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Jan 14 2012, 08:27 AM
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#1
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I like polar bears very much and like that I started to model a male one two days ago. (these guys can be up to 3.60m from head to bottom... don't wanna fight with one
Today I am close to start texturing (he still needs claws and teeth) but before I do that, I wanted to know if someone has advises for him so I dont have to re-texture him later on. Let me know what you think See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 14 2012, 08:41 AM
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#2
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![]() I A:M 3D Designer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 1,645 Joined: 18-September 03 From: Campo Grande / MS / Brazil Member No.: 72 Name: Marcos Rezende Hardware Platform: Windows Contests Won:2010 and 2012 Mascots! |
great model....
material ? fur ? -------------------- |
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Jan 14 2012, 09:23 AM
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#3
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![]() Craftsman ![]() ![]() ![]() ![]() ![]() Group: * A:M User * Posts: 377 Joined: 11-June 09 From: Granada, Spain Member No.: 12,735 A:M version: Current Hardware Platform: Macintosh |
An excellent start Fuchur, I like it.
I confess I'm not well versed in the anatomy of polar bears but do the feet need to be a little bigger? But my biggest advise to avoid retexturing any model would be to save the texturing till the very last thing. Rig it now and test how well the mesh works when moving. I've never had a model yet that didn't need some tweaking or reworking of splines around joints. -------------------- On a Mac? Not used Netrender before?
Then have a read of this... |
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Jan 14 2012, 09:39 AM
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#4
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Master Prop maker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 1,027 Joined: 21-May 05 From: New jersey Member No.: 6,746 Name: Jason Hess Hardware Platform: Windows |
![]() hes about right the fur takes up alot of the bulk -------------------- AMD phenom II X6 1100T, 8GB 1600mhz Ram, MSI 890FXA-GD70 motherboard, Nvidia GTX 590 video card, main drive 180GB SSD, storage 6 TB HDD (2TBx3), scratch disk 64GB SSD,
windows 7 Ultimate, A:M V16/V17. Benchmark render time 2:08 minutes. looking for parts? or PC questions? try my site Nerd Alert Tech my YouTube channel if your bored need help with something? maybe i can help! Ask thejobe! or you can ask for help on the forums here I am also on Skype as thejobe100 if you want to do a chat session. |
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Jan 14 2012, 10:03 AM
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#5
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
based on thejobe's picture it looks like the rear needs to be beefed up.
I'll be interested to see what you get when you put hair on that. -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Jan 14 2012, 10:05 AM
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#6
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,730 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Looks great! The only thing I see is his butt seems a bit too low.
-------------------- 2008 Rig updated 04/20/2011
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Jan 14 2012, 10:59 AM
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#7
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![]() MrThoughtful ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 1,876 Joined: 24-September 03 From: New York Member No.: 383 A:M version: Current Hardware Platform: Mac/Win |
Don't forget the skin of a polar bear is black! Nice looking model.
Mike Fitz Www.3dartz.com -------------------- The 3D ArtZ Joint Tutorial CD - Now with Web Download!
Cool Coffee Mugs - http://www.cafepress.com/3dartz "Knowing that I don't know, might just be the edge I need." To silence Seven: http://www.hash.com/forums/index.php?&...re&MID=6235 |
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Jan 14 2012, 03:05 PM
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#8
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![]() Honorary human ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 3,446 Joined: 18-September 03 From: Dobbs Ferry NY Member No.: 68 Name: Gerry Mooney A:M version: Current Hardware Platform: Mac/Win |
Y'know Brainmuffin did a really fabulous polar bear, maybe two years ago, and really nicely rigged from what I remember, good movement in the shoulders and hips. But then I realized he doesn't come around much anymore.
-------------------- "When fortune comes, seize her firmly by the forelock, for I tell you she is bald in back." - Leonardo daVinci
::::www.mooneyart.com:::::The Gravity Poster::::Sister Mary Dracula::::Mooney's Modules:::Nightcallers::::See my 3D portfolio::::View my resume:::: |
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Jan 14 2012, 04:54 PM
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#9
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Y'know Brainmuffin did a really fabulous polar bear, maybe two years ago, and really nicely rigged from what I remember, good movement in the shoulders and hips. But then I realized he doesn't come around much anymore. I am more into creating things by myself. That is just more fun and gives me a better feeling when working with it. Anyway thanks... I will check it out if I can find it. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 14 2012, 07:21 PM
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#10
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![]() OVERSERVED! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 5,427 Joined: 22-May 04 From: the Moon Member No.: 3,042 Name: John Bigboote (aka Matt Campbell) A:M version: Current Hardware Platform: Windows |
For some reason, after taking a good look at your polar bear- I was thirsty for a COKE! Great work... rig it with TSM2?
