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Apr 1 2005, 02:25 AM
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#1
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
anyone interested in something of the weird variety?
Marbles Test 02 AVI this could be useful for creating stuff for a crazy scientist's lab .. or for creating a ghost-like character - it actually is a volumetric texture, which you can see in the avi. - it renders pretty slow, because there are many calculations necessary for each rendered pixel, since not only the surface of the model is evaluated. - it cant self shadow and never will (impossible to code) - it gets noisy at places still, its fun to play with. especially on more complex objects.
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 1 2005, 03:10 AM
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#2
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2 Subscriptions and CD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 3,394 Joined: 4-October 03 From: Canberra, Australia Member No.: 531 |
That looks quite useful. Could the black be rendered in the alpha channel?
Cheers -------------------- |
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Apr 1 2005, 03:13 AM
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#3
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
i was planning to replace the black color by transparency=!00%, yes.
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 1 2005, 09:50 AM
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#4
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Mike "Kamikaze" Cossey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 1,486 Joined: 6-March 05 Member No.: 5,865 |
Marcel,
Boy that is wierd, in a good way of course.............how would it be applied (if that makes any sense?) Michael -------------------- Smoke me a kipper, I'll be back for breakfast !
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Apr 2 2005, 07:52 AM
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#5
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
its just a normal material. you might have to play a bit with the "step size" value to get good and fast rendering results, as well as the "transparency" value, but other than that its just a normal mat. having said this, you should avoid any intersection of objects having this material with any other objects. this will prevent the material from rendering properly at these places.
i've just updated the plug-in: made it faster AND better. see this Movie Clip!
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 2 2005, 08:04 AM
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#6
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
and here is the plugin.
* the material preview window will look quite messed up, * also it wont look right in a non-perspective view. => ideally use it for chor in-camera views here is a quick guide (this is actually the best way to do it with most mats, but especially with Marbles): - create a new material - close mat preview window - set default attribute to 100% transparent - add attribute - change the new attributes type to kci:dnd>marbles - apply the material to your object - open chor window - use progressive render lock on the window - tweak the mat and get live updates in chor [removed attachment Marbles.atx] -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 2 2005, 08:08 AM
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#7
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PatchWorker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 2,322 Joined: 19-September 03 From: Karlsruhe, Germany, Europe Member No.: 215 |
Wow... marcel I want to thank you... today I loaded many of your plugins and MAN they are like a presents from the gods...
The tree-plugin is so genuise and this one is although a nice new strike of yours... *Fuchur* -------------------- "I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de Name: Gerald Zum Gahr, alias Fuchur Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M? Exporter Page What about *.obj (Alias Wavefront OBJ), *.lwo (Lightwave), *.act (Genesis) or *.dxf (Autodesk Quad DXF)? Arthur Walaseks' Exporters Searching for great and free plugins? www.sgross.com by Steffen Gross How to make a Videotutorial? Recommended Tools and Step By Step Instructions "RMB" means "Right Mouse Button"! |
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Apr 2 2005, 08:09 AM
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#8
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Mike "Kamikaze" Cossey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 1,486 Joined: 6-March 05 Member No.: 5,865 |
Marcel,
when will it be available or am I missing the link? Sometime things dont show up in my Firefox browser... Thanks, Mike Never mind I opened the forum in I.E. and your post showed where the plugin link...It doesnt show that post in Firefox..I dont get it...scratchin my head.. Michael -------------------- Smoke me a kipper, I'll be back for breakfast !
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Apr 2 2005, 08:14 AM
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#9
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
Gerald - i'm glad its worth the effort
Kamikaze - i've just posted the plugin as a forum attachment. here is the link again. -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 2 2005, 11:33 AM
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#10
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Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 322 Joined: 22-September 03 Member No.: 328 |
Great plugin! Not too sure what I'd use it for but.. ME LIKE.
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Apr 4 2005, 02:20 AM
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#11
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
here is the latest test render.
i'm not quite sure where those artifacts come from.. but the plugin looks neat for plastic test marbles 05 -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 6 2005, 03:18 PM
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#12
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Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 341 Joined: 19-September 03 From: Russia Samara Member No.: 121 |
Great, Marcel !!!
Looks similarly to SSS Is it effect SSS ? -------------------- Hasher
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Apr 7 2005, 02:05 AM
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#13
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
only about 2 3rds
it is a "sub surface" texture, but it doesnt scatter light. -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Apr 7 2005, 04:45 AM
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#14
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Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 341 Joined: 19-September 03 From: Russia Samara Member No.: 121 |
....But is similar .....
Whether there is an opportunity of creation of a real material SSS? -------------------- Hasher
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Apr 7 2005, 01:01 PM
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#15
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
there are several approaches to sumulate sss.
i think it would be possible to implement it in a:m, but i dont think it is possible with a texture plugin. i would like to see it implemented as an additional feature to translucency. -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Lo-Fi Version | Time is now: 2nd September 2010 - 06:21 AM |