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Ideas for the Next Community Project


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#401 mtpeak2

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Posted 14 February 2012 - 06:19 PM

It appears adding the limit constraints in the chor will fix it (I only tested it on a few models though). I would need SVN access to fix it in the updated project or someone elso will need to fix it.
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#402 mouseman

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Posted 15 February 2012 - 09:01 AM

I would need SVN access to fix it in the updated project or someone elso will need to fix it.

I sent you the info last night. Let me know if you didn't get it or it doesn't work. mouse at intranet dot org
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#403 mtpeak2

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Posted 15 February 2012 - 05:37 PM

I got the info, I need to install SVN on this computer. I probably won't be able to get anything done til the weekend.
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#404 robcat2075

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Posted 17 February 2012 - 07:05 AM

Hey, Mark, if you haven't been able to get to it yet, table that. I'll do a fix here and see if we can get this whole thing out the door by next week.

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#405 mtpeak2

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Posted 18 February 2012 - 04:25 AM

Go for it Robert. I was extremely ill yesterday and I don't know what today will be like. I'm not up to doing much of anything today.
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#406 mouseman

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Posted 20 February 2012 - 08:22 PM

Any progress on the set front?
- Chris
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#407 robcat2075

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Posted 20 February 2012 - 08:32 PM

Any progress on the set front?



I am indeed working on it.

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#408 robcat2075

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Posted 22 February 2012 - 02:08 PM

Another thing I notice with these Action Object Blinds is that they will be visible in director mode but if i go to skeletal mode (to see the control to raise or lower them) they are only visible in wireframe and not in shaded mode.

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#409 robcat2075

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Posted 23 February 2012 - 03:23 PM

Now with sweeping drapery motion... Attached File  Drapery.mov   166.36KB   29 downloads

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#410 robcat2075

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Posted 25 February 2012 - 09:35 AM

What was the intended purpose of the Euler limits on the rolling Shade control?

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#411 robcat2075

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Posted 26 February 2012 - 08:53 AM

Getting closer... are the glass doors supposed to have a shade on them?

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#412 robcat2075

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Posted 26 February 2012 - 04:12 PM

This is odd. Here's a side by side with two windows looking at the same part of the building. The one on the left is in Director mode and you can see the shade and blinds inserted in the windows. The one on the right is in Skeletal mode and the shade and blinds are not visible from this side (looking through the glass) but are visible from the other side. It must be something to do with that transparent glass. dirVSskel.JPG

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#413 mouseman

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Posted 26 February 2012 - 04:20 PM

Try hitting page up/page down and see if that makes a difference.
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#414 robcat2075

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Posted 26 February 2012 - 04:24 PM

Try hitting page up/page down and see if that makes a difference.


Nope. But it cost me nothing to try!

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#415 mouseman

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Posted 26 February 2012 - 04:28 PM

Nope. But it cost me nothing to try!

Be careful, my next suggestion will cost double that, and so on. All part of my diabolical plan to get rich. Am I a genius or what?
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#416 robcat2075

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Posted 02 March 2012 - 12:38 PM

I'm testing out camera angles... the banding on smooth surfaces bothers me, I think it has something to do with "bias" on the z buffered lights but I haven't ascertained what light is doing this. I was sure it was main "sun" light but changing the bias on that had no effect. any ideas? RearTest_050.jpg

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#417 NancyGormezano

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Posted 02 March 2012 - 01:30 PM

I was sure it was main "sun" light but changing the bias on that had no effect. any ideas?


Make a small test case with just the smooth surface (window casing) - still happen?

or is it some shadows being cast from something else?

#418 robcat2075

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Posted 02 March 2012 - 02:15 PM

It seems to be related to the resolution of the z buffer map. Here's a test with a flat surface with an overhanging edge in the scene: in the original scene the res is 4096x4086 RearTestC_050.jpg If I reduce that to 512x512 the banding becomes more obvious... RearTestB_050.jpg If I go back to 4096x4096 and increase the width of the sun to 5000cm (it was zero originally) that seems to help a bit... RearTestD_050.jpg

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#419 robcat2075

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Posted 02 March 2012 - 02:43 PM

Doing things inside rooms is problematic in terms of lighting Day scene with interior lights OFF RearTestG_050.jpg with interior lights ON RearTestF_050.jpg

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#420 mtpeak2

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Posted 02 March 2012 - 04:35 PM

I couldn't get rid of the banding. I had a reason for setting it to 0cm, I just can remember why. I think if the lights are raytraced, the banding goes away.
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#421 robcat2075

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Posted 02 March 2012 - 04:43 PM

I couldn't get rid of the banding. I had a reason for setting it to 0cm, I just can remember why.