-------------------- |
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Jan 14 2012, 07:26 PM
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#11
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![]() A:M Bot 14309 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: A:M Helpdesk Posts: 3,600 Joined: 11-November 03 From: Illinois and/or Japan Member No.: 1,010 Name: Rodney Baker A:M version: v17.0g Hardware Platform: Windows |
While the perspectives of these two images are from different angles I think the difference can still be seen in the curvature of the spine.
If you perfect that spine everything else should fall in line. Additional Question: Is the neck in your model too long? (In the photo think we may be seeing it foreshortened so it's longer than what that would have it appear to be by at least 2/3). Suggestion: Try a version of your polar bear with the neck about 2/3 as long. You can always stretch the neck out further but my thought is that what makes the neck appear longer (or shorter) is when the shoulders move back and forth. As your drawing indicates a normal positioning of the shoulders I'm going to guess that your current neck is too long. Looking good thus far! -------------------- "Anybody can learn to draw. Drawing is easy, but it is very difficult to think. "
See my effort to think about the art of animation at: My Blog Want to learn A:M? Start TaoA:M |
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Jan 15 2012, 03:39 AM
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#12
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
While the perspectives of these two images are from different angles I think the difference can still be seen in the curvature of the spine. If you perfect that spine everything else should fall in line. Additional Question: Is the neck in your model too long? (In the photo think we may be seeing it foreshortened so it's longer than what that would have it appear to be by at least 2/3). Suggestion: Try a version of your polar bear with the neck about 2/3 as long. You can always stretch the neck out further but my thought is that what makes the neck appear longer (or shorter) is when the shoulders move back and forth. As your drawing indicates a normal positioning of the shoulders I'm going to guess that your current neck is too long. Looking good thus far! The following image was used to model him, but it is a menacing gesture he is doing there (and he is not a real polar bear but a sculpture in a museum). Anyway I will have to look at the hair and how I can cut some of it away... the attached image was rendered with hair and took about 10h... that is a little much for my taste for one image. I did readjust his back-height a little and think it is better now, but I did not yet change his neck-length in the rendered image. But I think you are right... I will have a look at the length of his neck again. It is just a tiny little bit out of shape. I think the fur made his head a little too big in comparision to the body too. And here is something heartwarming you may not have known. They can be really nice guys: Polar Bear and Dogs See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 15 2012, 07:47 AM
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#13
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,730 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
QUOTE Anyway I will have to look at the hair and how I can cut some of it away... the attached image was rendered with hair and took about 10h... that is a little much for my taste for one image. You could try decaling your model or using a patch image for the fur, then you can lower the density of the hair material. Then add a second image to the decal container or patch image to drive the color of the hair. -------------------- 2008 Rig updated 04/20/2011
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Jan 15 2012, 12:24 PM
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#14
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 7,007 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
Yes, hair is quite intensive render wise especially if you do AO. Try fakeao? He/she is looking good.
Perhaps your original model with the sloping back combined with adding a back hump would get you closer to the shape of a polar bear? And here is something hardwarming you may not have known. They can be really nice guys: Polar Bear and Dogs I loved this video! Made me smile! AND fortunately at around 5 secs there was a small side view of a polar bear shape - so here is a rough outline of that polar bear with your model (not exactly side view). Maybe this helps get closer to the shape? -------------------- |
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Jan 15 2012, 01:38 PM
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#15
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Yes, hair is quite intensive render wise especially if you do AO. Try fakeao? He/she is looking good. Perhaps your original model with the sloping back combined with adding a back hump would get you closer to the shape of a polar bear? And here is something heartwarming you may not have known. They can be really nice guys: Polar Bear and Dogs I loved this video! Made me smile! AND fortunately at around 5 secs there was a small side view of a polar bear shape - so here is a rough outline of that polar bear with your model (not exactly side view). Maybe this helps get closer to the shape? Hi Nancy... thank you very much That is a good trick to simplify the image before trying to do the modelling. It helps to focus on what you want to create and not getting distracted by any details you don't need to focus on in the earlier stages I cutted the renderingtime to 1/3 till now by just lowering the density and readjusting a few settings... next I will try an hair-image which will represent several hairs, so that I can multiple it without a much bigger rendertimehit. Maybe I can lower it again with that. Thank you all for your very helpful responses See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 29 2012, 05:07 AM
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#16
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Another update... now with hair... it is a little too bright, but other than that I like it quite much.
I have gone a little back like Nancy suggested and tried to reconfigure him to have a higher back, etc. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 29 2012, 05:23 AM
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#17
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,730 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Looking good.
