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> FakeAOCPU free version
jenpy
post Oct 22 2010, 07:00 PM
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FakeAOCPU is a Screen Space Ambient Occlusion postplugin: 2input, input1 - Depth, input2 - Color
FakeAOCPU can be used for Composite and CameraPostEffect. (Thank you sgross!)

System requirements:
SSE2 Enabled PC, Windows, A:M V16 32bit

Limitation of FakeAOCPU:
FakeAO does not work right in RenderToWindow.
Motionblur cannot be used together.
AO is calculated only with seen objects.
All transparency are ignored.
Some manual image oversampling is necessary.

Limitation of FakeAOCPU free version:
MaxSamplingLevel = 3, MaxSamples = 12

Properties:
Intensity: Intensity of FakeAO output.
Gamma: Gamma correction factor.
SamplingLevel: This value controls AO quality and computing time. When one level increases, computing time and AO quality increase by twice.
Samples: Number of Occlusion samples. A larger number makes Occlusion reach far away.
Distance: The linear attenuation distance of Occlusion.
Dark Color: Color of Occlusion.
Distribute: Distribute factor of Occlusion.
Distribute Random: Distribute Occlusion at random.
AdaptiveBlur: AdaptiveBlur which depends on Z distance. Blur with another object can be avoided.
AdaptiveBlur Distance: Defines Far Z Distance.
AdaptiveBlur Far: Blur percentage when Z Distance is farther than Far Z Distance.
AdaptiveBlur Near: Blur percentage when Z Distance is 0.
Camera FocalLength: Please set the same value as the Camera FocalLength.
Test OnlyAO: Enable OnlyAO mode.
Test TimeDisplay: Enable display computing time and bench mark.

Files:
plugin Attached File  FakeAOCPUFree.zip ( 16.03k ) Number of downloads: 91

sample project Attached File  sample01.prj ( 23.95k ) Number of downloads: 76

video tutorial Attached File  faotut01.mp4 ( 1.77mb ) Number of downloads: 249


--------------------
FakeAOGPU - SSAO Plugin for A:M by Jenpy
http://jenpy.noob.jp/fakeao/fakeao_e.htm
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HomeSlice
post Oct 22 2010, 07:06 PM
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Wow, thanks. I'm gonna have to play with this smile.gif


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robcat2075
post Oct 22 2010, 07:15 PM
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Very exciting!

I'm eager to try it!



Thanks jumping in on this! What's next? smile.gif




--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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animas3D
post Oct 22 2010, 08:53 PM
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Looking forward to seeing what you guys come up with.


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John Bigboote
post Oct 22 2010, 09:54 PM
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SWEET! I don't know what most of all that means...but, SWEEET! So, as a post-plugin(I've never used post-plugins before) it works AFTER the file has been rendered and then it applies its 'voodoo'... using depth-matte info...?

A little blurb on how it is used would be AWESOME.

So, if this is the 'free version', does that mean there will be a commercial version in time?

You are fantastic!


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Fuchur
post Oct 23 2010, 01:49 AM
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QUOTE(John Bigboote @ Oct 22 2010, 09:54 PM) *
SWEET! I don't know what most of all that means...but, SWEEET! So, as a post-plugin(I've never used post-plugins before) it works AFTER the file has been rendered and then it applies its 'voodoo'... using depth-matte info...?

A little blurb on how it is used would be AWESOME.

So, if this is the 'free version', does that mean there will be a commercial version in time?

You are fantastic!


Very nice!
I'll check that out, but it looks very promising!
Thank you very much for the afford and all the work jenpy smile.gif.

WIll it work on a 64bit-system with A:M v16 64bit too?

*Fuchur*


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thefreshestever
post Oct 23 2010, 03:33 AM
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very cool... will there be a mac-version, too?
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mtpeak2
post Oct 23 2010, 06:00 AM
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Thank you for the hard work on this.

Now I'll have to install the 32 bit version til the 64 bit version is available.


