Hmm- I've hit a bit of a snag in my mocap process. I've constrained my TSM bone to the bvh skeleton, scaled the bvh bones- all good. now I want to bake out the constraints I put on the TSM control bones, but not the constraints that theTSM control bones use to animate my character. I tried to figure it out, but failed (of course it was 11 pm, not my sharpest hour). Is this possible? Can I bake only selected constraints, or do I have to bake all or none? Thanks for any wisdom.
Ben