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Hash, Inc. - Animation:Master

Semi-realistic cloth movement for a cartoon cloak


luckbat

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Well, I foolishly decided to dress up my main character in a cloak, which means a whole lot of cloth animation. No way was I gonna do all that by hand. True, the new v.12 SimCloth is right around the corner, but realistic cloth movement is actually kinda distracting when it comes to cel-style animation. You never see Batman's knees poke around under his cape when he walks, y'know?

 

I needed something real-looking, but simplified. I figured I could get a good side-to-side swing using Dynamic Constraints, and I elected to "cheat" the cloak outward a bit, just far enough so the legs wouldn't pass through it.

 

Rigging the cloak took forever--56 bones arranged in a cylindrical "curtain" of chains--but wha'd'ya know? It worked!

 

Ebon-cloak-walk.gif

Ebon_cloak_walk_480.mov

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