

JoelS
QUOTE (jakerupert @ Mar 17 2005, 02:57 AM)
-Also the "Luftwaffe2"-project from Joel Steudler with similar theme, seemed to be very interesting.
Has anybody some more background-info about this?:

http://home.comcast.net/~steudler1/luft.htm

It was based on a comic book which presented an alternate-history version of WWII where Germany never lost and all their crazy aviation projects reached fruition. The story followed the exploits of the test pilot of the Triebflugel (which if it had ever flown in real life would likely have ended up a mangled pile of wreckage quite quickly).

Anyhow, the publisher (Antarctic Press) didn't come up with the money to fund production, so the models are now all sitting on my hard drive, awaiting reassignment or decomissioning : )

I may try to adapt Dora's mesh into future models, though I want to work on a simpler anime character body thats more stylized and perhaps easier to rig. If anyone has a magic tool to quickly rig groin/inner thigh control points to deform smoothly in all directions, could you maybe share that? Please? I think I used about a million bones in Dora's ..er.. nether regions to make them work like I wanted them to.
Julian
Have you tried v11+ control point weighting?
pdaley
Nice thread hijacking, guys biggrin.gif .

Anyhow, this is also interesting.

Joel,
Does Antarctic actually own the content or could you move on with it if you wanted to?
Julian
Antarctic must have given the project to someone else, because they're already selling Luftwaffe 1946 DVDs on their website:

http://www.antarctic-press.com/html/store/...n/luftwaffe.htm
JoelS
QUOTE (Julian @ Mar 20 2005, 12:03 PM)
Antarctic must have given the project to someone else, because they're already selling Luftwaffe 1946 DVDs on their website:

http://www.antarctic-press.com/html/store/...n/luftwaffe.htm

Actually, that was the first project that we did for them. The one that we were going to use AM on was to be the sequel to that one. I came along kind of midstream when the first one was being made, and only ended up composing the musical score to it (and helping with a few fixes to the models that had already been made).

The animator on the first episode there used MAX for it. He had some people making models for him that... could have used some more experience. They pretty much bailed on him midway into production on the first episode, but he finished it up regardless. I eventually convinced him to use AM for the sequel, since I had been using it for a while and I thought it was better suited to what we wanted to do, especially since I was going to be modelling the characters / planes / everything else for the sequel.

Im not aware of the sales numbers on the first one there, but AP completely didn't advertise it at all. There were some bizarre circumstances surrounding the production of that one involving internecine politicking between various people at the company which really didn't help anyone. We have the right to sell it on our own, as does AP... the rights situation gives me a headache just thinking about it though. Advice to people: if you're making an anime like this for some publisher, get ironclad contracts in your hands and don't rely on being buddies with one of the people in power at the publisher.

There's a crappy quality trailer for the first episode here
http://www.darkainarts.com/luftwaffe/luft_trailer.avi
if you're interested in seeing it. I think that what we had planned for the sequel was a substantial step up in quality and sellability.

It also baffles me that there aren't more indie anime movies/shows made with AM. It's the perfect tool for small studios or one-man-teams to make a show with.

So, yeah... completely hijacked the thread.

Is there any better trailer for URDA than the little intro animation here?
http://anime.goo.ne.jp/special/urda/index.html
Roughy
decided to watch the english dub of Urda, and no offence to those who did it...gahhh...

the people that picked the voice actors need to be shot. Urda was great with jap audio and english subs, but the english dub was awful, painful, didnt even match up with the freakin sub titles. :@

patmals
I went to the Tokyo Anime Fair last Saturday and Romanov (sorry i have forgotten the whole name) was present. Didn:t talk to the guy that was there though, but I grabbed a flyer smile.gif
There was way to much to see there. So I mainly hopping booths smile.gif

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