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Feb 2 2005, 04:43 PM
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#1
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![]() Animation Drill Sergeant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 446 Joined: 27-September 03 From: Sebastopol, California, USA Member No.: 420 |
Models
Ik Joe w/ setup machine rig Ik Joe w/ my rig (sorry no fingers) by Steve George (AKA Tunames) Basicman zip basicgal zip So gotta do this quick on the sly because I'm at work and not supposed to be on the net. Preston Blair Walk/Run info Actually all of Preston Blair's stuff is good, so root around on that link. Excercise A: Fall down. Make your character fall, or trip or get shot or punched, or pass out. Knock 'em down somehow. Excecise B: Generic Walk and Generic Run. Bring the character across the screen. David suggests not using cycles because they can be a crutch. I usually find it more work to get a cycle to work. Either way make sure you show plenty of follow through motion on the arms and stuff. Excercise C: Redo your walk and run with an emotion (ie. depressed walk, angry run) Gotta run. Maybe I'll get a chance to make this make more sense later. -Alonso -------------------- Let's see your animation skills. Ultimate Animation Boot Camp
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Feb 2 2005, 05:40 PM
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#2
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2 Subscriptions and CD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 3,394 Joined: 4-October 03 From: Canberra, Australia Member No.: 531 |
If you do choose to do cycles then make sure the final render DOES NOT look like a cycle. This will mean overlaying actions in the chor.
Cheers -------------------- |
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Feb 2 2005, 11:16 PM
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#3
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![]() Lurker Extraordinaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 204 Joined: 6-September 04 From: Bakersfield, CA Member No.: 4,122 |
We have our work cut out for us, don't we? Is this a 2-week Boot Camp? -------------------- Patrick McNeal
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Feb 3 2005, 12:54 AM
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#4
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2 Subscriptions and CD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 3,394 Joined: 4-October 03 From: Canberra, Australia Member No.: 531 |
There is no hurry. The timing of the bootcamps is irrelevant. Those wishing to undertake the exercises can do them in their own time and at there own rate.
No-one is moving ahead and no-one is lagging behind. These bootcamps will be posted as they are thought up so just because Bootcamp 6 is up - DON'T RUSH your participation in ANY of the earlier camps. We're all still here and we should all monitor all the exercise topics for new starters and anyone else who completes those exercises. Cheers -------------------- |
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Feb 3 2005, 07:06 AM
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#5
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 330 Joined: 25-September 03 Member No.: 404 |
Good - I'm still trying to get the jump right! I'm glad there's no rush.
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Feb 3 2005, 08:31 AM
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#6
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![]() Still pluggin' away...... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 546 Joined: 30-September 04 From: North East England UK Member No.: 4,332 |
Good news for me also!
I've been tied up studying for an exam. I've taken it today so now have time free for boot camp. |
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Feb 4 2005, 12:46 PM
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#7
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![]() Lurker Extraordinaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 204 Joined: 6-September 04 From: Bakersfield, CA Member No.: 4,122 |
Hey, I'll be out of town (at Disneyland!) this weekend, so I won't be able to post anything 'til next week. Have fun, I'm looking forward to seeing everyone's work!
-------------------- Patrick McNeal
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Feb 4 2005, 02:45 PM
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#8
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![]() Journeyman ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 72 Joined: 23-February 04 Member No.: 1,993 |
I decided to take a stab at this using the Ik Joe w/ setup machine rig, but found a few minor problems with it:
1.Only thumb and index fingers work on the left arm - some of the cps are not assigned to the correct bones. 2. The IK setup on the left arm sometimes misbehaves - the hand jumps when rotating the elbow (Lbicepcontrol bone). These are minor and I fixed the first one and worked around the second, but thought you should know. |
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Feb 6 2005, 07:14 PM
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#9
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![]() Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 330 Joined: 25-September 03 Member No.: 404 |
OK, here's my first try at the fall. I'm fairly satisfied with it, but still open to critique.