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robcat2075
post Oct 23 2010, 08:11 AM
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If you install 32-bit V16 after you install 64-bit v16 go to your Options folder and check that your Folders are pointing to the plugins in your A:M install in your "Programs (x86)" folder


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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robcat2075
post Oct 23 2010, 08:17 AM
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If I render the sample PRJ without changing anything I get something like this.

Attached File  AOTest0.jpg ( 17.14k ) Number of downloads: 41



What sort of settings do i need to change to get a more AO look?


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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NancyGormezano
post Oct 23 2010, 08:27 AM
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Hmmmm...mine doesn't look like yours. This is beta 3 32 bit, haven't installed beta4, nor 64 bit.
Attached File(s)
Attached File  aa_00.png ( 32.92k ) Number of downloads: 43
 


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mtpeak2
post Oct 23 2010, 08:29 AM
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Robert, I got the same thing when using the quick render. Try rendering to file.


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robcat2075
post Oct 23 2010, 08:35 AM
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QUOTE(mtpeak2 @ Oct 23 2010, 11:29 AM) *
Robert, I got the same thing when using the quick render. Try rendering to file.


Mine was a render to file.


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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mtpeak2
post Oct 23 2010, 08:41 AM
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Hmm, make sure the depth buffer is turned ON.


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2008 Rig updated 04/20/2011
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robcat2075
post Oct 23 2010, 08:52 AM
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QUOTE(mtpeak2 @ Oct 23 2010, 11:41 AM) *
Hmm, make sure the depth buffer is turned ON.


yes, I needed to turn on Use Camera Settings.

I got a much better result then.


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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robcat2075
post Oct 23 2010, 10:45 AM
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I'm just getting black frames when I try to build my own scene. What am i doing wrong?


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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mtpeak2
post Oct 23 2010, 11:02 AM
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It's hard to say without more info or a project.


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yoda64
post Oct 23 2010, 11:58 AM
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QUOTE(robcat2075 @ Oct 23 2010, 06:11 PM) *
If you install 32-bit V16 after you install 64-bit v16 go to your Options folder and check that your Folders are pointing to the plugins in your A:M install in your "Programs (x86)" folder


You can simply add a folder to this path in Your folder settings , the 64bit version is loading only plugins with a "_64" suffix before extension , where the 32 bit version is loading only
plugins with this suffix .


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http://www.sgross.com/plugins/
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robcat2075
post Oct 23 2010, 02:03 PM
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Here's a test scene built from scratch. It does get an image but not the right one.

Attached File  SSAOTest.prj ( 129.73k ) Number of downloads: 7



Attached File  AOTest0.jpg ( 35.97k ) Number of downloads: 41



--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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NancyGormezano
post Oct 23 2010, 02:25 PM
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I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.

I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not

I can't figure out why, what, how, when
Attached File(s)
Attached File  AOTest0.jpg ( 62.11k ) Number of downloads: 45
 


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robcat2075
post Oct 23 2010, 02:45 PM
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QUOTE(NancyGormezano @ Oct 23 2010, 05:25 PM) *
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.


I see. By default they are both "color" but the first one must be changed to "depth".


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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NancyGormezano
post Oct 23 2010, 02:57 PM
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QUOTE(robcat2075 @ Oct 23 2010, 03:45 PM) *
QUOTE(NancyGormezano @ Oct 23 2010, 05:25 PM) *
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.


I see. By default they are both "color" but the first one must be changed to "depth".


Correct

heres a render with no lights, AI=100 (color =white for background as well as global)
Attached File(s)
Attached File  NORim100AIAO2Test0.png ( 21.23k ) Number of downloads: 29
 


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NancyGormezano
post Oct 23 2010, 03:19 PM
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I am gathering that in order to see any bump maps - one also has to have a light

1) No lights. with fake ao (ai=100)
2) rimlight 50%, with spec,diffuse white, AI= 50, NO fakeAO
3) same as #2, but WITH fake AO
Attached File(s)
Attached File  NORim100AIAO2FrogwhitetopbottomcolorTest0.png ( 31k ) Number of downloads: 13
Attached File  50Rimwithspec50AIAO2FrogwhitetopbottomcolorTestNOdepthpost0.png ( 98.02k ) Number of downloads: 34
Attached File  50Rimwithspec50AIAO2FrogwhitetopbottomcolorTest0.png ( 102.53k ) Number of downloads: 39
 


