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> Turtle Platformer Game, exporting questions
totlover
post Feb 1 2012, 10:20 PM
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Well me and my friend are working on a game idea and the program im using to code with is Unity 3d.
I can export models succesfully to 3ds Max files to import into Unity which is great to know because animation master is what I am good at.

My first question however is, Is there any way to export animation files from animation master into any other file types that i could possibly use?

And i am going to post all the things i model in this topic so you guys can see all of my progress!

This first picture is What the game style will be. Legend of Zelda Wind Waker is the inspiration.
Attached Image


And if anyone saw me post this first turtle i made in another topic. I completely redesigned him today to fit in with our style we are going for. So here is the comparison. New guy is on the left. No eyes yet tho tongue.gif
Attached Image


And here is his running sequence. Or shall i say first attempt at running sequence.
Attached File  animationsequence1.mov ( 582.33k ) Number of downloads: 78


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Ilidrake
post Feb 1 2012, 10:46 PM
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Looks good.


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Fuchur
post Feb 1 2012, 10:52 PM
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QUOTE(Ilidrake @ Feb 1 2012, 10:46 PM) *
Looks good.


Have a look at my signature... you will find tutorials on the subject.

See you
*Fuchur*


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"I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de
Name: Gerald Zum Gahr, alias Fuchur

Do want to see my favorite A:M-images?
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Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
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You want to make your own video tutorial?
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robcat2075
post Feb 2 2012, 06:16 AM
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Definitely keep us posted on your progress and the solutions you find along the way.


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Paul Forwood
post Feb 2 2012, 06:29 AM
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Yes, Ultimate Unwrap is what you need. It gives you a number of export options including FBX and Collada, among others, and is very straight forward. You export from A:M as an X file, import into UU and then export to whatever format your game engine requires. FBX seems to be best for Unity.

I like the new turtle! smile.gif

(Actually his feet tell me that he is a tortoise.) wink.gif


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totlover
post Feb 2 2012, 02:38 PM
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[quote name='Fuchur' post='364680' date='Feb 1 2012, 10:52 PM

Have a look at my signature... you will find tutorials on the subject.

See you
*Fuchur*
[/quote]


I am going to try what Paul said about Ultimate Unwrap. But i am having troubles with your .x exporter. I put them all in the .hxt part of animation master but whenever i click the export it says its trying to open a file rather than export one.. do you know what i did wrong?

Im using v.13


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Fuchur
post Feb 2 2012, 03:13 PM
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QUOTE(totlover @ Feb 2 2012, 02:38 PM) *
I am going to try what Paul said about Ultimate Unwrap. But i am having troubles with your .x exporter. I put them all in the .hxt part of animation master but whenever i click the export it says its trying to open a file rather than export one.. do you know what i did wrong?

Im using v.13


I would highly recommend to watch my video-tutorial on the subject before you do anything else. It really covers all you need.

Anyway what you did wrong is, that you are trying to export directly from an Action-file. That is not the way it should be done.
First go to your modelling-window and do an export from there. This will create the model-file with the bones, weights and the geometry and textures.

After that, go to the action-window and try to export again. It will now ask for a file and this time you search for the previously generated directx-file. It will then append the animation to the file (or create a new one with the animation applied to it.

See you
*Fuchur*


--------------------
"I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de
Name: Gerald Zum Gahr, alias Fuchur

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"RMB" means "Right Mouse Button"!
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totlover
post Feb 2 2012, 04:18 PM
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QUOTE(Fuchur @ Feb 2 2012, 03:13 PM) *
I would highly recommend to watch my video-tutorial on the subject before you do anything else. It really covers all you need.

Anyway what you did wrong is, that you are trying to export directly from an Action-file. That is not the way it should be done.
First go to your modelling-window and do an export from there. This will create the model-file with the bones, weights and the geometry and textures.

After that, go to the action-window and try to export again. It will now ask for a file and this time you search for the previously generated directx-file. It will then append the animation to the file (or create a new one with the animation applied to it.

See you
*Fuchur*



Okay it took me longer than i would like to admit on figuring out to navigate your website. So i eventualy found the tutorials and i realized how i was installing the directX exporter was completely wrong. But from the looks of it everything should be working out soon I just need to purchase Ultimate Unwrapper and i'll be good to go. Thank you very much, and especially the tutorials! Great help.


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totlover
post Feb 2 2012, 10:27 PM
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There are three main characters in the game. So you will be playing as all of them at seperate times. Sheldon the turtles friend, is Tina the Crane. and here she is.

