martin
Dec 7 2004, 04:33 AM
There were a lot of questions about reusable motion before we started this topic. Have they all been answered now? Zach, your moderator, plus Noel and Bob at Hash are ready for "Reusable Motion Jeopardy."
Rodney
Dec 7 2004, 06:59 AM
Zach! I missed the announcement.
Congrats!
Live long and prosper.
(Be prepared for the Zach/Zack moderator confusion)
For those looking in, ZachBG and Zack Taich are both cool but very different people.
ZachBG is moderator of the Resuable Motion Forum.
Zack Taich is moderator of the Student Forum.
The Zak attack!
ZachBG
Dec 7 2004, 07:48 AM
Thanks Rodney--I remember when Zachary was an exceedingly rare name. Now...
I guess I'll start the questioning with: I've heard a little bit about some magick called "cross-rig Action use." What is it, and how do you do it?
robcat2075
Dec 7 2004, 06:43 PM
My question isn't so much an A:M one but a BVH question...
William Sutton's workflow starts out by constraining your model to a T-pose in a BVH file.
But so far I haven't seen any T-poses in a BVH file. Anyone know where I find that?
Also, I'd need a new T-pose for every supplier of BVH files, since they all use different naming conventions and their different actors will have different proportions, correct?
Or, is there a workflow that doesn't require that T-pose starting point?
ZachBG
Dec 7 2004, 06:54 PM
| QUOTE (robcat2075 @ Dec 7 2004, 09:43 PM) |
William Sutton's workflow starts out by constraining your model to a T-pose in a BVH file.
But so far I haven't seen any T-poses in a BVH file. Anyone know where I find that? |
It's pretty spotty, but I did find a BVH called "AudioMotion Male Bind" which is just a T-pose. It would probably work OK for other BVH files... from AudioMotion... I found it
here.
I think you're right that you'd need a different T-pose for each supplier.
But I didn't use a T-pose for any of my experiments. I followed Will's workflow in general, but I just started right from the "drunk" or "female walk" BVHs. It seemed to work OK, although I had to pre-pose the model before applying the constraints in some, but not all, cases.
mrsl13
Dec 8 2004, 06:36 AM
I've looked into using BVH and don't even remembered what I found...I think I remember a tutorial by someone on how to go about implimenting BVH with an AM rig? The main reason I bought AM besides it's price was reusable motion ability and I use to have alot of questions on the subject but at the moment I'm modeling mostly.....I will be posting a scren shot and Prj file of a winged horse I modeled that I have galloping and then jumping and then landing and galloping again then it slides to a stop rares up and takes off flying....I did most if not all with actions (reusable motion) ..of course it all looked to unreal because of very little "secondary motion?" to make it look more real/lifelike I was in the process of adding this motion using reusable motion/actions..is this the best way to go at it? also any suggestions on how to do the actions more wisely etc... I'll see if I can locate the movie I rendered of it and post a link here later....I love this topic.
Mike Cossey
Horse gallop link:Under AM Clips..
My BriefcaseNot the clip I mentioned ,just gallop ,jump, gallop
More Later
Noel
Dec 8 2004, 11:18 AM
| QUOTE (ZachBG @ Dec 7 2004, 07:48 AM) |
| I guess I'll start the questioning with: I've heard a little bit about some magick called "cross-rig Action use." What is it, and how do you do it? |
A:M's handling of actions on different characters works really well as long as the rigs are similar in the way the bones are, in relation to the geometry and their parent bones, and if they are named the same. For example if you have two characters; one with its arms modeled straight out, and one with its arms modeled down at a 45deg angle from its torso. The motion for the bicep bone made on character (A) will work on character ( B ) as long as: both bones are named the same; the roll handles of both bones exit the the same part of the arm (for example the back); the bone aims the same way in relation to the geometry; and the parents of the two bones are oriented the same way in relation to the torso. When an action made for character (A) works on character ( B ) those two characters are said to have the same rig.
Sometimes you end up with a really cool action you would like to use on a character that has a rig other than the one the action was made with. To use this action you can use similar steps that you would to use a bvh action on your character. That is you would load the action on character (A) in a choreography, and then add character ( B ) to that choreography (both characters at the origin) and constrain each of the rigs control bones to the bones of character (A). When character ( B ) follows character (A)'s action as you like, right click on character ( B ) and choose "Bake All Actions" from its context menu. Then right click on its choreography action and choose "Export as Action".While this is labor intensive if you save this choreography before you bake, you can reuse these constraints to make other actions for character ( B ) from character (A) actions.
See William Sutton's
Mocap Tutorial for some constraint methods that are useful for this process.