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NancyGormezano
post Oct 23 2010, 04:01 PM
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And here is one of those funnies like yours - all I did was turn post effect processing back on, and change rim shadow darkness to 100 from 80

EDIT: I tried a variety of things to try to get back to original settings, but no dice. When I tried to save chor, A:M crashed. It is my experience when something starts being funny - that closing A:M, and reopening sometimes helps to reset stuff.
Attached File(s)
 


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jenpy
post Oct 23 2010, 07:38 PM
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QUOTE(robcat2075 @ Oct 23 2010, 02:03 PM) *
Here's a test scene built from scratch. It does get an image but not the right one.
Attached File  SSAOTest.prj ( 129.73k ) Number of downloads: 7

Attached File  AOTest0.jpg ( 35.97k ) Number of downloads: 41


Attached File  render_jpeg.png ( 7.1k ) Number of downloads: 20
Attached File  render_png.png ( 7.9k ) Number of downloads: 21

Buffers-Depth is disable for JPEG output.
Please use PNG or OpenEXR output.

Attached File  aobufferselect01.png ( 3.13k ) Number of downloads: 10

SSAOTest.prj - CameraPosteffect - input1 is Color.
Please change to Depth.
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jason1025
post Oct 23 2010, 07:47 PM
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Bum
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QUOTE(NancyGormezano @ Oct 23 2010, 03:25 PM) *
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.

I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not

I can't figure out why, what, how, when



Thats impressive.


--------------------
Free tuts

http://www.hash.com/forums/index.php?showt...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us
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jason1025
post Oct 24 2010, 12:44 AM
Post #27


Bum
**************

Group: Mentor
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From: Valencia/LA/Hollywood
Member No.: 6,817
Name: Jason Hampton
A:M version: Current
Hardware Platform: Windows



QUOTE(NancyGormezano @ Oct 23 2010, 03:25 PM) *
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.

I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not

I can't figure out why, what, how, when



Any chance we could get a tutorial?


--------------------
Free tuts

http://www.hash.com/forums/index.php?showt...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us
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Fuchur
post Oct 24 2010, 12:55 AM
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QUOTE(jason1025 @ Oct 24 2010, 12:44 AM) *
QUOTE(NancyGormezano @ Oct 23 2010, 03:25 PM) *
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.

I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not

I can't figure out why, what, how, when



Any chance we could get a tutorial?


There is a Quick-Start-Video-Tutorial in the first post guys... just have a look at it. You may find it very useful since it describes all the necessary steps needed in detail.

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JohnArtbox
post Oct 24 2010, 07:03 PM
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Jenpy... you rock in so many ways. This really is revolutionary.
Really quick test using ambient white objects. Two things I have found. Use Multipass set to 1, and set it to a higher res if you are just generating an Ambient Occlusion pass and if you generate and layer two passes you can emphasise the edges in different ways. This rendered in 10 seconds at a fullHD resolution.
Attached File  JenpyAOTest.jpg ( 22.49k ) Number of downloads: 43

So is there a non free version coming with even more amazing results? and is there a 64k version in the works?


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HomeSlice
post Oct 24 2010, 10:05 PM
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QUOTE(NancyGormezano @ Oct 23 2010, 05:01 PM) *
And here is one of those funnies like yours - all I did was turn post effect processing back on, and change rim shadow darkness to 100 from 80

EDIT: I tried a variety of things to try to get back to original settings, but no dice. When I tried to save chor, A:M crashed. It is my experience when something starts being funny - that closing A:M, and reopening sometimes helps to reset stuff.

Nancy, there was one time when I had the same result, but when I closed the Project and reopened it, it rendered fine ... for what it's worth...