Again.. no eyes.. i am not ready to make those yet because it will take time to figure out the perfect look.
Attached Image


And nothing is to scale. I just want to show some stuff to you guys!

{UPDATE--can not sleep}
Attached Image

just making some biome specific items.. the crates arent really for here I dont think but i didnt want to get rid of them


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totlover
post Feb 21 2012, 05:59 PM
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Finally gave these two guys eyes! Im hoping to really start getting some work done a lot more frequently.

Sheldon

Attached Image


Tina

Attached Image


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Fuchur
post Feb 21 2012, 10:57 PM
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QUOTE(totlover @ Feb 21 2012, 05:59 PM) *
Finally gave these two guys eyes! Im hoping to really start getting some work done a lot more frequently.

Sheldon

Attached Image


Tina

Attached Image


Very nice looking guys and fine looking comic-style smile.gif.

Keep on rocking!
*Fuchur*


--------------------
"I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de
Name: Gerald Zum Gahr, alias Fuchur

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"RMB" means "Right Mouse Button"!
Go to the top of the page
 
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robcat2075
post Feb 21 2012, 11:34 PM
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The eyes do help!


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this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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totlover
post Feb 28 2012, 09:57 PM
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Okay well this is the third and final of the three main characters we have for the game. No colors are really final because we all are going to get together in person and figure those type of details out.
But i am very happy with how this guy came out as well! This project is really helping my modelling skills.

In Unity:
Attached Image


Quick A:M Render:
Attached Image


His fingers are not attached and toes are not attached to the hands and/or feet but in the game engine it doesnt show because of the render style.
Lazy, yes, but i see it helping with animating.


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totlover
post Mar 1 2012, 06:29 PM
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Since I am stuck at being able to convert animations for the time being I figured I would start on all the enemies and stuff we have planned out.
I did some concept stuff today and was trying to stick within the style I have already started.

These three enemies are part of the Swamp Biome part of the game.
First two are Common which you fight a lot. and the raccoon is UnCommon and will be like mini-mini-boss type guys. They are harder to kill and guard important things or make tasks a lot harder.
Attached Image

I plan to have these guys modelled by next week.


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NancyGormezano
post Mar 1 2012, 07:08 PM
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Good characters! All of them.


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totlover
post Mar 1 2012, 09:11 PM
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Thanks Nancy!

This reply will be updated with all the characters.

Alligator:
A:M Unity
Attached Image
Attached Image


UPDATE:
Just had some fun with the characters. And showing they've been rigged. However I didnt adjust them enough to make it look too well.
Attached Image


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largento
post Mar 2 2012, 12:17 PM
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That's a great looking cast! Especially like the frog!


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totlover
post Mar 13 2012, 05:27 AM
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Well this project has for the time being been put on hold. I am currently working with someone else, not my friends, and they are actually good at accomplishing things and they know what they are doing on the code side of things. We are developing an IOS and probably Android and a web player as well game called Office Bowling. The idea is a character rolling down through hallways and other office scenese to knock down the pins at the end of the level.
I am the main artist on the project. I am in charge of level design and all 3d models, animation, and more than likely all the 2d elements as well.

Here is some pics so you guys see what im up to. Ill post again here when the game is completed and you guys can check it out!

level select:
Click
main menu area.. which is about to get a complete overhaul.
Click Here
here is the new cubicle.. i had to learn texture mapping. those are not fun. but this is all in one texture file.
Clicky
animations for the rider. i think someone else is texturing him. not sure.
Clicker


and everything is being modelled and animated with animation master. just textured with other programs.


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robcat2075
post Mar 13 2012, 07:08 AM
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Fun looking-crocodile. Or alligator. I get them confused!


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this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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totlover
post Mar 26 2012, 10:33 AM
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Here are some animations ive done for the project.

Character Select Screen Looping Animation

Bowling- End of Lane Animations

Random People Standing around looping animations


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Rodney
post Mar 26 2012, 04:13 PM
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I haven't looked in on your project since you first started... and you've been busy!

Looking very very good. smile.gif

(You should enter these guys in the Mascot contest! Hint Hint)


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totlover
post Apr 19 2012, 01:46 PM
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Everyone needs to go check out and like the page for the game me and the guy I teamed up with are developing. Its coming to Android and IOS this summer, and all the art was done by yours truly. [minus the model of the character and its original 4 skins, but i will be making a different model for special level , and some of my own skins so it counts. But everything else was me.

There will also be a few levels playable on facebook within the next week. But not full version of the game.
So go help us out and like our page on facebook and help us get noticed. Its really a fun game!

Vist the Facebook Page and Like Us! Please :-)


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