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Oct 22 2010, 07:00 PM
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#1
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New User ![]() Group: Hash Fellow Posts: 24 Joined: 20-September 03 From: Japan Member No.: 248 Hardware Platform: Windows |
FakeAOCPU is a Screen Space Ambient Occlusion postplugin: 2input, input1 - Depth, input2 - Color
FakeAOCPU can be used for Composite and CameraPostEffect. (Thank you sgross!) System requirements: SSE2 Enabled PC, Windows, A:M V16 32bit Limitation of FakeAOCPU: FakeAO does not work right in RenderToWindow. Motionblur cannot be used together. AO is calculated only with seen objects. All transparency are ignored. Some manual image oversampling is necessary. Limitation of FakeAOCPU free version: MaxSamplingLevel = 3, MaxSamples = 12 Properties: Intensity: Intensity of FakeAO output. Gamma: Gamma correction factor. SamplingLevel: This value controls AO quality and computing time. When one level increases, computing time and AO quality increase by twice. Samples: Number of Occlusion samples. A larger number makes Occlusion reach far away. Distance: The linear attenuation distance of Occlusion. Dark Color: Color of Occlusion. Distribute: Distribute factor of Occlusion. Distribute Random: Distribute Occlusion at random. AdaptiveBlur: AdaptiveBlur which depends on Z distance. Blur with another object can be avoided. AdaptiveBlur Distance: Defines Far Z Distance. AdaptiveBlur Far: Blur percentage when Z Distance is farther than Far Z Distance. AdaptiveBlur Near: Blur percentage when Z Distance is 0. Camera FocalLength: Please set the same value as the Camera FocalLength. Test OnlyAO: Enable OnlyAO mode. Test TimeDisplay: Enable display computing time and bench mark. Files: plugin
FakeAOCPUFree.zip ( 16.03k )
Number of downloads: 91sample project
sample01.prj ( 23.95k )
Number of downloads: 76video tutorial
faotut01.mp4 ( 1.77mb )
Number of downloads: 249-------------------- FakeAOGPU - SSAO Plugin for A:M by Jenpy
http://jenpy.noob.jp/fakeao/fakeao_e.htm |
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Oct 22 2010, 07:06 PM
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#2
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![]() Ancient Chinese Secret ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 4,632 Joined: 6-October 03 From: Taos, NM Member No.: 567 Name: Holmes Bryant A:M version: Current Hardware Platform: Windows Contests Won:* |
Wow, thanks. I'm gonna have to play with this
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Oct 22 2010, 07:15 PM
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#3
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Very exciting!
I'm eager to try it! Thanks jumping in on this! What's next? -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 22 2010, 08:53 PM
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#4
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![]() Craftsman ![]() ![]() ![]() ![]() ![]() Group: )A:M User( Posts: 400 Joined: 7-December 03 Member No.: 1,250 Hardware Platform: Windows |
Looking forward to seeing what you guys come up with.
-------------------- When you're smilin', the whole world smiles with you - Louis Armstrong
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Oct 22 2010, 09:54 PM
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#5
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![]() OVERSERVED! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 5,384 Joined: 22-May 04 From: the Moon Member No.: 3,042 Name: John Bigboote (aka Matt Campbell) A:M version: Current Hardware Platform: Windows |
SWEET! I don't know what most of all that means...but, SWEEET! So, as a post-plugin(I've never used post-plugins before) it works AFTER the file has been rendered and then it applies its 'voodoo'... using depth-matte info...?
A little blurb on how it is used would be AWESOME. So, if this is the 'free version', does that mean there will be a commercial version in time? You are fantastic! -------------------- |
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Oct 23 2010, 01:49 AM
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#6
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,879 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
SWEET! I don't know what most of all that means...but, SWEEET! So, as a post-plugin(I've never used post-plugins before) it works AFTER the file has been rendered and then it applies its 'voodoo'... using depth-matte info...? A little blurb on how it is used would be AWESOME. So, if this is the 'free version', does that mean there will be a commercial version in time? You are fantastic! Very nice! I'll check that out, but it looks very promising! Thank you very much for the afford and all the work jenpy WIll it work on a 64bit-system with A:M v16 64bit too? *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Oct 23 2010, 03:33 AM
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#7
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![]() Prolific ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 616 Joined: 8-January 08 From: hamburg, germany Member No.: 11,542 Name: sebastian A:M version: N/A Hardware Platform: Mac/Win |
very cool... will there be a mac-version, too?
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Oct 23 2010, 06:00 AM
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#8
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,727 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Thank you for the hard work on this.
