jgesq
Feb 14 2005, 08:54 PM
Hi everyone,
Can someone give me a quick Tut on the use of Auto Assign w/ BVH? I've followed the Zandoria tutorial but there must be a better and faster way.
Have a ton of BVH's to share.
Thx.
JG
cfree68f
Feb 14 2005, 09:36 PM
better and faster? It only took me all of an hour to get it figured out. Thats about as fast as it comes with rigging and animation.
C
ZachBG
Feb 15 2005, 06:17 AM
Auto-assign only assigns CPs to bones, as an aid to skinning your character. Zandoria's tute is currently the best way to use BVH, but pose-assign no longer works as he described. For a method of re-using BVH files with the same naming conventions, check my post
here or wait for my video tutorial which I'll be making... someday.
Bendytoons
Feb 15 2005, 12:32 PM
Here's my take-
I created an action in which I imported the bvh and constrained the skeleton. Now when I want to load a new bvh I rename that action; import a second bvh file in the same action; select the first bvh, that the character is currently constrained to; Under properties I choose the new bvh from the drop down list; POP- my charater moves to, and is constrained to the second bvh file. I usually find it necessary to rescale the new bvh to better fit my skeleton.
Ben
John Bigboote
Feb 15 2005, 05:23 PM
Ben and Zach...those are BOTH good appraoches. I'll try them, as I've been just rerigging each time and it would be nice just be able to try any old BVH without jumping thru that hoop!
jgesq
Feb 15 2005, 05:25 PM
Thanks fellas. Will try
ZachBG
Feb 15 2005, 05:43 PM
Oooohhhh... good idea, Ben!
John Bigboote
Feb 16 2005, 03:43 PM
Well Ben...sounds good in theory... but here's how it goes for me.
Here's MY take-
I created an action in which I imported the bvh and constrained the skeleton. Now when I want to load a new bvh I rename that action; import a second bvh file in the same action; select the first bvh, that the character is currently constrained to; Under properties I choose the new bvh from the drop down list; POP! A:M Crashes.
Matt
John Bigboote
Feb 16 2005, 04:02 PM
OK. If at first you don't suceed...try, try...to blame someone else!
I was able to get Ben's method to work...with some variations.
I opened the action that previously had my character constrained to the BVH.
I opened the BVH info under 'action objects'.
Deleted all the keyframes from the previous BVH.
Right clicked on the file, and chose 'capture sequence'...
The new action took over, I resized the skeleton to my character. Save As...
Thanks Ben!
Bendytoons
Feb 16 2005, 05:20 PM
Hmm...well I'm glad you got a method workin'. It never crashed me but I did discover after quite a bit of frustration this morning that I have to be on frame zero for it to work.
Ben
cfree68f
Feb 16 2005, 07:42 PM
for the record.. this is what I did with all of my animations. It was the only way I could get something close to reusable.
I havnt had to resize or scale anything so far. If the two bvh files are the same.. I just don't delete the first keyframe.. The one on which I applied all of the constraints and scales. Then start the capture at frame 2.. .. when you render.. just allways render from frame 2 on out. Seems to work fine.
C
John Bigboote
Feb 17 2005, 10:02 PM
| QUOTE (jgesq @ Feb 14 2005, 08:54 PM) |
Have a ton of BVH's to share.
|
That's a good idea, Colin. I have been deleting frame 1, and resizing...don't need to.
HEY JULIAN... How's it working? Did you mention earlier you had a "ton" of BVH's to share? We are interested........
jgesq
Feb 18 2005, 07:18 AM
Have 65 megs of BVH's to fttp to you. Please let me know where you would like it. Am stranded on dial-up (sigh) this weekend but can make available on Monday

Haven't had a chance to suss out rigs yet. I am a former Poser user and miss the ease in which one could integrate 3D and BVH's. AM rules for pose-to-pose and I am looking forward to getting the Set Up Rig from Anzovin.
Best regards,
JG
John Bigboote
Feb 18 2005, 07:32 AM
YES! I'm out this weekend too...check back here next week and we'll arrange a transfer! Cool beans!
John Bigboote
Feb 21 2005, 08:00 AM
Colin--- Where did you get the BVH for your character doing the silly posing? I have GOT to have that!!! If it's on free BVH .com please tell me what it's labelled...too silly!
Julian- I've emailled you off-list in inquiry...to your 65 meggs of BVH's.
It would be cool if Hash let us use their FTP site to make all these found BVH's easily available to those who aspire. For trading and storing, they could start it out by putting some of they're captured BVH's in it...
Sevenar
Feb 21 2005, 11:37 AM
I'd love to get those BVH files as well... I'm a lousy animator!
Bighead
Apr 19 2005, 04:47 AM
jgesq: I'm also interested in getting those files you mentioned.
So, where are they? (I mean, were they uploaded to ... where?)
John Bigboote
Apr 19 2005, 09:06 PM
BigHead- I can make them available to you via FTP...email me at matt@campbellanimation.com if still interested and I'll set it up.
If Hash is looking to fill disk-space on the new disc...maybe we could put some BVH's there...for folks to become familiarised with the wonder of using motion-capture files... I'll suggest this to Paul Daley.
Rodney
Apr 19 2005, 09:24 PM
John,
If Julian's is able to share his BVH files I'm sure that the A:M Community would love to have them available via the Extra CD.
Julian are you interested and able?
Bighead
Apr 20 2005, 04:45 AM
John: ok, the message is on its way ... regards.
nixie
Aug 19 2005, 11:07 AM
Wow, I'm real hungry for Bvh's if it's not too late?!
Regards - Nixie
entity
Aug 25 2005, 02:31 AM
Thanx for all the info guys... I had to try this at least once.
Rodney
Nov 19 2005, 03:12 PM
BUMP
Did anyone make any headway with this 65MB of BVH files?
Rodney
Sharky
Jan 8 2006, 01:58 AM
Hi Guys!
I'm interesting in the 65 mb of BVH file too!
Please post me, how can I connect this ftp server?
Cheers,
Sharky
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