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cfree68f
ok.. per the thread on community materials..

Here is a default project with two choreographies. One for and all white setup (probably won't use much, but I included to show how its done and for that odd material need) And one for the moody chor.. Just change the camera background for different skies. I chose black because of the lighting setup in the shot.

Here is the project file....

Right Mouse click and "save link as" to your system.

I included 3 default mats.. Just edit them and drop them on the Sphere model to change them out (deleting the one thats already applied) Then render the Chor. These are set up for the Black chor. To render them in the white chor.. you'd have to set the reflection falloff to something shorter or change the diffuse.

Thats the shortcoming to this concept.. different lighting will make for different looking Materials based on reflectivity.. and Specular and diffuse settings.

Here is an image of the defaults of the defaults.

user posted image

I'll let someone else familiar with the concept for the community Materials explain it in this thread.

C
cfree68f
A link to the "community Material" thread that describes what we are trying to do...

http://www.hash.com/forums/index.php?showtopic=12463&st=0

C
KenH
Nice! Thanks Colin!
starwarsguy
Great! LEt's get rolling! How is this gonna work?
pixelmech
Ok, I started this mess so here's the deal smile.gif

The idea is to create materials that the community can use, and to create them in such a way that you TEACH everyone else HOW you created the material in question. You post your working material back in a thread you start for feedback, modify it if needed and then upload the finished product.

Hopefully someone official can find a place for them on the site. If not, I'll collect them on my website for download.

So here is the process (Colin, if you have any comments put them in if I have goofed anything)

Materials Laboratory Process
1. Download Colin's project. Choose the appropriate model for the type of material you are building and begin making your material.

2. When you are satisfied with your beginning version, make a thread entitled "Materials Laboratory: "Material Name Here". And ask for feedback.

3. Make any adjustments necessary and repost.

4. When you feel the material is completed, attach the final version to your thread - and MOST importantly - write a summary of how you built the material and what the settings are. Remember, we want to teach everyone how to do these! Feel free to include screenshots of the properties panel if you think it helps - which it might.

Thanks to Colin for helping to get the ball rolling.

Requesting a Material

If you want to see a type of material made, post to this thread (for now at least) by ATTACHING A PICTURE of the material you want as a reference. It will be up to someone to pick up on your request and run with it.

Hopefully this will be a fun and learning experience for everyone!

vf124
QUOTE
If you want to see a type of material made, post to this thread (for now at least) by ATTACHING A PICTURE of the material you want as a reference.



dfordham
Would a seperate forum with individual threads for each material keep things a little more tidy? Good/Bad Idea?

D
HeadlessBill
I think it would help to keep it tidy.
wwoelbel
The lava skin image is attached. My need is for a skin material that would be fitting for a fiery elemental demon. The things that I see as being key to the effectivness of the texture are the color pallete - oranges and deep reds with some yellow or white highlights as well as veination.

Colin? Are you willing to take an initial crack at this one?

Bill
wwoelbel
Wrt the thought of a seperate forum with individual threads - I think that ultimately it would be a grand and necessary thing. I would propose that we not ask for it until we see if this mode of social creation retains a head of steam. Of course, this is not *my* sandbox. I just play here biggrin.gif
cfree68f
QUOTE
Colin are you willing to take an initial crack at this one!


Piece of cake! I'll post something soon.

C
aaver
This is my first try on "Lava Skin". What do you think? smile.gif
higginsdj
QUOTE (wwoelbel @ Mar 2 2005, 08:16 AM)
The lava skin image is attached.  My need is for a skin material that would be fitting for a fiery elemental demon.  The things that I see as being key to the effectivness of the texture are the color pallete - oranges and deep reds with some yellow or white highlights as well as veination.

Colin?  Are you willing to take an initial crack at this one?

Bill

In case you didn't know, there is a wonderful DT Material that may fit your requirement. (It even has accessable tweaks) - Lava Rock

user posted image

Cheers
pixelmech
As to the suggestion of one material per thread - absolutely. Note this is just an introductory thread. Note that Colin posted his skin thread in its own post. Please read the instructions if you are going to participate! smile.gif

Also, if someone has spoken up for a material try and let them take the first crack at it and then give them feedback in thier thread if you have suggestions.

So Anders, your first crack looks good - but Colin had already spoken up to do that one. So maybe wait until he posts his lava thread and post yours there for discussion smile.gif

I'm hoping this won't be too hard to keep organized - if we can all try and follow the steps and get in the habit, it should be pretty smooth.
wwoelbel
Ah... Tom, I misunderstood the concept. I thought that once the "builder" thread had been opened that anyone could drop in at any point. What I was hoping for was a synergy of creation caused when lots of people brainstorm. Using Anders (nice by the way) as an example - He posted first so he should have kicked off a new thread titled appropriately. With a bit of prodding (non-electrical) we can get him to show us what he did to produce that texture and "why". Colin would pop into that thread as he would notice that it existed and add his work as well as commenting on Anders. Me being the moron but decent "reuser" may take a bit of eithers texture and combine them in a strange and unusual way and, of course, post my results with chit-chat. The result? Multiple distinct versions of textures on a common theme along with commentary on the construction of each and some comparison/contrast stuff.