Are you using one of the hair shaders? -------------------- 2008 Rig updated 04/20/2011
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Jan 29 2012, 07:44 AM
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#18
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Looking good. Are you using one of the hair shaders? Yes I am using the Hair-Shaders... the first image was created using Kajiya Ka. The second one was created using Muh hair... I had to make quite many adjustments, but it looks very well... I am coming closer... a little to bright at his back, but the hair at the other parts looks much better... See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 29 2012, 08:52 AM
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#19
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,730 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Try lowering the brightness of the hair material or lower the strength of the primary and secondary in the shader. You may want to try a darker specular color in the hair material.
You could also try using a separate light for specularity at a lower setting and turn off the specular in your main light. -------------------- 2008 Rig updated 04/20/2011
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Jan 29 2012, 11:09 AM
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#20
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Try lowering the brightness of the hair material or lower the strength of the primary and secondary in the shader. You may want to try a darker specular color in the hair material. You could also try using a separate light for specularity at a lower setting and turn off the specular in your main light. Got it worked out... lowering the brightness would lower the whole hair brightness too much... I adjusted the Transulance Deviation (-30) and now it is quite nice. The lightening is the standard-lightening of the Chor, so it should work for many situations (which I aimed for...) I although attached an image with my settings, which worked out okay now. (some settings are changed over length, but not the once of the Shader itself. Density is at 3 and renderingtime is okay too (about 6:15 min per frame with one core). What do you think? See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Jan 29 2012, 12:02 PM
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#21
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 7,007 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
The lightening is the standard-lightening of the Chor, so it should work for many situations (which I aimed for...) I although attached an image with my settings, which worked out okay now. (some settings are changed over length, but not the once of the Shader itself. Density is at 3 and renderingtime is okay too (about 6:15 min per frame with one core). What do you think? Shape, hair looks good! Hair still looks a bit blown out for the standard A:M lighting. I have found (in the past A:M versions, not sure about this one) that turning down the Primary Strength property of the Muhair specular shader usually had more effect than tinkering with specular size, intensity of the hair emitter. Specular colors, properties work differently in 16 than they did in 15e (and before). I have the hardest time recreating looks that I use to have. I think using fakeAO would add some more dimension to the hair, and then fooling with primary, secondary strength properties might not be necessary. Image will appear less blown out. It's a tricky balancing act. -------------------- |
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Feb 12 2012, 11:11 PM
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#22
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I worked a little more on it and gave him a (very basic) landscape around him.
He is now (at least) basicly rigged. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 13 2012, 03:56 PM
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#23
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![]() Apprentice Extraordinaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Craftsman/Mentor Posts: 537 Joined: 24-February 07 From: Louisville, Kentucky Member No.: 10,664 Name: Rich Gelles A:M version: Current Hardware Platform: Windows |
He is shaping up really well Fuchur----------Nice job on model and a very nice character --Cannot wait to see him starting fishing.
-------------------- ------ Rich
"Just trying to get better each day" |
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Feb 19 2012, 12:53 PM
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#24
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Filmmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Publisher/ Editor Posts: 1,180 Joined: 22-September 03 From: East Anglia UK Member No.: 305 A:M version: v15j+ Hardware Platform: Macintosh Programmer: NO |
Pardon my comment as I'm not in a position to make critical observations about what looks outstanding to me. However, for your information...
Have you see the film "bThe Golden Compass" ( Danial Craig and Nicole Kidman star in it but its not their story ). It is set in a paralell world and a large section of it features Polar Bears, some of which wear armour... regards simon -------------------- "Making Mistakes is the key to making progress"
Daniel C Dennett philosopher |
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Feb 19 2012, 02:29 PM
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#25
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Is that front knee backwards or is it just an odd angle?
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 19 2012, 02:46 PM
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#26
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Even though Polar Bear hair is ostensibly not colored at all, you might try a slight dark-to-light color gradient along the length of the hairto give it a bit more depth.
