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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2003-2004)
GCharb
Hello all! biggrin.gif

I was playing with hair to make grass in 10.5, came up with this.

grass.mov

Used a force object and some tweeking, was fun, rendered at decent speed ohmy.gif

Gilles
steve392
Hey that looks good Gilles,nice movement aswell
jamagica
that looked fabulous!
GCharb
Hello again! smile.gif

Thanks for the comments, was fun and simple, just one hick, the grass doesnt react quite in sync with the ball, cant seem to find a solution yet.

Thanks again! biggrin.gif

Gilles
Rodney
QUOTE
the grass doesnt react quite in sync with the ball, cant seem to find a solution yet.


Gilles,
I'm curious...

How many patches does the mesh have that you applied the hair to?
It almost seems like the grass is reacting based on possible patch layout.

It's a stretch... but...

I like your example. smile.gif

-Rodney
GCharb
Hello all!

Well, Rodney, I think you might be onto sumething, did not think of that. Wll try with higher patch count.

Thanks! smile.gif

Gilles
Zaryin
Otherthan it not reacting in time with the ball, it looks great. I think you should set it so it doesn't bounce back like it does. It looks a little to springy right now.
John Bigboote
QUOTE (GCharb @ Dec 30 2004, 10:33 AM)
just one hick, the grass doesnt react quite in sync with the ball, cant seem to find a solution yet.


Gilles...the solution? V11.

You will LOVE the new hair capabilities.
GCharb
Hello again! smile.gif

Well what do you know, looks like Rod was right laugh.gif

I remade the patch model and used a 10X10 grid, looks much better.
Render time 43 minutes, the previous took 18 minutes.

Grass2.mov

True, it does spring a bit too much.

Rendering with a 20X20 patch grid, should look much better still.

As for v11, well, kinda broke for now, the hollidays and all, maybe in a few months, 10.5 is not bad at all!

Thanks all for the replies btw! cool.gif

Gilles
GCharb
Hello again! smile.gif

Last test.

20X20 grid, looks real good, but the fgrid makes patterns in the grass.

Still, it aint bad at all, vewr convincing for me!

grass3.mov

Lemme know what u thing.

Gilles
Biotron2000
Nice work, Gilles. Maybe the patch size could be varied in the areas the ball is not rolling through? That might help with the patterning.
Rodney
The recent tech video on hair deals with the 'corn rowing' pattern effect.


That is a nice improvement over the last one! ohmy.gif)

For some reason that ball slowly making its way through the grass is depressing me though... so that's all I'll say about it. You must have put some kind of subliminal message in the grass pattern... sad.gif

GCharb
Hello again! smile.gif

QUOTE
Rodney
The recent tech video on hair deals with the 'corn rowing' pattern effect.


Yeah, tells alot, but this is for 11.x mostlly, didnt find those in 10.5.

I know, I know update time, well, cannot afford right now, in a few months I will rolleyes.gif

Thanks for the comments and replies! smile.gif

Gilles
Rodney
Hmmm... I think you may be right about that.
Come to think of it you've done some pretty amazing stuff with hair in v10.5.

Bravo! smile.gif
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