If you can recall it, do let me know. So far, in my spot testing, making wider looks OK.

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#422 robcat2075

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Posted 04 March 2012 - 06:37 PM

Put on your RED-BLUE glasses to see these "Dubois" color anaglyphs. There's almost no ghosting

RearStereoDubois000JPG.JPG

RearStereoDubois001.JPG

RearStereoDubois002.JPG

RearStereoDubois003.JPG

RearStereoDubois004.JPG

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#423 mouseman

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Posted 05 March 2012 - 07:54 PM

I sadly can't find my R-B glasses. :(
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#424 NancyGormezano

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Posted 05 March 2012 - 07:58 PM

very cute. The first, last and 2nd to last images work particularly well.

#425 fae_alba

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Posted 06 March 2012 - 08:41 AM

I think they are fantastic. Showed them to the wife, who was duly impressed. Her only crit, the grass looks like astro-turf, and the pavers look like ceramic tiles... ah well, can't please em all!

#426 robcat2075

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Posted 06 March 2012 - 09:02 AM

I'll try to get the orientation video done today then we'll be ready to go i think.

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#427 robcat2075

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Posted 08 March 2012 - 04:34 PM

Paul, did you get the email I sent with the video link?

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#428 mouseman

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Posted 10 March 2012 - 09:48 AM

I am by no means experienced with video production. With that in mind ...

The video resolution for the project is currently set to 854x480 (FWVGA). Why this resolution? Is it the best one for something that will go to video eventually?

Is there any reason not to use HDTV 720p (1280x720) (or even 1080p at 1920x1080), other than perhaps longer render times and larger file sizes?
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#429 robcat2075

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Posted 10 March 2012 - 10:11 AM

I am by no means experienced with video production. With that in mind ...

The video resolution for the project is currently set to 854x480 (FWVGA). Why this resolution? Is it the best one for something that will go to video eventually?

Is there any reason not to use HDTV 720p (1280x720) (or even 1080p at 1920x1080), other than perhaps longer render times and larger file sizes?


My proposal is for two presets, 480p and 720p. 720p would be the encouraged one but people would have the option of 480p if they have limited computing resources. The 480p footage (if any) can be stretched in post and no one will be the wiser.

Robert Holmén
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I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#430 fae_alba

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Posted 11 March 2012 - 07:00 AM

Paul, did you get the email I sent with the video link?


just watched it. Fantastic job. Project is launched in new thread folks!

#431 robcat2075

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Posted 11 March 2012 - 07:30 AM

Project is launched in new thread folks!


Put it in the main A:M forum, and put the zip directly in the post, not ftp. It's only 20MB, make it easy to find and easy to download.

And give it an obvious title like "2012 A:M Forum Collaboration Project"

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this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#432 fae_alba

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Posted 11 March 2012 - 07:47 AM

Project is launched in new thread folks!


Put it in the main A:M forum, and put the zip directly in the post, not ftp. It's only 20MB, make it easy to find and easy to download.

And give it an obvious title like "2012 A:M Forum Collaboration Project"



It is here

#433 robcat2075

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Posted 11 March 2012 - 07:56 AM

That's not the main A:M forum and it doesn't have an obvious title.

Robert Holmén
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this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#434 fae_alba

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Posted 11 March 2012 - 08:06 AM

That's not the main A:M forum and it doesn't have an obvious title.



perhaps this works for ya

#435 nimblepix

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Posted 03 April 2012 - 02:46 PM

http://www.studiodai...ndow-timelapse/

#436 KenH

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Posted 04 April 2012 - 03:16 AM

You beat me to it nimblepix:

http://jeffdesom.com/hitch/
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