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> A Program for automatic rigging, weighting, and many more things, In developement
rasikrodri
post Jul 2 2009, 08:41 AM
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QUOTE(robcat2075 @ Jul 2 2009, 05:16 AM) *
ok i found Martins mention of the polygon thing

QUOTE
Originally, A:M never used polygons... ever. Still doesn't in a polygon-model sense. What happens now is that the patch is dynamically divided up into tiny flat surfaces SIMILAR TO POLYGONS during rendering, but those aren't polygons like other people talk about polygons. Those flat surfaces can be turned into polygons, but remember, they are created "dynamically", which means that when a flat surface is needed, it is created to fit the exact perspective and resolution to appear perfectly smooth, then it's gone. From frame to frame, the same patch will not have the same flat surfaces.

A polygon-based renderer doesn't work like this. Instead, it needs all the models subdivided into some preset number of polygons. Even then, the materials are handled differently, and decals, and surface parameters. Just getting this stuff to match up would be a nightmare (probably impossible).


he explained this to amplify on his answer about getting another renderer to plugin to A:M:

QUOTE
You know guys, I see these "compatibility" threads all the time and I never say anything. I guess I better say something, then in six months when someone brings it up again, those of you who read this thread can repeat what I say here.

There's no way any polygon products can plug into A:M. It's not because we don't want them to - it's because it's impossible. (Well, impossible like going to Mars is impossible). I'm talking model compatibility, renderers, and common animation file formats like FBX. It's impossible.

Did I mention it was impossible?



So, I was wrong. It's not like going to Mars. It's like going to Andromeda.


Another separate comment from Martin:

QUOTE
In that render time thread, I was just trying to demonstrate that A:M has a competitive renderer, and statements to the contrary are simply rumor-mongering, but all I succeeded in doing was my own rumor-mongering. Just feel comfortable that you are at no disadvantage using A:M in a professional application. People who try to tell you differently need to talk to me.




Back to Rings now.


Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary.
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frosteternal
post Jul 2 2009, 09:20 AM
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QUOTE(rasikrodri @ Jul 2 2009, 11:41 AM) *
Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary.


As far as automatic rigging goes, have seen this paper for auto-weighting based on heat equilibrium calculations?
http://people.csail.mit.edu/jovan/assets/p...an-2007-ara.pdf

I find this particularly promising.


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rasikrodri
post Jul 2 2009, 11:16 AM
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QUOTE(frosteternal @ Jul 2 2009, 09:20 AM) *
QUOTE(rasikrodri @ Jul 2 2009, 11:41 AM) *
Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary.


As far as automatic rigging goes, have seen this paper for auto-weighting based on heat equilibrium calculations?
http://people.csail.mit.edu/jovan/assets/p...an-2007-ara.pdf

I find this particularly promising.


Thanks for the paper, I will take a look at it.
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mtpeak2
post Feb 9 2010, 08:00 AM
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Rasik, how is this progressing?


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2008 Rig updated 03/11/2010
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John Bigboote
post Feb 9 2010, 05:22 PM
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QUOTE(John Bigboote @ May 15 2009, 05:01 PM) *
Almost sounds too good to be true-



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rasikrodri
post Feb 9 2010, 06:03 PM
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QUOTE(mtpeak2 @ Feb 9 2010, 08:00 AM) *
Rasik, how is this progressing?


I am working on it. It's taking me longer than I planed, because apparently to create software takes longer than plan(according to my experience), and because
I have a job.
Here are some screen shots of the stand alone program, with which you create the logic.
Attached Image

Attached Image


As soon As I have at least an outomatic rig of some lips then I will post a screen shot of it in AM

Also I would like AM to have a function to snap cps to surface, that will ease the setup process of Rings
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mtpeak2
post Feb 9 2010, 06:09 PM
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Glad to here you're still working on it.


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2008 Rig updated 03/11/2010
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robcat2075
post Feb 9 2010, 07:51 PM
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Well, I see a Thom icon. That's all I recognize. blink.gif

I'll be curious to know more when it's done.


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