Now I'll have to install the 32 bit version til the 64 bit version is available. -------------------- 2008 Rig updated 04/20/2011
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Oct 23 2010, 08:11 AM
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#9
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
If you install 32-bit V16 after you install 64-bit v16 go to your Options folder and check that your Folders are pointing to the plugins in your A:M install in your "Programs (x86)" folder
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 08:17 AM
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#10
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
If I render the sample PRJ without changing anything I get something like this.
AOTest0.jpg ( 17.14k )
Number of downloads: 41What sort of settings do i need to change to get a more AO look? -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 08:27 AM
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#11
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
Hmmmm...mine doesn't look like yours. This is beta 3 32 bit, haven't installed beta4, nor 64 bit.
Attached File(s)
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Oct 23 2010, 08:29 AM
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#12
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,727 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Robert, I got the same thing when using the quick render. Try rendering to file.
-------------------- 2008 Rig updated 04/20/2011
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Oct 23 2010, 08:35 AM
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#13
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Robert, I got the same thing when using the quick render. Try rendering to file. Mine was a render to file. -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 08:41 AM
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#14
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,727 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
Hmm, make sure the depth buffer is turned ON.
-------------------- 2008 Rig updated 04/20/2011
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Oct 23 2010, 08:52 AM
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#15
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Hmm, make sure the depth buffer is turned ON. yes, I needed to turn on Use Camera Settings. I got a much better result then. -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 10:45 AM
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#16
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
I'm just getting black frames when I try to build my own scene. What am i doing wrong?
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 11:02 AM
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#17
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Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,727 Joined: 20-September 03 From: New Jersey Member No.: 240 Name: Mark Skodacek A:M version: v17.0a Hardware Platform: Windows |
It's hard to say without more info or a project.
-------------------- 2008 Rig updated 04/20/2011
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Oct 23 2010, 11:58 AM
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#18
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Prolific ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Developer Posts: 691 Joined: 20-September 03 From: Goeppingen,Germany Member No.: 218 Name: Steffen Gross A:M version: Current Hardware Platform: Windows Programmer: Yes |
If you install 32-bit V16 after you install 64-bit v16 go to your Options folder and check that your Folders are pointing to the plugins in your A:M install in your "Programs (x86)" folder You can simply add a folder to this path in Your folder settings , the 64bit version is loading only plugins with a "_64" suffix before extension , where the 32 bit version is loading only plugins with this suffix . -------------------- |
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Oct 23 2010, 02:03 PM
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#19
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Here's a test scene built from scratch. It does get an image but not the right one.
SSAOTest.prj ( 129.73k )
Number of downloads: 7
AOTest0.jpg ( 35.97k )
Number of downloads: 41-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 02:25 PM
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#20
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it.
I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not I can't figure out why, what, how, when
Attached File(s)
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Oct 23 2010, 02:45 PM
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#21
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it. I see. By default they are both "color" but the first one must be changed to "depth". -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 23 2010, 02:57 PM
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#22
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it. I see. By default they are both "color" but the first one must be changed to "depth". Correct heres a render with no lights, AI=100 (color =white for background as well as global)
Attached File(s)
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Oct 23 2010, 03:19 PM
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#23
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
I am gathering that in order to see any bump maps - one also has to have a light
1) No lights. with fake ao (ai=100) 2) rimlight 50%, with spec,diffuse white, AI= 50, NO fakeAO 3) same as #2, but WITH fake AO
Attached File(s)
NORim100AIAO2FrogwhitetopbottomcolorTest0.png ( 31k )
Number of downloads: 13
50Rimwithspec50AIAO2FrogwhitetopbottomcolorTestNOdepthpost0.png ( 98.02k )
Number of downloads: 34
50Rimwithspec50AIAO2FrogwhitetopbottomcolorTest0.png ( 102.53k )
Number of downloads: 39-------------------- |
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Oct 23 2010, 04:01 PM
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#24
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
And here is one of those funnies like yours - all I did was turn post effect processing back on, and change rim shadow darkness to 100 from 80
EDIT: I tried a variety of things to try to get back to original settings, but no dice. When I tried to save chor, A:M crashed. It is my experience when something starts being funny - that closing A:M, and reopening sometimes helps to reset stuff.
Attached File(s)
50Rimwithspec100dark50AIAO2FrogwhitetopbottomcolorTestdepthpost0.png ( 181.08k )
Number of downloads: 20-------------------- |
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Oct 23 2010, 07:38 PM
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#25
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New User ![]() Group: Hash Fellow Posts: 24 Joined: 20-September 03 From: Japan Member No.: 248 Hardware Platform: Windows |
Here's a test scene built from scratch. It does get an image but not the right one.
