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Hash, Inc. - Animation:Master

robcat2075

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robcat2075 last won the day on April 18

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Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

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Animation:Master

Animation:Master (10/10)

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  1. Thanks, David! I'm finding out now that this must be a 19.5 problem. If I go render in v19.0 the frames come out properly. I should have thought of this before since i already had a 19.5 problem with the regular color render of this scene.
  2. Here's a birdseye view of the chor. The alien in the camera view is highlighted, the offscreen aliens are to the right of the camera. But now I've gone through deleting each alien one-by-one, re-rendering that frame and the gash is still there...
  3. Starting with the full chor plus a few additions, the gash is till there... But if I delete all the aliens, (there are about 9 offscreen to the right) the gash is gone, with a new, smaller scratch on the front-most cushion...
  4. I just tried making a stripped-down version with only the brick wall... but that didn't produce the gash when I rendered. So there must be some point between all-the-of-other-objects and none-of-the-other-objects that creates the problem. I'll have to investigate further and report back. Thanks, none-the-less, David!
  5. Strange blotches appear on occasional random frames of an SSAO render... If I render the same frame number plus 0.01 the mark will not appear...
  6. Hi, Edward, I think you have to do it in the original material, rather than in the model. Just to be safe, delete the keyframe you have in the model.
  7. Can you post a sample PRJ that has that mustache model in it
  8. Take... a trip to live answers to your A:M questions at Live Answer Time at Noon CDT, Saturday April 20, 2024. Starship Enterprise helmsman George Takei was born on this day in 1937.
  9. I put a bump map on this model to simulate some wrinkles on the top, but although both top patches have their normals facing out, one patch shows the inverse bump result of the other... Just to try it, I did RMB>Renumber CPs... That fixed it! Don't know why, don't know how, but that did fix it.
  10. We can do that! Now with more leg... KiltWalk18b.mp4
  11. Today at Live Answer Time we tried all the wrong ways to put a skirt on someone, then we did it the right way... simcloth! KiltWalk18.mp4 @Roger
  12. A modern render of my 20-years-ago Showdown entry, now with lighted dance floor!
  13. BTW, Steffen's page documenting the settings in Transfer_AW can be found... http://www.sgross.com/plugins/plugin24/index.html
  14. Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin. Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to cover the essential landmarks of the face. We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh. It would need some further fine-tuning but this is a huge time saver for rigging a face. TAW Hans.mp4
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