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#1 Simon Edmondson

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Posted 06 February 2012 - 01:51 PM

Here is this afternoons work on one of a series of characters being developed ( working title of Blockheads ). The style of figure may be recognised ? Any feedback would be welcome, good, bad or please don't bother us again. I've still not learned how to smartskin so that will be the next stage. Points for spotting the sound clip source but, alas, no prizes. ( it was free... ). Thank you in advance for any comments. regards simonAttached File  Test.mov   1.62MB   123 downloads
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#2 robcat2075

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Posted 06 February 2012 - 04:21 PM

hmmm... it sounds like Barney Rubble a bit, but it doesn't sound like something from the Flintstones. Is it some other Mel Blanc voice? On Smartskin.. there is some coverage of that in TAoA:M , I forget which chapter. I think a fan bone at each joint might be simpler, however. A note about body mechanics... the natural inclination of the torso is for the top and bottom to act as opposite ends of a lever. If the top (the head and shoulders) goes left, the bottom (hips) go right to balance. If the top goes forward, the bottom goes back to balance. Part of the reason is that the torso is a huge mass that is difficult to move all in one direction at once. Also, because it is a huge mass we tend to keep it centered over our support point on the ground, the feet. Anther useful trick is to dip the hips slightly as they are traveling from one destination to another. Also... feet will look more natural if they are not both pointed straight ahead. The natural tendency is to point them out a bit.

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#3 Simon Edmondson

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Posted 07 February 2012 - 12:23 AM

Rob Thank you kindly for the comments. I will try to address those later this morning. The voice is from a Yogi bear cartoon. At least, that what it claimed. It was the indignation I liked. regards simon
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#4 robcat2075

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Posted 07 February 2012 - 08:31 AM

Another well-worn animation tip is to avoid symmetrical gestures with the arms and hands. It tends to look stiff and rigid. Humans do it quite a bit but good actors generally don't. If you give one hand a prop to hold like a cup of coffee or a briefcase or have it resting on another surface it's easier think of poses that don't involve symmetrical gesturing with the arms.

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#5 Simon Edmondson

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Posted 07 February 2012 - 01:40 PM

Another well-worn animation tip is to avoid symmetrical gestures with the arms and hands. It tends to look stiff and rigid.

Humans do it quite a bit but good actors generally don't.

If you give one hand a prop to hold like a cup of coffee or a briefcase or have it resting on another surface it's easier think of poses that don't involve symmetrical gesturing with the arms.

Attached File  Revised_Test.mov   1.49MB   30 downloads

Rob

Thank you for your comments. I have revised it this afternoon ( UK time ). I was concious of twinning before , but not enough, so have changed that and a few other bits.

I did try the flower tutorial in TAOAM for the smartskin but ( in my foolishness), could not apply it to my figure. Do you know of a good tute on applying to an animated figure I could reference ?

regards
Simon
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#6 NancyGormezano

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Posted 07 February 2012 - 02:26 PM

I did try the flower tutorial in TAOAM for the smartskin but ( in my foolishness), could not apply it to my figure. Do you know of a good tute on applying to an animated figure I could reference ?


here's one - another terrific tutu from Holmes on Smartskin

#7 robcat2075

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Posted 07 February 2012 - 08:46 PM

Attached File  Revised_Test.mov   1.49MB   30 downloads

Rob

Thank you for your comments. I have revised it this afternoon ( UK time ). I was concious of twinning before , but not enough, so have changed that and a few other bits.


I actually liked the 3/4 view you had before better. Facing him straight into the camera is very flat.

On the arms... still too busy. One tactic might be to put one hand on a hip and only gesture with the other one until you go to fold both arms together.

I'm not sure what the line is... "I repeat, sir, where is the breeze?"

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I solved your problem? buy me something (used is OK!) Big thanks to... NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#8 Simon Edmondson

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Posted 08 February 2012 - 05:13 AM

I did try the flower tutorial in TAOAM for the smartskin but ( in my foolishness), could not apply it to my figure. Do you know of a good tute on applying to an animated figure I could reference ?


here's one - another terrific tutu from Holmes on Smartskin



Nancy

Thank you very much for that. I shall try it this afternoon.
regards
simon
"Making Mistakes is the key to making progress"
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#9 Simon Edmondson

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Posted 08 February 2012 - 05:24 AM

I'm not sure what the line is... "I repeat, sir, where is the breeze?" [/quote] Rob Thank you for the comments. I've included a 3/4 view with this reply. I had tried to put a couple of holds in but, am still finding how to do that effectively. I think it might be best to try a longer duration piece? Regards simon Attached File  Revised_Test3_4.mov   1.64MB   31 downloads The line is " I repeat Sir, where's the goodies ? " I'm guessing Yogi had an empty picnic basket...
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#10 robcat2075

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Posted 10 February 2012 - 08:38 AM

Holds are easy to do. Force a key on all the relevant bones at the start of the hold, then copy and paste those keys at the time where the hold would end. If the keys are zero sloped the hold will be absolutely still, which you probably wouldn't want in finished animation. To make a "moving hold" you typically adjust some of the keys at the start of the hold so that they haven't quite reached their destination and instead nudge into it over the time of the hold. Good moving holds are tricky to do, and if you are still in the blocking stage it's pragmatic to leave them non-moving until you've ascertained you like all your acting choices and are ready to polish.

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#11 Simon Edmondson

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Posted 10 February 2012 - 11:31 AM

Rob Thank you for that. I will eventually get involved with f curves but that will be someway in the future. I'm developing the stick figures and the story ideas to go with them, while trying to catch up with the things I should have learned before... Its fun though. regards simon
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