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Mar 11 2005, 07:16 AM
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#1
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
with this plugin i'm working on, you'll be able to create materials based on tiled bitmaps that dont have the problem of ugly repetition.
the plugin lets you add variation to various parameters. a little example shows what it can do:
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Mar 11 2005, 07:29 AM
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#2
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Mike "Kamikaze" Cossey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 1,486 Joined: 6-March 05 Member No.: 5,865 |
zpider,
looks like a very useful plugin....I mean another very useful plugin.......looking forward to more info as it becomes available. Mike C -------------------- Smoke me a kipper, I'll be back for breakfast !
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Mar 11 2005, 07:30 AM
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#3
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
as you can see in the above example, the plugin supports alpha channels, that means you could use it to lay irregular cracks over any other a:m material, etc. but the main use i have for it, is to create believable floor tiling like in the following example:
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Mar 11 2005, 08:08 AM
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#4
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![]() Native American Mennonite ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Hash Fellow Posts: 4,840 Joined: 19-September 03 Member No.: 191 Contests Won:* |
This was a feature request for AM I supported...
I hope this will be available for Mac at some point down the road. Vernon "!" Zehr -------------------- |
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Mar 11 2005, 08:08 AM
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#5
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Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guests Posts: 1,614 Joined: 25-December 03 Member No.: 1,397 |
And a choir of Angels sang.. Hallelujia Hallelujia..
Thanks Marcel.!!!!!!!!! What do you do.. sit around reading my mind? Nice to have you back in production ;-) C |
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Mar 11 2005, 08:14 AM
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#6
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
well yeah .. reading minds was long a hobby of mine ..
anyways, here is the plugin. most of it is self explanatory, but some heads-ups: -> setting the "visible" property to -30% will let the tiles occupy the inverse pattern of a 30% setting (with same seed and locality setting of course). this is useful for making one half of the tiles one texture, the other half another (50% and -50%) -> currently only planar projection is supported. i think i'll switch to some kind of cubic projection eventually though this version is obsolete, please download the new version on page 7 of this thread!
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Mar 11 2005, 11:07 AM
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#7
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![]() Animation:Journeyman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,828 Joined: 11-November 03 From: Japan Member No.: 1,010 |
Thanks Marcel,
Amazing as ever! It may seem obvious but if not... place this plugin in your textures folder. Example: C:\Program Files\Hash Inc\v11.1\Textures\ Thanks again Marcel! -------------------- "The audience is the last character in the story and you have to make a place for them."
My off/on blog: http://blog.5pointpatch.com/ Want to learn A:M? Start TaoA:M |
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Mar 11 2005, 01:20 PM
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#8
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![]() Rubber Ducky General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 811 Joined: 18-September 03 From: Cincinnati, OH Member No.: 9 |
Great idea!
How will this work with seemless textures? Does it very the parameters by block or smooth areas? -------------------- Faithfully in Him whose Word created the world,
Daniel J. Lewis Freelance Digital Designer, D.Joseph Design "Podcasted seasoning packets of comedy from the life of a bachelor," the Ramen Noodle Speaker / Senior Presentation Designer & Coordinator, Answers in Genesis |
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Mar 11 2005, 02:01 PM
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#9
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![]() Defying Description Since 1965 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 628 Joined: 29-September 03 Member No.: 440 |
Best material plugin, ever.
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Mar 11 2005, 02:06 PM
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#10
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![]() Creator of Stuff ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 1,294 Joined: 25-September 03 From: Scotland Island, Australia Member No.: 392 Contests Won:* |
Thanks Marcel. You da man!
Yet another useful plugin. I love the idea of cubic projection in AM. it's such an easy way to apply image textures to an object without stretching.. One quick question/suggestion/feature request -------------------- bad monkey....and proud of it
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Mar 11 2005, 02:13 PM
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#11
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![]() Defying Description Since 1965 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 628 Joined: 29-September 03 Member No.: 440 |
And if you have the proper bitmap, you can place it on a box, animate the Random Seed value over time, and presto!--My 60s computer light panel I asked for in the "Sci-Fi Gizmos" thread!
Marcel, you're a genius! THANK YOU. |
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Mar 12 2005, 01:16 AM
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#12
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
the first test using cubic projection is looking good!
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Mar 12 2005, 08:14 AM
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#13
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
i'm not sure .. in the 10.5 sdk the function to read from a bitmap looked like this:
the 11.5 sdk (the one i'm currently working with) has this function
so no time access anymore .. possibly somewhere else .. maybe someone from hash can clarify this? -------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Mar 12 2005, 08:17 AM
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#14
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Mike "Kamikaze" Cossey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 1,486 Joined: 6-March 05 Member No.: 5,865 |
Just as I suspected......smile......another great work....and its still progressing....
Marcel, thank you for ALL your great contributions to AM....the free ones and the purchaseable ones..they are all so useful... Mike C -------------------- Smoke me a kipper, I'll be back for breakfast !
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Mar 12 2005, 08:36 AM
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#15
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 658 Joined: 18-September 03 From: Austria Member No.: 100 Programmer: Yes Contests Won:* |
i've added a "Line Shift" option to the plugin that helps producing hardwood floor (sorry, no v-patterns ..)
Attached File(s)
-------------------- marcel bricman :: kci - design & development :: http://www.kci-group.com/z/
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Lo-Fi Version | Time is now: 2nd September 2010 - 06:21 AM |