Fiddling with hair
Posted 30 December 2004 - 08:25 AM
I was playing with hair to make grass in 10.5, came up with this.
Used a force object and some tweeking, was fun, rendered at decent speed
Posted 30 December 2004 - 08:47 AM
Posted 30 December 2004 - 09:54 AM
This is a normal person:
*_\ * (eyes and nose)
this is M.J.
*/..\* (eyes and nose)
Posted 30 December 2004 - 10:33 AM
Posted 30 December 2004 - 10:45 AM
the grass doesnt react quite in sync with the ball, cant seem to find a solution yet.
How many patches does the mesh have that you applied the hair to?
It almost seems like the grass is reacting based on possible patch layout.
It's a stretch... but...
I like your example.
Posted 30 December 2004 - 11:13 AM
Posted 30 December 2004 - 11:18 AM
Posted 30 December 2004 - 12:48 PM
Well what do you know, looks like Rod was right
I remade the patch model and used a 10X10 grid, looks much better.
Render time 43 minutes, the previous took 18 minutes.
True, it does spring a bit too much.
Rendering with a 20X20 patch grid, should look much better still.
As for v11, well, kinda broke for now, the hollidays and all, maybe in a few months, 10.5 is not bad at all!
Thanks all for the replies btw!
Posted 30 December 2004 - 03:25 PM
Posted 30 December 2004 - 04:11 PM
Posted 30 December 2004 - 05:05 PM
The recent tech video on hair deals with the 'corn rowing' pattern effect.
Yeah, tells alot, but this is for 11.x mostlly, didnt find those in 10.5.
I know, I know update time, well, cannot afford right now, in a few months I will
Thanks for the comments and replies!
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