Here are some of my tests:
My FakeAO settings:
Attached File  fakeAO_settings.jpg ( 18.14k ) Number of downloads: 17


Normal Render 0:14
Attached File  cast_normal0.jpg ( 45.66k ) Number of downloads: 44

----------------------
real AO 3:40
Attached File  cast_realAO0.jpg ( 44.92k ) Number of downloads: 68

-----------------------
fake AO 0:17
Attached File  cast_fakeAO0.jpg ( 45.62k ) Number of downloads: 70

----------------------
fakeAO Only
Attached File  cast_fakeAO_only0.jpg ( 14.05k ) Number of downloads: 16

*********************************
Normal Render 0:16
Attached File  betty_normal0.jpg ( 30.68k ) Number of downloads: 14

-----------------
Real AO (with transparency ON) 5:14
Attached File  betty_realAO0.jpg ( 26.55k ) Number of downloads: 23

-----------------
Fake AO 0:16
Attached File  betty_fakeAO0.jpg ( 31.59k ) Number of downloads: 25

-----------------
FakeAO Only
Attached File  betty_fakeAO_only0.jpg ( 18.85k ) Number of downloads: 27






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post Oct 24 2010, 10:16 PM
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Very cool!

I although like the characters really much!
Astronauts ahead!

*Fuchur*


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robcat2075
post Oct 24 2010, 10:20 PM
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I think this should get a better name than "FakeAO"


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post Oct 25 2010, 12:02 AM
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QUOTE(robcat2075 @ Oct 24 2010, 10:20 PM) *
I think this should get a better name than "FakeAO"


Dont know... maybe FastAO but it is a very describing name and I like that. wink.gif


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Arthur Walaseks' Exporters

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animas3D
post Oct 25 2010, 12:44 AM
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This is really interesting and I'm sure it will continue to get better.

HomeSlice, were there any lights in your render tests or was it just FakeAO?

Right now I would give the edge to the "Real" AO, based on your tests. Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer?

Thanks for showing the tests.

Joe.


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robcat2075
post Oct 25 2010, 07:20 AM
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QUOTE(animas3D @ Oct 25 2010, 03:44 AM) *
Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer?


If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings. However this free version of FakeAO is restricted to smaller settings.

I think this FakeAO will be a real boon in indoor situations where real AO doesn't get you much usable Occlusion effect at all because the walls and ceiling are blocking all the Ambiance.


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NancyGormezano
post Oct 25 2010, 11:13 AM
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QUOTE(robcat2075 @ Oct 25 2010, 08:20 AM) *
If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings.


I missed that one - where is that?

Nice characters Holmes.


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HomeSlice
post Oct 25 2010, 11:29 AM
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QUOTE
Very cool!
I although like the characters really much!
Astronauts ahead!
*Fuchur*

Thanks Fuchur!

QUOTE
HomeSlice, were there any lights in your render tests or was it just FakeAO?

The fakeAO tests had the default chor lighting.
The real AO tests had the keylight disabled.

FakeAO is just a normal render with some post rendering wizardry, so you need lights. I guess you could do without the keylight if you composite the fakeAO-ONLY render on top as an Ambiance layer in a video editor, but I haven't tried that, so don't know for sure.

QUOTE
Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer?

Yes, you can fiddle with the settings to get a softer effect. I used the same settings in the group shot and the closeup to see what the same settings would look like from far away vs close up. I think upping the Ambiance Intensity might also soften things up a little. I might try a flat shaded render with FaeAO just to see what happens... I can't complain about the render times though!

The "distance" property seems to relate to how far away objects are from one another before one object will affect the shading of the other. Has anyone else experimented with the Distance property?


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robcat2075
post Oct 25 2010, 12:00 PM
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QUOTE(NancyGormezano @ Oct 25 2010, 02:13 PM) *
QUOTE(robcat2075 @ Oct 25 2010, 08:20 AM) *
If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings.


I missed that one - where is that?



http://www.hash.com/forums/index.php?s=&am...st&p=338232


--------------------
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this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

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I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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NancyGormezano
post Oct 25 2010, 12:06 PM
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QUOTE(robcat2075 @ Oct 25 2010, 01:00 PM) *


ah ha!...I see you did the secret trick by scrolling down the page...that's cheating. Thanks


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NancyGormezano
post Oct 25 2010, 12:17 PM
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QUOTE(HomeSlice @ Oct 25 2010, 12:29 PM) *
I think upping the Ambiance Intensity might also soften things up a little. I might try a flat shaded render with FaeAO just to see what happens...


