added option "HiRes Simulation" for the simcloth choregraphie properties with this option the simulation has more time to fix intersections and collisions so they will give a more precise result, but of course the simulation is slower
This should be huge for cloth users.
Steffen has added an option that somehow makes work a strategy that I've tried before with only slight success... drastically upping the number of time subdivisions that SimCloth uses.
HiRes ON temporarily increases the frame rate x 10 while the simulation is running. If you have Sub Steps set to 3, Sim cloth will now calculate the cloth's motion through 30 steps per frame instead of 3. The Cloth moves less per step, giving A:M more chance deflect CPs before they become unsolvable intersections.
In theory just setting Sub Steps to a 10x higher number should have the same result, but in practice HiRes has more success.
In one test I tried Sub Steps set to 300 and HiRes OFF did not get as far before failing as setting SubSteps to 30 with HiRes ON.
It IS slower to run a simulation with HiRes ON but one successful slow simulation gets you your goal while several fast simulations that fail will not.
Cloth can still fail in long shots for no obvious reason and will certainly fail when impossible situations have been created, but I think this HiRes option will be of great benefit for most endeavors