What do you think Tom? It has a much greater chance of chaos but it may produce quicker, more diverse results. You are the man. You make the call biggrin.gif

Bill

p.s. Lavastone in DT? I didn't see that one!
cfree68f
I agree with Bill. Don't discourage any input. its all good and the more people the better. I think that the initial requester should post the initial thread.. Ie...

I need a skin texture for closeups.. Here is a pic..


and call it.. Material Laboratory- Micro Skin or something like that.

Post the pic there and wait for the fish to bite! Nice Bite Anders!

Then others could add their version. People could choose what the like about one or the other.. decisions could be made.. explanations of technique.. yada yada.. then when its done to death hopefully a full blown material crawls out.

Sound like a winner?

C
aaver
Me bad, not following the rules... ohmy.gif wink.gif

The reason I posted here is that Bill's original is in this post. The best would of course be if everything for a material "challenge" was in the same post. I'll follow you Bill, wherever you go wink.gif

As for my material, I realize it isn't as fiery as Davids DT material, but to be honest, Bills original doesn't have much ambience or glow to it either. If it had, the venation wouldn't cast shadows. I guess I just tried to "copy" the original, but if that is not what you're after Bill, just let us know and I'll give it another try smile.gif
wwoelbel
1. Aluminum - ChrisTom & vf124
2. Tarnished Metal - NickHutson
3. Worn Leather - NickHutson

The process is well underway. If you would like to pick up one of these already requested materials and begin a new thread, have at! If you could supply an image with the request it would be great(er) so that potential authors have something to shoot for (vf124 - I know that you already did in the other thread but I have no idea how to move that image to over here).

Bill
Mr. Jaqe
Colin, Bill, everybady, simply marvelous! say no more! I've actually been looking for some lava-like material and this gave me some inspiration. Great work everybady
pixelmech
QUOTE (wwoelbel @ Mar 1 2005, 09:00 PM)
Ah... Tom, I misunderstood the concept. I thought that once the "builder" thread had been opened that anyone could drop in at any point. What I was hoping for was a synergy of creation caused when lots of people brainstorm. Using Anders (nice by the way) as an example - He posted first so he should have kicked off a new thread titled appropriately. With a bit of prodding (non-electrical) we can get him to show us what he did to produce that texture and "why". Colin would pop into that thread as he would notice that it existed and add his work as well as commenting on Anders. Me being the moron but decent "reuser" may take a bit of eithers texture and combine them in a strange and unusual way and, of course, post my results with chit-chat. The result? Multiple distinct versions of textures on a common theme along with commentary on the construction of each and some comparison/contrast stuff.

What do you think Tom? It has a much greater chance of chaos but it may produce quicker, more diverse results. You are the man. You make the call biggrin.gif

Bill

p.s. Lavastone in DT? I didn't see that one!

Ok first of all I am definitely NOT the man! laugh.gif But seriously...

I'll try and summarize my point of view and then I think we should do what everyone thinks is best.

My view was that the originator of the thread would be someone who knows enough about materials to both build it, then teach someone how to make it. This would result in a good usable material for the "library" as well as teaching others - which is what a community is all about.

This wouldn't preclude the thread-starter from taking suggestions - thus the posting in the WIP forum. It also would not preclude others from doing versions 2 and 3 and so forth - but I assumed that would in their own threads.

So, I did see it as collaborative - albeit with a 'driver' behind each thread. I saw that person as responsible for the "end product." My thought was that this kind of help assure a follow-through and an end product which we need which is 1) the material and 2) the 'tutorial' on how to do it.

I guess the key in my mind is ending up with usable results in both 1 and 2, and I don't really care how much collaboration is involved as long as the goal is reached.

Colin's hair example was just magnificent - it was *exactly* what I had in mind. I can go through that a learn a lot.

So I have no problem that Anders and Colin do a lava skin. I just figured they would both do it in their own 'lab.' They might even cross post about it. Then we'd have TWO materials, TWO tutorials (both slightly different) which just benefits the community even more.

Once we figure out the "ground rules" as it were, the hardest thing might be making them known, unless we can get a pinned thread or something.

That's my .03 cents anyway!
vf124
QUOTE
(vf124 - I know that you already did in the other thread but I have no idea how to move that image to over here).



higginsdj
QUOTE (wwoelbel @ Mar 2 2005, 01:00 PM)
p.s. Lavastone in DT? I didn't see that one!

DarkTrees - Lave_Rock.dsts. Under Materials > na_terrain

Cheers
Newbert_Zero
QUOTE (vf124 @ Mar 2 2005, 04:08 PM)
QUOTE
(vf124 - I know that you already did in the other thread but I have no idea how to move that image to over here).

i would like that material also
KLF
Does anybody else have problems getting a reflection from a surface with a dark Trees material on it?
KenH
I did. But I thought it was fixed. What version are you using?
KLF
A:M version 12.0V+
Chad_Hunt
To add or make the reflection work on darktrees, click on the enable tab and turn off relections the add a new attribute to your material and set the reflectivity to what you want. this is the fastest way that I get it to work and use it all the time on my models. Iam using the lates v12 but I have never had a problem doing it this way. hope this helps.
Viper GTX2.0
QUOTE(aaver @ Mar 1 2005, 04:31 PM) *

This is my first try on "Lava Skin". What do you think? smile.gif

WOW that is just wat i need for the Scary face i made a long time ago. I would like to see how it would look in that.Send the texture u made to me plz if uyou could that would be great
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