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Assault Rifle Texturing Exercise


RS3D

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Thanks to Fuchur, Rodney, Agep and itsjustme for you feedback, I really appreciate it.

John Bigboote commented on the specular textures. I had some problems getting them to work with all the detail maps. I am going to have to look into better ways of matching the worn parts to specular highlights. I finally took

most of them off and just relied on lighting tricks to get a metal-look.

Actually, the model itself does not look as worn as the choreography rendering.

Attached is a rendering of the side view from the modeling window.

ModelingWindow.jpg

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