SSAOTest.prj ( 129.73k )
Number of downloads: 7
AOTest0.jpg ( 35.97k )
Number of downloads: 41
render_jpeg.png ( 7.1k )
Number of downloads: 20
render_png.png ( 7.9k )
Number of downloads: 21Buffers-Depth is disable for JPEG output. Please use PNG or OpenEXR output.
aobufferselect01.png ( 3.13k )
Number of downloads: 10SSAOTest.prj - CameraPosteffect - input1 is Color. Please change to Depth. |
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Oct 23 2010, 07:47 PM
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#26
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![]() Bum ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 1,771 Joined: 27-May 05 From: Valencia/LA/Hollywood Member No.: 6,817 Name: Jason Hampton A:M version: Current Hardware Platform: Windows |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it. I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not I can't figure out why, what, how, when Thats impressive. -------------------- Free tuts
http://www.hash.com/forums/index.php?showt...t=0#entry319614 I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling. http://amzn.com/w/1U5OSC58ULT9Q Best regards Jason Hampton jasonhampton.us jason@jasonhampton.us |
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Oct 24 2010, 12:44 AM
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#27
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![]() Bum ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 1,771 Joined: 27-May 05 From: Valencia/LA/Hollywood Member No.: 6,817 Name: Jason Hampton A:M version: Current Hardware Platform: Windows |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it. I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not I can't figure out why, what, how, when Any chance we could get a tutorial? -------------------- Free tuts
http://www.hash.com/forums/index.php?showt...t=0#entry319614 I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling. http://amzn.com/w/1U5OSC58ULT9Q Best regards Jason Hampton jasonhampton.us jason@jasonhampton.us |
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Oct 24 2010, 12:55 AM
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#28
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,879 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I noticed that in the chor/camera/posteffect/ - the depth wasn't set on the first input for fakeAO, I changed it. I have seen what you have posted but mainly when I render onscreen. I have also gotten results that are inconsistent (when playing around with other things). There is something funny about where the render params are coming from - even if one says "use camera settings" - sometimes changing them on the fly works, sometimes not I can't figure out why, what, how, when Any chance we could get a tutorial? There is a Quick-Start-Video-Tutorial in the first post guys... just have a look at it. You may find it very useful since it describes all the necessary steps needed in detail. *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Oct 24 2010, 07:03 PM
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#29
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![]() Creator of Stuff ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 1,314 Joined: 25-September 03 From: Scotland Island, Australia Member No.: 392 Name: John Henderson Hardware Platform: Windows Contests Won:* |
Jenpy... you rock in so many ways. This really is revolutionary.
Really quick test using ambient white objects. Two things I have found. Use Multipass set to 1, and set it to a higher res if you are just generating an Ambient Occlusion pass and if you generate and layer two passes you can emphasise the edges in different ways. This rendered in 10 seconds at a fullHD resolution.
JenpyAOTest.jpg ( 22.49k )
Number of downloads: 43So is there a non free version coming with even more amazing results? and is there a 64k version in the works? -------------------- bad monkey....and proud of it
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Oct 24 2010, 10:05 PM
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#30
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![]() Ancient Chinese Secret ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 4,632 Joined: 6-October 03 From: Taos, NM Member No.: 567 Name: Holmes Bryant A:M version: Current Hardware Platform: Windows Contests Won:* |
And here is one of those funnies like yours - all I did was turn post effect processing back on, and change rim shadow darkness to 100 from 80 EDIT: I tried a variety of things to try to get back to original settings, but no dice. When I tried to save chor, A:M crashed. It is my experience when something starts being funny - that closing A:M, and reopening sometimes helps to reset stuff. Nancy, there was one time when I had the same result, but when I closed the Project and reopened it, it rendered fine ... for what it's worth... Here are some of my tests: My FakeAO settings:
fakeAO_settings.jpg ( 18.14k )
Number of downloads: 17Normal Render 0:14
cast_normal0.jpg ( 45.66k )
Number of downloads: 44---------------------- real AO 3:40
cast_realAO0.jpg ( 44.92k )
Number of downloads: 68----------------------- fake AO 0:17
cast_fakeAO0.jpg ( 45.62k )
Number of downloads: 70---------------------- fakeAO Only
cast_fakeAO_only0.jpg ( 14.05k )
Number of downloads: 16********************************* Normal Render 0:16
betty_normal0.jpg ( 30.68k )
Number of downloads: 14----------------- Real AO (with transparency ON) 5:14
betty_realAO0.jpg ( 26.55k )
Number of downloads: 23----------------- Fake AO 0:16
betty_fakeAO0.jpg ( 31.59k )
Number of downloads: 25----------------- FakeAO Only
betty_fakeAO_only0.jpg ( 18.85k )
Number of downloads: 27-------------------- |
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Oct 24 2010, 10:16 PM
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#31
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,879 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
Very cool!
