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Full Version:
Materials Laboratory
Hash, Inc. Forums
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Technical Direction and Development (Advanced Topics)
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Tutorials and Demonstrations
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Lighting, Texturing and Rendering
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Materials Laboratory
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Pinned:
Plugin: BitMapPlus
(151 replies)
Pinned:
Links to finished materials
(1 reply)
Pinned:
Materials-Laboratory
(27 replies)
Pinned:
Extra CD: Volume I Materials
(0 replies)
Pinned:
Tutorial: Building Materials Part I
(3 replies)
Wide Whitewall tire material
(15 replies)
Bitmap Plus - Corrupting all bitmap plus materials
(1 reply)
How to make a glowing material ?
(12 replies)
realistic glass material
(11 replies)
I decided to get AM
(15 replies)
Smoke
(2 replies)
Desert Material?
(9 replies)
A Little Clarification on Image Map Types?
(4 replies)
Sprite Question
(11 replies)
Material question
(1 reply)
Decaling question
(10 replies)
Another Stumper, possible bug (Darktrees)
(1 reply)
Alpha in attributes not working with darktrees
(1 reply)
Material with a displacement map
(6 replies)
Andys sheep wool test
(3 replies)
BitMapPlus pixel
(4 replies)
Sprites and Streaks Questions...
(3 replies)
Frosted Glass
(11 replies)
Fog and Sprite problems
(7 replies)
View in Library
(2 replies)
sprite test idea
(1 reply)
Need a Bone material
(16 replies)
texturing trouble on an old fashioned microphone
(21 replies)
Cookie Cutter Problems
(2 replies)
Question about v13 darktrees
(1 reply)
Smoke
(3 replies)
Free 3000x2000 Textures
(24 replies)
Dark tree simbiot materials
(1 reply)
another animated material idea
(1 reply)
Trying to create roadside material
(0 replies)
fire torch
(4 replies)
Playing with sprites
(5 replies)
Material Scale Change = New Entry in Driver Section?
(0 replies)
Normal map materials
(9 replies)
decals in poses
(4 replies)
PORCELAIN.mat file
(10 replies)
Plugin: CT-Scan
(26 replies)
Heightmap-Testrenderings
(3 replies)
Cellturb... visible repeating pattern?
(1 reply)
Model Surface Properties
(0 replies)
Normal Map Experiments
(51 replies)
procedural positioning
(9 replies)
Repeating animated material
(3 replies)
Old materials still work in v13
(1 reply)
[ HELP ] - Animating a Bullet-Time Matrix like scene
(1 reply)
Emitters Rate over time
(3 replies)
Need a procedural dirt material
(3 replies)
Plugin: Roads
(22 replies)
Nancy G raises some hairy tales in OT
(5 replies)
Error loading String
(3 replies)
Magic Formula
(0 replies)
Animated Decal (Video-Decal)-Question
(2 replies)
Porcelain problem
(2 replies)
Using height maps to deform a grid?
(18 replies)
Animating sprites in v12 with pose sliders
(3 replies)
Plugin: Marbles
(24 replies)
need dust and fire project files
(2 replies)
New Textures for Enhance:AM
(1 reply)
Enhance:AM v3.0 Now Available
(14 replies)
new test using streaks in beta 4
(0 replies)
thom etched in crystal
(6 replies)
Water Material
(3 replies)
Streaks are fixed in beta3
(3 replies)
Free Enhance:AM Rounded Tile Plugin
(0 replies)
Materials and Decaling
(3 replies)
v13 displacement with standard materials
(1 reply)
Denim matt
(3 replies)
Vaporization Effect
(13 replies)
knitted texture
(16 replies)
Looking for Yves skin shader...yet again
(1 reply)
pose slider material change
(2 replies)
Converting Jpg into Mat file
(2 replies)
Need fire project
(1 reply)
displacement material
(4 replies)
Streaks in V13 beta2??
(2 replies)
cant get material effector to work
(14 replies)
texture for jumper
(0 replies)
Modelling Clouds and Cloud Shapes using Particles
(6 replies)
Breaking Glass
(10 replies)
how do i do a heat ray?
(3 replies)
April shower ..May flowers
(3 replies)
Material Effectors
(2 replies)
render Sprite Emitter problem
(1 reply)
Materials checker and spherical used diffeerently
(2 replies)
TANGENT vs OBJECT space normal mapping
(4 replies)
Materials & Performance
(11 replies)
Quick daisy_duck sprite project
(1 reply)
Are Double-Sided Materials Possible?
(9 replies)
body paint ???
(9 replies)
Texturing with jpegs
(4 replies)
Tire Tread using Displacement
(9 replies)
Importing UVs into animation master
(5 replies)
Deer Hide Material
(1 reply)
keyframing properties
(1 reply)
A problem with infinity
(13 replies)
3D Painter for A:M... How many of you want it?
(27 replies)
flames with material and pose slider
(2 replies)
v13hairtree
(13 replies)
The future is Plastics!
(21 replies)
Camouflage material needed
(8 replies)
High contrast material flickering
(7 replies)
blobbies at 50% blobbiness & 50% vicosity
(1 reply)
v13 material makes magic effect
(4 replies)
What is normal map?
(2 replies)
how to control material with pose slider 1.98 tut
(4 replies)
What is normal map?
(0 replies)
simple use of gradient with animated material
(5 replies)
about surface relationships
(4 replies)
Don't forget blobbies attribute can be more than color
(0 replies)
V12/13 UVEditor not showing wireframe?
(3 replies)
Need Darktrees and tweaked darktrees for OZ
(0 replies)
streaks possible heat waves
(0 replies)
v13 decal test blend /change between 2 decals
(2 replies)
animated simbiot texture test
(0 replies)
Do Sprites always have to aim at the camera?
(3 replies)
Material Masking
(3 replies)
last test dust and steam animate easily
(0 replies)
alpha blue dust ywllow mist red steam
(0 replies)
12t volumetric_mist test
(0 replies)
alpha volumetric dust effect
(3 replies)
Question about the metallic shader in materials.
(0 replies)
Could the person who posted the really good squirrel MAT, post it again, please?
(0 replies)
Decal Question
(2 replies)
!@#$% sprites
(2 replies)
playing with gradient combiners in v13
(1 reply)
Earth Revisited
(2 replies)
Zbrush 2
(3 replies)
multisky and inkpen give ghostly look
(0 replies)
sketch toonnation plugin in v13 with toon render test
(1 reply)
Materials Won't Stick To Props
(0 replies)
Cigarette smoking and gas flames...
(33 replies)
3ds -> A:M Displacement Maps
(1 reply)
Abstract Material
(4 replies)
Saturn's Rings
(5 replies)
Animating materials...
(2 replies)
V13 Decaling of Planets
(12 replies)
Fur Issue....
(0 replies)
Glow Problems...
(0 replies)
Gradient mat. not totally transparent in volumetric light
(3 replies)
Enhance AM and Spherical Combiners
(2 replies)
Multipass skin shader
(6 replies)
hologram material
(0 replies)
Material or Texture
(3 replies)
Gloss Effect
(7 replies)
Sprite Particle Pot Luck!
(8 replies)
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