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> Materials Laboratory - "Lava Skin"
wwoelbel
post Mar 3 2005, 04:07 AM
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WOW!

The results are fantastic. We have several flavors of demonic lava-skin as well as knowledge (remember the pharaphrased old saying "Give a guy a fish and he has dinner. Teach him to fish and he won't pester you for free fish any more").

I understand the problem that true professionals can have explaining the process that they use to accomplish a task in their field. Things that the novice must consciously concentrate on to perform or observe has become an unconscious process for the professional. Often, the answer to the question "How did you do that?" is "Its easy, you just do it".

My thanks to all of the participants in the first, very successfull, material laboratory.

(The thread is not closed. Anyone with questions or even alternate solutions should feel free to tag onto this thread)

Thanks folks!

Bill
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pixelmech
post Mar 3 2005, 05:30 AM
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Colin, I would love to see a How-to on this one! I really think we need it on all of em smile.gif


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ZPiDER
post Mar 3 2005, 07:01 AM
Post #33


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wouldnt it be better to have a separate forum for the "material workshop" ?
it seems to me that these valuable ressources will get lost soon in the busy wip forum ..

another lil plugin to help you with textures:

LIMIT has 3 parameters: min, max and transfer.

basically it clips the color at a min and a max value of an existing texture.
keep in mind, that a:m internally handles negative colors as well as colors brighter than your monitor can display, so a max limit of 100% does make sense.
especially in combination with the "transfer" propery of this texture:

a very bright (1000%), pure yellow will normally still show up as yellow in the render (shadows will affect it much less though).
when you have transfer set to ON, this very bright yellow will show as white which is more what the human eye would expect to see.
Attached File(s)
Attached File  limit.atx ( 24k ) Number of downloads: 47
 


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cfree68f
post Mar 3 2005, 08:41 AM
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QUOTE
(The attached project file is the Default Mat)


Hehe.. sorry about that. Its fixed now.

Thanks for the comments. I'll post a howto soon.

Great stuff Marcel. Those plugins will come in very handy.

C
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pixelmech
post Mar 3 2005, 09:04 AM
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QUOTE (ZPiDER @ Mar 3 2005, 10:01 AM)
wouldnt it be better to have a separate forum for the "material workshop" ?
it seems to me that these valuable ressources will get lost soon in the busy wip forum ..

I would love that, and I think it's a great idea. Unfortunately so far, there has been no 'official' response to any of this so I don't know what the powers that be are thinking.

Is there some way we can request one? Maybe we could do a poll and see if people would like it?


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cfree68f
post Mar 3 2005, 09:47 AM
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We could ask Martin and Steve? Just send them an email with the links to what we've done so far.

They'd want a moderator. I'd do it but I'm slammed with work as it is.

I'll send a note and see what I hear back.

C
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pixelmech
post Mar 3 2005, 10:37 AM
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Thanks Colin, you can let them know that I will volunteer to moderate if they will have me.

Tom


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Nicholas8681
post Mar 3 2005, 10:46 AM
Post #38





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Hey! Look at that;)
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aaver
post Mar 3 2005, 07:06 PM
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QUOTE (Paul Forwood @ Mar 3 2005, 11:52 AM)
Anders, as well as producing an excellent tutorial for your material you are demonstrating an excellent command of the English language. Far better than many who post here from English speaking countries!  smile.gif

I'm not so sure about that, but thanks anyway! blushingly. smile.gif
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