I although like the characters really much! Astronauts ahead! *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Oct 24 2010, 10:20 PM
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#32
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
I think this should get a better name than "FakeAO"
-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 25 2010, 12:02 AM
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#33
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,879 Joined: 19-September 03 From: Karlsruhe, Germany Member No.: 215 Name: Gerald Zum Gahr A:M version: Current Hardware Platform: Windows |
I think this should get a better name than "FakeAO" Dont know... maybe FastAO but it is a very describing name and I like that. -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Do want to see my favorite A:M-images? Best of A:M collected by Gerald Zum Gahr Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page And how can I export to *.FBX-files or other 3d- / game-engines? FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross You are searching for tutorials? More video- and text-tutorials can be found here: Tutorial section of PW3d You want to make your own video tutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Oct 25 2010, 12:44 AM
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#34
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![]() Craftsman ![]() ![]() ![]() ![]() ![]() Group: )A:M User( Posts: 400 Joined: 7-December 03 Member No.: 1,250 Hardware Platform: Windows |
This is really interesting and I'm sure it will continue to get better.
HomeSlice, were there any lights in your render tests or was it just FakeAO? Right now I would give the edge to the "Real" AO, based on your tests. Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer? Thanks for showing the tests. Joe. -------------------- When you're smilin', the whole world smiles with you - Louis Armstrong
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Oct 25 2010, 07:20 AM
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#35
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer? If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings. However this free version of FakeAO is restricted to smaller settings. I think this FakeAO will be a real boon in indoor situations where real AO doesn't get you much usable Occlusion effect at all because the walls and ceiling are blocking all the Ambiance. -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 25 2010, 11:13 AM
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#36
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings. I missed that one - where is that? Nice characters Holmes. -------------------- |
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Oct 25 2010, 11:29 AM
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#37
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![]() Ancient Chinese Secret ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 4,632 Joined: 6-October 03 From: Taos, NM Member No.: 567 Name: Holmes Bryant A:M version: Current Hardware Platform: Windows Contests Won:* |
QUOTE Very cool! I although like the characters really much! Astronauts ahead! *Fuchur* Thanks Fuchur! QUOTE HomeSlice, were there any lights in your render tests or was it just FakeAO? The fakeAO tests had the default chor lighting. The real AO tests had the keylight disabled. FakeAO is just a normal render with some post rendering wizardry, so you need lights. I guess you could do without the keylight if you composite the fakeAO-ONLY render on top as an Ambiance layer in a video editor, but I haven't tried that, so don't know for sure. QUOTE Do you think that, in the close ups of the girl's face, the options for FakeAO could be fiddled with to more closely match the original AO. It just seems a little harsh. Can you get it softer? Yes, you can fiddle with the settings to get a softer effect. I used the same settings in the group shot and the closeup to see what the same settings would look like from far away vs close up. I think upping the Ambiance Intensity might also soften things up a little. I might try a flat shaded render with FaeAO just to see what happens... I can't complain about the render times though! The "distance" property seems to relate to how far away objects are from one another before one object will affect the shading of the other. Has anyone else experimented with the Distance property? -------------------- |
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Oct 25 2010, 12:00 PM
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#38
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
If I look at the tests Jenpy posted of the TinWoodman scene it looks like broader, softer AO can be gotten with larger settings. I missed that one - where is that? http://www.hash.com/forums/index.php?s=&am...st&p=338232 -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 25 2010, 12:06 PM
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#39
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
ah ha!...I see you did the secret trick by scrolling down the page...that's cheating. Thanks -------------------- |
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Oct 25 2010, 12:17 PM
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#40
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![]() Runs With Scissors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 6,983 Joined: 22-September 03 From: Cupertino, CA Member No.: 294 Name: Nancy Gormezano A:M version: v17.0a Hardware Platform: Windows Contests Won:** |
I think upping the Ambiance Intensity might also soften things up a little. I might try a flat shaded render with FaeAO just to see what happens... Yesterday I tried with flat shaded, and also AI with klieg. The more AI, the more it washes out shading on model, but not the shadows cast by model. All have fakeAO
Attached File(s)
flat.png ( 321.54k )
Number of downloads: 9
ai100.png ( 391.34k )
Number of downloads: 12
ai50.png ( 386.42k )
Number of downloads: 22
flatnoklieg.png ( 99.5k )
Number of downloads: 17-------------------- |