Attached File(s)
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Feb 6 2005, 07:35 PM
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#10
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2 Subscriptions and CD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 3,394 Joined: 4-October 03 From: Canberra, Australia Member No.: 531 |
Cindy,
Very good. There are only 2 issues: 1. He hits the deck too quickly - you need a few more frames in there 2. Based on your keyframes, he should hit with his knees first, which WILL jar the body, very short delay and then the body should fall down. You have the body curving forward from the knee with the knee at least 6" above the ground. The work you have in the last part of the fall and all the followthrough is well done although I might have continued the followthough 'bounce' of the torso with a little sqaush and stretch so it didn't end so abruptly. Cheers -------------------- |
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Feb 6 2005, 09:53 PM
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#11
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![]() Animating is hard work ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 302 Joined: 18-September 03 From: CA Member No.: 53 |
Hi All!
This is my attempt at making a character take a fall from getting shot, or hit by something. Exercise 6A Exercise 6A (side view) Looking for comments... -------------------- |
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Feb 6 2005, 10:20 PM
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#12
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![]() Animation Drill Sergeant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 446 Joined: 27-September 03 From: Sebastopol, California, USA Member No.: 420 |
Cindy:
Great Bounce! Let's see... I know, Joe's got these huge feet that get in the way, but still ya gotta make sure to make it feel like they are rotating from their connection to the ground, not the ankle. Of course your timing is keeping that from being a major issue, but I did notice it. The arms are bouncing perfectly, but if you wanted you could add a 2nd littler bounce to them. I would recomend leaving the body mainly pointing up and arcing back when the knees hit and then tilting the pelvis and curling the back (don't change the animation after the hit, just slide the keyframes around before hand) to give the successive breaking of joints feel. You could put some drag/follow through in the arms as he collapses. Great job, great timing! Joseph: Perfect! I can't really offer any suggestions. Oh here's 1 really nitpicky thing, the lower/lumbar spine is staying concave, even when the rest of the back is totally curled over. But I'm noticing that is really common on all the basic man entries so maybe it's a rig thing. Bravo -Alonso -------------------- Let's see your animation skills. Ultimate Animation Boot Camp
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Feb 6 2005, 11:07 PM
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#13
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![]() Lurker Extraordinaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 204 Joined: 6-September 04 From: Bakersfield, CA Member No.: 4,122 |
Okay, I got back a little while ago and thought I'd put in an hour before I go to bed. Here's what I've come up with so far:
Attached File(s)
-------------------- Patrick McNeal
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Feb 7 2005, 12:39 AM
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#14
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![]() Master of None ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Contributor Posts: 487 Joined: 6-October 03 From: K.C. Member No.: 580 |
Looks good Patrick I would add is a little bounce at the end, he just stops and maybe a little more arm movement at the beginning like he's trying to catch his balance..............
It is a rig/ model thing I modeled so much curve in the lumbar it takes extreme movement to bend it the other way. another lesson learned |
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Feb 7 2005, 12:45 AM
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#15
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2 Subscriptions and CD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Film Posts: 3,394 Joined: 4-October 03 From: Canberra, Australia Member No.: 531 |
Hi Joseph,
I could only get sideview to work - the other cycled in Qt by the actor was stationary! Nice - But (don't you hate that 1. He's been hit in the groin - no option there. Hips move back and the initial follow through is very nice except the arms swing up. The arms shoudln't swing up. It's almost as if he is throwing his arms up. 2. He's moving way to fast for my taste. It would have had to have been a cannon ball! 3. His right leg stays locked at the knee through impact with the ground. He skids with no hip bounce. The legs do stretch put but do not bounce themselves. 4. Theres too much twinning in the arms and legs. You do have moments of difference but on the whole they twin. 5. The follow through on impact is generally OK but there's just a little too much bounce in the shoulders and head. 6. The whole antic stops a little too soon. Considering how fast he was knocked back I would have expected the the legs to fold up on the body considering there would have been far more drag ont he body than the legs. -------------------- |
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Lo-Fi Version | Time is now: 2nd September 2010 - 06:22 AM |