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> Sparkling Materials??? How Too
Ilidrake
post Dec 6 2011, 01:49 PM
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I'd like a shimmering material, kinda like a disney dress type shimmer? I've been experimenting but have had little success. I've also looked around on the net and found this one http://www.hash.com/forums/index.php?showt...rkling+material but the link to the material is dead. Can someone help me out? Thanks smile.gif


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NancyGormezano
post Dec 6 2011, 04:56 PM
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Can you post an image to show what a "disney dress type shimmer" looks like to you?

Also perhaps show what you've already tried and what you did to get it.


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robcat2075
post Dec 6 2011, 05:06 PM
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I recall it was damn difficult to keep the Scarecrow's hat from sparkling in TWO.


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NancyGormezano
post Dec 6 2011, 05:14 PM
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QUOTE(robcat2075 @ Dec 6 2011, 05:06 PM) *
I recall it was damn difficult to keep the Scarecrow's hat from sparkling in TWO.


"They" voted and that's what "they" wanted.


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NancyGormezano
post Dec 6 2011, 06:07 PM
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On the very off chance that you may be looking for a shimmering scarecrow hat type material look:

The hat was decaled, with both color and bump maps (vary the percentages and images/patterns used to taste)

The specular property in the surface settings for the hat were set very high (300% spec size, 300 % intensity). To vary the look, vary the percentages of the spec size, intensity as well as spec color.

To see the effect rendered, at least one light in the chor must have the specularity option turned on

There are other ways to get shimmery. Just depends on what you mean by "shimmer". (eg with Bit map plus material, or gradient material or roughness property)
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NancyGormezano
post Dec 6 2011, 06:25 PM
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More Variations of shimmery can be seen on the witch in Scarecrow of Oz here

Bitmap Plus material used for a "sparkly look" here


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Ilidrake
post Dec 6 2011, 07:09 PM
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Thanks for the reply Nancy! Lots of good stuff. I am wondering if that pic you linked can be used by the community? I popped it on my model to see how it would look. You don't mind do you?

http://www.hash.com/forums/index.php?showt...mp;#entry361509


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NancyGormezano
post Dec 6 2011, 07:46 PM
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QUOTE(Ilidrake @ Dec 6 2011, 07:09 PM) *
I am wondering if that pic you linked can be used by the community? I popped it on my model to see how it would look. You don't mind do you?


Yes of course, use it. I consider that any assets (projects, chors, models, etc) that I upload to the forum are available for others to use. The fabric works well on her. Nice model.

So I'm gathering that the shimmer disney material quest is now done?




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Ilidrake
post Dec 6 2011, 07:58 PM
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Very much. Once again thanks for the feedback


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Gerry
post Dec 7 2011, 07:20 AM
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"Shimmer is a dessert topping!"
"No, Shimmer is a floor wax!"
"Stop, you're both right!"


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robcat2075
post Dec 7 2011, 08:20 AM
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A noise combiner used as a bump that would create many flat, angled facets might make a reflective surface sparkle as it moved.


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robcat2075
post Dec 7 2011, 10:09 AM
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experiment with noisy sparkly thing

Attached File  bluevase.avi_Comp_1.mov ( 488.2k ) Number of downloads: 49


This needed compositing to put a sparkle-only pass over a non-sparkly regular render.



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Robert Holmén
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80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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Ilidrake
post Dec 7 2011, 02:00 PM
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Nice robcat!!! How about a download of the material or a pic of the material makeup?


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robcat2075
post Dec 8 2011, 08:58 AM
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Remember this isn't a one-pass solution.

I couldn't figure out how to quickly make a material that that would create flat, randomly slanted facets when used as a bump material so i painted a bitmap to do that.

I applied that as a patch image to the whole model, set it to bump, set the repeat values to 3 and randomly rotated it on several patches so the repetition of the texture would not be so obvious.

I set the model to black and the spec color to white so the only visible detail on the model would be the specular highlights. Because the surface is a bunch of flat facets and not a continuous smooth surface, each facet must be at a particular angle to the light to show a specular highlight to the camera. As the model turns the angles are constantly changing and different facets show them selves.

I used the Glossy Specular shader so that each highlight would be white with no soft edge. This makes each sparkle be either on or off.

I made another render of the model with the texture deleted and a not-black surface color and compositited the black with white sparkels pass over the regualr render with a "lighten" compositing mode in After Effects.

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Attached File  sparkle03.zip ( 309.09k ) Number of downloads: 7
 


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Robert Holmén
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80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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Rodney
post Dec 8 2011, 11:34 AM
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Nice solution Robert!

QUOTE
I used the Glossy Specular shader so that each highlight would be white with no soft edge. This makes each sparkle be either on or off.


I need to remember this too!
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NancyGormezano
post Dec 8 2011, 03:02 PM
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Nice! I like how that looks

Another variation (all done in A:M):

took your original vase, made it 98% transparent, called it outside group (left the patch image)

duplicated the vase shape (scaled it to fit within outer transparent shell) and called it inside. Cylindrically decaled it with a bump design 20% (chinese material), and color map. Gave it a spec color of gold, 100% size, intensity, but used regular spec shader, deleted patch image.

Got more of a glitter effect (on the outer shell), as the glossy spec shader works differently when the surface is transparent.

It might look nice to have transparent cloth glitter dress, and have the body deflector part decaled

EDIT: changed screen grab

This post has been edited by NancyGormezano: Dec 8 2011, 04:01 PM
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Attached File  sparklemyrobInnerNOTGlossylargeh264Highloop.mov ( 744.02k ) Number of downloads: 24
 


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