
Thanks Jim! I figured either you'd love it or it'd make you turn in your grave.
(Old joke:
Him: My father will turn in his grave!
Her: Your father is alive.
Him: This will kill him! )
Just a minor housekeeping thing that I wanted to post earlier: the mocap is actually set at 60 fps. To make the movie, I rendered every second frame. Just FYI for those who want to play with it.
Also, because the mocap data is built in, you'll need to scale the BVH in the Action to make it work for different characters. Make sure both files are scaled the same amount. You may also need to adjust the placement of the Hips and Foot Target nulls.
I tried scaling the BVH in choreography, but I couldn't make it work (the BVHs are Action Objects).