Yesterday I tried with flat shaded, and also AI with klieg. The more AI, the more it washes out shading on model, but not the shadows cast by model. All have fakeAO
Attached File(s)
Attached File  flat.png ( 321.54k ) Number of downloads: 9
Attached File  ai100.png ( 391.34k ) Number of downloads: 12
Attached File  ai50.png ( 386.42k ) Number of downloads: 22
Attached File  flatnoklieg.png ( 99.5k ) Number of downloads: 17
 


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post Oct 25 2010, 01:24 PM
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QUOTE(JohnArtbox @ Oct 24 2010, 07:03 PM) *
Jenpy... you rock in so many ways. This really is revolutionary.
So is there a non free version coming with even more amazing results? and is there a 64k version in the works?

these are my questions too


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detbear
post Oct 25 2010, 03:56 PM
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I'll have to agree with JohnArtBox on the fact that as an AO Pass only option, this is revolutionary. 10 seconds on an AO pass in HD vs 20 minutes or more....... Enough said right there. A compositing App can mine gold out of this cave with incredible results smile.gif Until now, there hasn't been an efficient cave to extract it from out of Hash.

Awesome Jenpy!!
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post Oct 25 2010, 06:44 PM
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QUOTE(NancyGormezano @ Oct 25 2010, 12:13 PM) *
Nice characters Holmes.

Thanks Nancy. Sorry I missed that earlier smile.gif


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post Oct 26 2010, 05:48 AM
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QUOTE
Yesterday I tried with flat shaded, and also AI with klieg. The more AI, the more it washes out shading on model, but not the shadows cast by model. All have fakeAO


Interesting tests, Nancy.


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robcat2075
post Oct 26 2010, 12:51 PM
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You can vary the darkness of the AO effect by varying the "Camera Focal Length" Parameter. Larger numbers make darker crevices.

This appears a somewhat different variation than the "Gamma" parameter creates although I haven't tested either fully.

Attached File  AO_FL_Comparison.jpg ( 97.05k ) Number of downloads: 53




--------------------
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80,756 pushed!: the #1 heavy push on Youtube

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I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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robcat2075
post Oct 26 2010, 01:12 PM
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The "Distribute" parameter affects the size of the AO shadowing:

Attached File  AO_distributeCompare.jpg ( 50.96k ) Number of downloads: 51


--------------------
Robert Holmén
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this is only a ... my gallery of A:M tests

80,756 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: the thick and the thin of it

my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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post Oct 26 2010, 03:56 PM
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QUOTE(robcat2075 @ Oct 26 2010, 04:12 PM) *
The "Distribute" parameter affects the size of the AO shadowing:


I'm finding it's a bit more complex than that. Depending on other settings a larger "Distribute" can make smaller looking shadows sometimes.

I recommend you experiment with changing settings in the Composite project that is automatically created when you render with FakeAOCPU, then you can see the result of parameters changes instantly without having to re-render


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80,756 pushed!: the #1 heavy push on Youtube

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my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
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serg2
post Oct 30 2010, 04:10 AM
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Interesting plugin. Settings can easily get a pencil sketch

Attached File  pencil.png ( 639.15k ) Number of downloads: 46
Attached File  pencil2.png ( 153k ) Number of downloads: 33



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John Bigboote
post Nov 2 2010, 02:01 PM
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HATS OFF TO JENPY!

I finally DL'd V16/32 and gave his post-plugin a try... IT ROCKS! I can't believe the difference it makes in character animation! This test was only 3 passes(6sec per frame!)... I dinked with the fakeAO settings only a little bit...don't even know what I changed- uppped the sample size I think...

The tutorial was great... everything was EASY! Just the way i like it.

THIS FAKE AO IS AWESOME!


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pixelplucker
post Nov 2 2010, 02:35 PM
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This plug only works in 32bit?
I can't seem to see it in the 64bit one.
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