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 19 2012, 03:05 PM
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#27
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 19 2012, 03:39 PM
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#28
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![]() A:M Bot 14309 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: A:M Helpdesk Posts: 3,600 Joined: 11-November 03 From: Illinois and/or Japan Member No.: 1,010 Name: Rodney Baker A:M version: v17.0g Hardware Platform: Windows |
That's looking really impressive Fuchur. Love the colors! QUOTE Is that front knee backwards or is it just an odd angle? It looks backward (sideways?) to me. If it is just the angle we are seeing it from then I would suggest sticking that 'arm' straight out and then bending the bear's left elbow backward. This would serve several purposes one of which is to place a little weight down on the left front leg. Right now it doesn't seem to me that any of his weight is bearing down on his legs. (pun intended!) (I'll be glad to draw it if I'm not being clear) Right now it seems there is a hint of this polar bear being a toy and I can only guess that it's the leg that is creating that perception. Impressive hair Robert. -------------------- "Anybody can learn to draw. Drawing is easy, but it is very difficult to think. "
See my effort to think about the art of animation at: My Blog Want to learn A:M? Start TaoA:M |
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Feb 20 2012, 11:06 PM
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#29
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
That's looking really impressive Fuchur. Love the colors! QUOTE Is that front knee backwards or is it just an odd angle? It looks backward (sideways?) to me. If it is just the angle we are seeing it from then I would suggest sticking that 'arm' straight out and then bending the bear's left elbow backward. This would serve several purposes one of which is to place a little weight down on the left front leg. Right now it doesn't seem to me that any of his weight is bearing down on his legs. (pun intended!) (I'll be glad to draw it if I'm not being clear) Right now it seems there is a hint of this polar bear being a toy and I can only guess that it's the leg that is creating that perception. Impressive hair Robert. I made a few updates and used Robert's method for hair rendering and got rid of the muhair-shader. Quite nice looking. And yes it was the wrong way looking. Changed that too. I had to increase the density again and got rid of shadow-throwing for the hair which brought me down to about 6:45 per pass. Otherwise it was close to twice that render time, I know the Golden Compass and liked it, so I am not yet sure if I am after that kind of look... I will however have a look at it again. Thanks for the advise See you and thanks for the input... helped a lot! *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 21 2012, 06:27 AM
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#30
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
I think you could go with even shaggier hair.
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 21 2012, 11:12 PM
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#31
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I think you could go with even shaggier hair. Jep, thought about that too. I think I am ready to go on with him now. It looks like a good combination between shagginess and softness of the hair. What do you think? I got the rendertimes per pass down to less than 5 mins at 720p-resolution. Thats okay for me for now. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 21 2012, 11:41 PM
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#32
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
I think his outline looks too rigid. I'm thinking some shaggier hair that wasn't so perfectly combed would help break that up and make him look furrier.
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 22 2012, 02:22 PM
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#33
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,730 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
I would add some hair direction variation and add variation to the length as well in the emitter.
-------------------- 2008 Rig updated 04/20/2011
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Feb 22 2012, 10:29 PM
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#34
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I would add some hair direction variation and add variation to the length as well in the emitter. I am working on it. I am doing variation of length and the master variation-value is increased too. The thing that most like takes an effect however is, that I copy the emitter and change the more important settings there too. Interestingly enough, the rendertimes are now smaller than before. ( I am not sure why, since one emitter is at 1 density, the other is at 3 and before copying I used 4 as density...) See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 23 2012, 07:48 AM
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#35
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Craftsman ![]() ![]() ![]() ![]() ![]() Group: Craftsman/Mentor Posts: 397 Joined: 21-July 05 Member No.: 7,404 Hardware Platform: - - - - |
Fuchur,
I need to send you an inquiry via e-mail but I don't know how. How can I best contact you? William |
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Feb 23 2012, 08:10 AM
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#36
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Fuchur, I need to send you an inquiry via e-mail but I don't know how. How can I best contact you? William Hi William, the best way to get in touch with me is using my website's contact-form: Visit My Website I will answer with my normal email-address, but I don't like to give my mail-address out on a forum because of spam-problems. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 23 2012, 08:19 AM
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#37
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Craftsman ![]() ![]() ![]() ![]() ![]() Group: Craftsman/Mentor Posts: 397 Joined: 21-July 05 Member No.: 7,404 Hardware Platform: - - - - |
Hey Fuchur,
I understand... I sent you an email via your website form. William |
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Feb 25 2012, 03:27 AM
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#38
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
...and here we go again.
I like it much better this way with the shaggier hair... So I think I may have to render more passes or increase the thickness again to get rid of some alias-effects where hair lies on other hair. Or I have decrease the variation again to get less contrast between the hair. Anyone know how to change the background-color when using an Alpha-Channel? I think the blending to black is getting the hair wrong when I compose it with the background-image using the alpha-channel (I do that in photoshop) I would need a white color to blend at the transparent-hair there so I can get that less noticeable so I am not sure how that can be done. See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Feb 25 2012, 07:37 AM
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#39
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,403 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Anyone know how to change the background-color when using an Alpha-Channel? I think the blending to black is getting the hair wrong when I compose it with the background-image using the alpha-channel (I do that in photoshop) I would need a white color to blend at the transparent-hair there so I can get that less noticeable so I am not sure how that can be done. I believe the halo problem may be the difference between interpreting the alpha channel as "Straight" or "Premultiplied" A:M alpha channels are "premultiplied" After Effects has an import option for that. In Photoshop, there's a menu option to "Remove Black Matte" -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 81,263 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Thomas Christ, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Feb 25 2012, 07:48 AM
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#40
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,915 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I did know about premultiplied alphas (had to struggle with that when composing particles in AfterEffects) but I neve knew there was an option in Photoshop to get rid of that!
Thanks Robert... very helpful! See you *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Lo-Fi Version | Time is now: 19th June 2013 - 03:32 AM |