This would be a good process for someone to write a step by step tutorial on.
another
Dec 11 2004, 03:03 PM
| QUOTE (ZachBG @ Dec 7 2004, 06:54 PM) |
I think you're right that you'd need a different T-pose for each supplier.
|
Thanks, zachBG for link with T-pose.
For example rig_bvh - all bones named as bvh-bones.
All constraintes Orient Like, only hips also Translate To.
Come in handy..
Thanks serg2 for ideas.
Sorry for English - better pictures and projects.
luckbat
Dec 20 2004, 04:46 AM
My apologies for the cross-post, but Rodney suggested I seek answers over here.
Basically, my question (paraphrased from the original New Users post) is as follows:
I'm trying to find a way to temporarily disable an action in the chor. If you've ever used a decent sound-mixing application, you know that every audio track has a pair of buttons marked "mute" and "solo." "Mute" temporarily disables the selected track; "solo" disables every track but the selected one. Essentially, that's what I need to do with timeline actions.
One method would be to switch all the blend ratios to zero, but that requires multiple mouse clicks for each action, and it sets a keyframe, which is not what I want. At the moment, the best I can do is to go into each action's Chor Range property, and set the start point to a value larger than the animation's duration. Then, once I attempt to fix whatever problem I'm trying to solve, I have to go in and set all the Chor Ranges back to zero (or whatever their original value was) so I can check to see if my fix works in context. If not, repeat and try again.
It's as tedious as it sounds, and it gets worse with every layer of animation I add. I'd switch to using regular (non-chor) actions exclusively if that would help, but most of the time the glitches I run across are caused by unexpected conflicts between multiple actions that, in isolation, look fine.
Animation Master has no mute/solo buttons that I can see. Does anyone know of a more efficient method of quickly isolating selected chor actions in the timeline?
vf124
Dec 20 2004, 05:31 AM
| QUOTE |
| If you've ever used a decent sound-mixing application, you know that every audio track has a pair of buttons marked "mute" and "solo." "Mute" temporarily disables the selected track; "solo" disables every track but the selected one. |
I'm so sorry ... I just had to do this
luckbat
Dec 20 2004, 05:41 AM
Exactly. I've never used Pro Tools, but those "S" and "M" buttons are what I'm referring to.
ZachBG
Dec 20 2004, 04:34 PM
Hi:
If I understand your question correctly (standard disclaimer... your question is pretty understandable, but one never knows

), you're pretty much doing it as best as possible. Another option, probably just as tedious, is to save out another copy of your choreography, delete the actions you don't want to see, and re-load the saved version when you're done.
I don't know of any way to do what you describe, but it sounds like it might be a useful feature.
robcat2075
Dec 20 2004, 06:27 PM
| QUOTE (luckbat @ Dec 20 2004, 04:46 AM) |
| I'm trying to find a way to temporarily disable an action in the chor. |
I think this might do it...
Create an additional Choreography Action and rename it "MuteAction"
On Frame 00:00 do a whole model keyframe with the Shift Key and select "In all filtered key channels".
This MuteAction should be set to "replace" and dragged to the top of the actions in that Chor. It's redbar should already extend the length of your Chor. Don't make any other keyframes in "MuteAction". It will now be overridden by any other action you create below it. Since it merely keyframes the inital default state of your model, it adds no animation by itself.
However, you can temporarily drag any or all of those actions above the "muteAction" and they will be cancelled out by its single keyframe at the beginning of the timeline.
You would need to remember where you dragged your actions from.
higginsdj
Dec 20 2004, 06:30 PM
Wouldn't you just set the blend/ease to 0%? A single keyframe that can be deleted later.
Cheers
ZachBG
Dec 20 2004, 07:22 PM
| QUOTE (higginsdj @ Dec 20 2004, 09:30 PM) |
| Wouldn't you just set the blend/ease to 0%? A single keyframe that can be deleted later. |
But this would fail if you were animating the blend percentage--also, you can't keyframe the blend percent with the Replace method.
Robert's suggestion sounds very interesting and really cool if it works... hmm...
luckbat
Dec 21 2004, 08:17 AM
Works beautifully, Robcat. I've lost count of how many jams you've helped me out of. My thanks.
Noel
Dec 21 2004, 11:33 AM
| QUOTE (luckbat @ Dec 20 2004, 04:46 AM) |
I'm trying to find a way to temporarily disable an action in the chor. If you've ever used a decent sound-mixing application, you know that every audio track has a pair of buttons marked "mute" and "solo." "Mute" temporarily disables the selected track; "solo" disables every track but the selected one. Essentially, that's what I need to do with timeline actions.
|
Sounds like a good feature suggestion for
http://www.hash.com/reports
luckbat
Dec 21 2004, 10:56 PM
Done. Thanks for the encouragement.
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