![]() ![]() |
Jul 2 2009, 08:41 AM
Post
#91
|
|
|
Journeyman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 89 Joined: 15-October 03 From: Alexandria, Virginia Member No.: 691 |
ok i found Martins mention of the polygon thing QUOTE Originally, A:M never used polygons... ever. Still doesn't in a polygon-model sense. What happens now is that the patch is dynamically divided up into tiny flat surfaces SIMILAR TO POLYGONS during rendering, but those aren't polygons like other people talk about polygons. Those flat surfaces can be turned into polygons, but remember, they are created "dynamically", which means that when a flat surface is needed, it is created to fit the exact perspective and resolution to appear perfectly smooth, then it's gone. From frame to frame, the same patch will not have the same flat surfaces. A polygon-based renderer doesn't work like this. Instead, it needs all the models subdivided into some preset number of polygons. Even then, the materials are handled differently, and decals, and surface parameters. Just getting this stuff to match up would be a nightmare (probably impossible). he explained this to amplify on his answer about getting another renderer to plugin to A:M: QUOTE You know guys, I see these "compatibility" threads all the time and I never say anything. I guess I better say something, then in six months when someone brings it up again, those of you who read this thread can repeat what I say here. There's no way any polygon products can plug into A:M. It's not because we don't want them to - it's because it's impossible. (Well, impossible like going to Mars is impossible). I'm talking model compatibility, renderers, and common animation file formats like FBX. It's impossible. Did I mention it was impossible? So, I was wrong. It's not like going to Mars. It's like going to Andromeda. Another separate comment from Martin: QUOTE In that render time thread, I was just trying to demonstrate that A:M has a competitive renderer, and statements to the contrary are simply rumor-mongering, but all I succeeded in doing was my own rumor-mongering. Just feel comfortable that you are at no disadvantage using A:M in a professional application. People who try to tell you differently need to talk to me. Back to Rings now. Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary. |
|
|
|
Jul 2 2009, 09:20 AM
Post
#92
|
|
![]() Optimistic Futurist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 748 Joined: 3-July 04 From: Wheaton, IL (Chicago Suburb) Member No.: 3,455 |
Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary. As far as automatic rigging goes, have seen this paper for auto-weighting based on heat equilibrium calculations? http://people.csail.mit.edu/jovan/assets/p...an-2007-ara.pdf I find this particularly promising. -------------------- Jesse A. Kiewiet
Check out "The Mountain" click here This project was modeled, rendered, & animated using Animation:Master v. 13, 14, & 15. Long project. =) |
|
|
|
Jul 2 2009, 11:16 AM
Post
#93
|
|
|
Journeyman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 89 Joined: 15-October 03 From: Alexandria, Virginia Member No.: 691 |
Thanks for all that research it is really useful. Yes I still think Rings it's a priority in the moment, because AM already has a renderer and I thought something to speed up the rigging process would be more necessary. As far as automatic rigging goes, have seen this paper for auto-weighting based on heat equilibrium calculations? http://people.csail.mit.edu/jovan/assets/p...an-2007-ara.pdf I find this particularly promising. Thanks for the paper, I will take a look at it. |
|
|
|
Feb 9 2010, 08:00 AM
Post
#94
|
|
|
Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,022 Joined: 20-September 03 From: New Jersey Member No.: 240 |
Rasik, how is this progressing?
-------------------- 2008 Rig updated 03/11/2010
|
|
|
|
Feb 9 2010, 05:22 PM
Post
#95
|
|
|
enthusiast ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 3,607 Joined: 22-May 04 From: the Moon Member No.: 3,042 |
-------------------- Attitude
by Harvey Grace (My Friend) “The longer I live, the more I realize the impact of attitude on life. Attitude, to me, is more important than facts. It is more important than the past, than money, than circumstances, than failures, than successes, than what other people think or say or do. It is more importatnt than appearance, giftedness, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the inevitable. The only thing we can do is play on the one string we have, and that is attitude. I am convinced that life is 10% what happens to me and 90% how I react to it!” ... http://www.campbellanimation.com My website. http://www.youtube.com/user/campydoodles My YouTube Channel. http://www.youtube.com/watch?v=jncWZdZpTfQ My A:M DEMO-REEL http://www.youtube.com/user/campydoodles#p/a/u/1/1koP6oTPYZQ PASS THE BALL II .... |
|
|
|
Feb 9 2010, 06:03 PM
Post
#96
|
|||
|
Journeyman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 89 Joined: 15-October 03 From: Alexandria, Virginia Member No.: 691 |
Rasik, how is this progressing? I am working on it. It's taking me longer than I planed, because apparently to create software takes longer than plan(according to my experience), and because I have a job. Here are some screen shots of the stand alone program, with which you create the logic. As soon As I have at least an outomatic rig of some lips then I will post a screen shot of it in AM Also I would like AM to have a function to snap cps to surface, that will ease the setup process of Rings |
||
|
|
|||
Feb 9 2010, 06:09 PM
Post
#97
|
|
|
Not a Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 5,022 Joined: 20-September 03 From: New Jersey Member No.: 240 |
Glad to here you're still working on it.
-------------------- 2008 Rig updated 03/11/2010
|
|
|
|
Feb 9 2010, 07:51 PM
Post
#98
|
|
|
garçon triste ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 11,292 Joined: 5-October 03 From: Dallas, Texas Member No.: 544 |
Well, I see a Thom icon. That's all I recognize.
I'll be curious to know more when it's done. -------------------- Robert Holmén
------ this is only a ... my gallery of A:M tests 49,982 pushed!: the #1 heavy push on Youtube I'm a 2D wannabe: just skip it! my screencam tuts All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about. I solved your problem? buy me something (used is ok!) Big thanks to: dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar! |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 5th September 2010 - 10:08 PM |