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Oct 25 2010, 01:24 PM
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#41
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![]() I A:M 3D Designer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 1,640 Joined: 18-September 03 From: Campo Grande / MS / Brazil Member No.: 72 Name: Marcos Rezende Hardware Platform: Windows Contests Won:2010 and 2012 Mascots! |
Jenpy... you rock in so many ways. This really is revolutionary. So is there a non free version coming with even more amazing results? and is there a 64k version in the works? these are my questions too -------------------- |
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Oct 25 2010, 03:56 PM
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#42
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Craftsman ![]() ![]() ![]() ![]() ![]() Group: Craftsman/Mentor Posts: 391 Joined: 21-July 05 Member No.: 7,404 Hardware Platform: - - - - |
I'll have to agree with JohnArtBox on the fact that as an AO Pass only option, this is revolutionary. 10 seconds on an AO pass in HD vs 20 minutes or more....... Enough said right there. A compositing App can mine gold out of this cave with incredible results
Awesome Jenpy!! |
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Oct 25 2010, 06:44 PM
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#43
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![]() Ancient Chinese Secret ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 4,632 Joined: 6-October 03 From: Taos, NM Member No.: 567 Name: Holmes Bryant A:M version: Current Hardware Platform: Windows Contests Won:* |
Nice characters Holmes. Thanks Nancy. Sorry I missed that earlier -------------------- |
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Oct 26 2010, 05:48 AM
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#44
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![]() Craftsman ![]() ![]() ![]() ![]() ![]() Group: )A:M User( Posts: 400 Joined: 7-December 03 Member No.: 1,250 Hardware Platform: Windows |
QUOTE Yesterday I tried with flat shaded, and also AI with klieg. The more AI, the more it washes out shading on model, but not the shadows cast by model. All have fakeAO Interesting tests, Nancy. -------------------- When you're smilin', the whole world smiles with you - Louis Armstrong
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Oct 26 2010, 12:51 PM
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#45
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
You can vary the darkness of the AO effect by varying the "Camera Focal Length" Parameter. Larger numbers make darker crevices.
This appears a somewhat different variation than the "Gamma" parameter creates although I haven't tested either fully.
AO_FL_Comparison.jpg ( 97.05k )
Number of downloads: 53-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 26 2010, 01:12 PM
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#46
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
The "Distribute" parameter affects the size of the AO shadowing:
AO_distributeCompare.jpg ( 50.96k )
Number of downloads: 51-------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 26 2010, 03:56 PM
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#47
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serial explainer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 19,236 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 A:M version: Current Hardware Platform: Windows |
The "Distribute" parameter affects the size of the AO shadowing: I'm finding it's a bit more complex than that. Depending on other settings a larger "Distribute" can make smaller looking shadows sometimes. I recommend you experiment with changing settings in the Composite project that is automatically created when you render with FakeAOCPU, then you can see the result of parameters changes instantly without having to re-render -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 80,756 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: the thick and the thin of it my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is OK!) Big thanks to... Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
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Oct 30 2010, 04:10 AM
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#48
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Prolific ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Craftsman/Mentor Posts: 518 Joined: 19-September 03 From: Russia Samara Member No.: 121 Name: serg2 Hardware Platform: Windows |
Interesting plugin. Settings can easily get a pencil sketch
pencil.png ( 639.15k )
Number of downloads: 46
pencil2.png ( 153k )
Number of downloads: 33-------------------- Hasher
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Nov 2 2010, 02:01 PM
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#49
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![]() OVERSERVED! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 5,384 Joined: 22-May 04 From: the Moon Member No.: 3,042 Name: John Bigboote (aka Matt Campbell) A:M version: Current Hardware Platform: Windows |
HATS OFF TO JENPY!
I finally DL'd V16/32 and gave his post-plugin a try... IT ROCKS! I can't believe the difference it makes in character animation! This test was only 3 passes(6sec per frame!)... I dinked with the fakeAO settings only a little bit...don't even know what I changed- uppped the sample size I think... The tutorial was great... everything was EASY! Just the way i like it. THIS FAKE AO IS AWESOME!
Attached File(s)
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Nov 2 2010, 02:35 PM
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#50
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![]() Mentor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 1,255 Joined: 8-December 08 From: USA Member No.: 12,470 Name: Ken Citron Hardware Platform: Windows |
This plug only works in 32bit?
I can't seem to see it in the 64bit one. |
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Lo-Fi Version | Time is now: 24th May 2013 - 11:15 PM |