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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Rigging
  1. Tinservants cape bones (3 replies)
  2. Scarecrow Teeth Hider? (1 reply)
  3. nulls weirdness (3 replies)
  4. can someone explain why this happens (4 replies)
  5. Shall I go away and Eat Dynamic Constraint Tail Worms? (8 replies)
  6. Fat Farmhand (9 replies)
  7. Eye Target not keying in place (2 replies)
  8. Lip Expressions (1 reply)
  9. Chief Looney Arm Bones (9 replies)
  10. Nimmies thumb (2 replies)
  11. weird hand rotation (3 replies)
  12. wandering elbow again (14 replies)
  13. Aiming TW eyes (17 replies)
  14. Maintain_orientation_shoulder and maintain_chest_orientation (6 replies)
  15. Using a Dopesheet with Straw Bear : (3 replies)
  16. Slider interference between characters (5 replies)
  17. Scarecrow's Thumbs (13 replies)
  18. Tinservant jaw bone (3 replies)
  19. What does Tin Girl's "Love Happens" pose slider do? (3 replies)
  20. Strawbear shoulder stitches (6 replies)
  21. HippoG's neck control bone (22 replies)
  22. Nimmie's Wrist (10 replies)
  23. Strawbear rope rig (2 replies)
  24. Scarecrow hat floppiness (1 reply)
  25. Who can rig a Winkie? (7 replies)
  26. Witches sleeve dynamics (9 replies)
  27. Chain attached to Tingirl (1 reply)
  28. Yoop Thumbs (4 replies)
  29. Green Monkey Tail Rigging (1 reply)
  30. Eye aimer bone for Green Monkey? (1 reply)
  31. Tin owl ... how to curl the claws? (7 replies)
  32. wandering IK elbows (7 replies)
  33. Woot's Arm IK (5 replies)
  34. Green Monkey rig test (6 replies)
  35. Fireplace screen with arms (6 replies)
  36. Vine rig (8 replies)
  37. Dynamic constraint settings (5 replies)
  38. Tinservant (9 replies)
  39. Tin woodman model problem (5 replies)
  40. Tin Servant's Concertina (2 replies)
  41. Problem with hand gizmo (9 replies)
  42. Loon Hand scale. (1 reply)
  43. Chief loon's hand gizmo (2 replies)
  44. How to close Woot's mouth? (10 replies)
  45. Chief Loon Needs Preston Blair Phoneme Poses (1 reply)
  46. How to control TMs elbow with IK enabled (5 replies)
  47. Eye target null trouble (6 replies)
  48. Face running verrry slow! (12 replies)
  49. FACE rig - Eye motion lost in choreography (2 replies)
  50. Generic Loon face interface controls (3 replies)
  51. How to do simple 360 degree rotate in action? (5 replies)
  52. Horse-Legged Demon Needs Rigged (0 replies)
  53. Straight eyebrows with FACE? (0 replies)
  54. Scarecrow texture stretching (9 replies)
  55. restting a FACE null not updating face (3 replies)
  56. IK FK Drift (25 replies)
  57. Does Nimmee have thumb bones? (2 replies)
  58. Hidden FACE rig (2 replies)
  59. Yoop eyes. (2 replies)
  60. Face Interface not following body? (5 replies)
  61. Hand gizmo middle finger (5 replies)
  62. tin man rig (2 replies)
  63. Squetch Shoulders (22 replies)
  64. Rigging Ku-Klips workshop (19 replies)
  65. Tin Girl's shoulders (3 replies)
  66. Strawbear - Hat dynamics (1 reply)
  67. Scarecrow FACE issues (1 reply)
  68. FACE Rig Question (17 replies)
  69. Eyelids out of control (13 replies)
  70. FACE for Scarecrow Proxy (5 replies)
  71. Face interface or camera view (6 replies)
  72. Woot's mom (3 replies)
  73. 2_07_12 cabinet for talking head problem (2 replies)
  74. Strawman Hat Dynamics (1 reply)
  75. Final Tin Garden (4 replies)
  76. Tin man's proxy hand rig doesn't update in real time (2 replies)
  77. Nimmie Amee's hand controller (1 reply)
  78. NIMMIE AMEE phonemes (6 replies)
  79. 01-04-09 (3 replies)
  80. What's in a smile? (5 replies)
  81. Facial Expression (7 replies)
  82. Nimmie Amee's House needs a door (1 reply)
  83. Demons Need Rigging (2 replies)
  84. Kuklip's lips need some tweaking (1 reply)
  85. Woot .cho shortcut to _bug (3 replies)
  86. Rooster pose sliders problem (39 replies)
  87. Have trouble getting a mouth shape (4 replies)
  88. Thumb placement controler (21 replies)
  89. Tinwoodman axe (0 replies)
  90. Auto-Lid Movement. (4 replies)
  91. Hypogyraph. (13 replies)
  92. TinMan Hand gizmo? (1 reply)
  93. can we get an eyebrow decal? (5 replies)
  94. Who's rigging the Characters Faces? (49 replies)
  95. FACE rigging check list. (15 replies)
  96. Woot update (11 replies)
  97. forearm issue (15 replies)
  98. Removing "extra" constraints (15 replies)
  99. On/Off poses (0 replies)
  100. Witch model may have technical issues (7 replies)
  101. Test model with different eyelid/eyeblink functionality (20 replies)
  102. Will Mirroring Eyelid smartskins mess up these models? (1 reply)
  103. Turkey and cart (10 replies)
  104. Lazy eyes. (9 replies)
  105. percentage pose (2 replies)
  106. Neck Twich (12 replies)
  107. FACE rigging/pose setup seminar (61 replies)
  108. dynamic enforcement (0 replies)
  109. tinman's shoulder fix (24 replies)
  110. Nick Chopper FACE posing needed! (2 replies)
  111. Lion on svn (2 replies)
  112. Physics in TWO (14 replies)
  113. How do I set Quaternion Rotation vs Euler? (8 replies)
  114. Prop rigging (2 replies)
  115. Ozma on svn (0 replies)
  116. Tingirl (1 reply)
  117. circularity errors in the rig (6 replies)
  118. Woot rig problem (1 reply)
  119. Rigging team (3 replies)
  120. Some rig issues (7 replies)
  121. two rig (5 replies)
  122. Squetch Rig Use (2 replies)
  123. Mirror one smartskin only? (10 replies)
  124. Landing gear on the FW190 (3 replies)
  125. Woot knuckles too far out (6 replies)
  126. We need a FACE rigging/pose team of several people (18 replies)
  127. Model Updates (22 replies)
  128. TWO Rigging Standard (251 replies)
  129. Rigging TWO Models (31 replies)
  130. Scarecrow FACE (21 replies)
  131. Rigging the Rabbit (18 replies)
  132. Rigging the Bear (2 replies)
  133. Moved: cycling a path (-- replies)
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