A:M Forums (New Posts)

A:M Forums (New Posts) A:M Films Go to the Main Forum Showcase A:M Films 11 Years - A:M Forums 26 Years - Hash Animation

Welcome Guest ( Log In | Register )

12 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> *** Paul's Playground ***, WIPs and WotNot
martin
post Jan 19 2009, 05:19 AM
Post #51


Grand PoohBah
**************

Group: Admin
Posts: 5,515
Joined: 19-September 03
From: Vancouver, Washington
Member No.: 166
Name: Martin Hash

Hardware Platform: Windows
Programmer: Yes



Paul, try the Hair "jitter" feature in Multipass.


--------------------
Let's make movies!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 19 2009, 10:05 AM
Post #52


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Jitter is already at 30%. I'll try turning it up.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 21 2009, 05:15 PM
Post #53


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



I have done a number of test renders with different jitter settings which I will compile for comparison.
Still fiddling with the hair and not quite getting what I am looking for yet. I will be adding a map to drive the hair colour. Haven't painted the new textures yet either but have tweaked the model a little:
Attached Image

Attached File  PictureView_A00_pass3_jit30_noskinshader_e.mov ( 4.94mb ) Number of downloads: 77



--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
robcat2075
post Jan 21 2009, 05:55 PM
Post #54


serial explainer
****************************

Group: Hash Fellow
Posts: 20,564
Joined: 5-October 03
From: Dallas, Texas
Member No.: 544

Hardware Platform: Windows



the hair just seems way too bright for gray hair.


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
Go to the top of the page
 
+Quote Post
Shelton
post Jan 21 2009, 06:49 PM
Post #55


Steve Shelton
**************

Group: Hash Fellow
Posts: 1,922
Joined: 16-June 05
From: Tulsa, OK
Member No.: 7,041
Name: Steve Shelton

Hardware Platform: Windows



Paul

Very nice model. Great Job!

Steve



--------------------
In Production (somewhat of a production) "Cupid's Sick Day"
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 23 2009, 05:55 PM
Post #56


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



QUOTE
the hair just seems way too bright for gray hair.

Agreed. I am trying everything but I'm still not getting soft grey and white hair.

QUOTE
Very nice model. Great Job!

Thanks, Shelton. smile.gif

Attached Image

--------------
Edit: (Removed this movie to conserve a little space)


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
robcat2075
post Jan 23 2009, 06:12 PM
Post #57


serial explainer
****************************

Group: Hash Fellow
Posts: 20,564
Joined: 5-October 03
From: Dallas, Texas
Member No.: 544

Hardware Platform: Windows



perhaps the muhair shader is just too shiny for old-person gray hair.


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
Go to the top of the page
 
+Quote Post
Fuchur
post Jan 24 2009, 04:04 AM
Post #58


PatchWorker
**************

Group: Hash Fellow
Posts: 4,133
Joined: 19-September 03
From: Karlsruhe, Germany
Member No.: 215
Name: Gerald Zum Gahr

Hardware Platform: Windows



QUOTE(robcat2075 @ Jan 23 2009, 06:12 PM) *
perhaps the muhair shader is just too shiny for old-person gray hair.


(You might want to play with the "transparency" over length-property...

The new A:M avatare for 15 has something like that applied to its fury cloth.
It looks blurred and very soft. Dont know if that can help you there.)

Sorry, didnt read all posts before...

*Fuchur*

PS: Nice character... like him much!


--------------------
"I know, that I don't know."
See my projects, tutorials and much more at www.PatchWork3d.de
Name: Gerald Zum Gahr, alias Fuchur

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"RMB" means "Right Mouse Button"!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 24 2009, 06:40 AM
Post #59


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows




I couldn't get transparency along length to work in A:M 15e, Fuchur. Thanks for the thumbs up.

I think that I might be getting somewhere with Muh Hair. Slow but sur.....not too sure. I found Kevin's, (Cosmonaught), description of the Muh Hair properties and realised that I had the secondary highlight wiping out the primary highlight. After some experimenting with MuHair I hope to get closer to finding a flexible workflow for hair. Sometimes I would just like to capture a slightly enhanced version of hair as it appears in the realtime view though.

This is muHair after tweaking the speculars a bit. Also reduced the amount of taper in the hair so it is now thinner overall. Increased the number of passes to 5. Somehow I think that really soft fluffy hair with a good range of shades is going to require lots of passes.
Attached File  FaceTest_A00p.mov ( 6.1mb ) Number of downloads: 65


Oh. Jitter doesn't appear to be working or maybe it requires more passes before it becomes apparent.




--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
largento
post Jan 24 2009, 07:25 AM
Post #60


Wannabe Everything
**************

Group: Hash Fellow
Posts: 3,290
Joined: 11-July 04
From: Dallas, Texas
Member No.: 3,557
Name: Mark R. Largent

Hardware Platform: Macintosh



The hair looks pretty good, Paul... and the model looks GREAT!

Now you can have Clint tell the Academy what he thinks about them snubbing Gran Torino. :-)


--------------------
Go to the top of the page
 
+Quote Post
Kelley
post Jan 24 2009, 08:57 AM
Post #61


KELLEY
*******

Group: Craftsman/Mentor
Posts: 769
Joined: 25-November 05
From: Cape Cod [approx.] Massachusetts
Member No.: 8,431
Name: KELLEY

Hardware Platform: Windows



You might not be getting exactly what you want, but what you've got is really good.


--------------------
www.robertgkelley.com [2D/3D...but pre-A:M]
http://kelleythennow.blogspot.com [A:M Section]
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 24 2009, 07:21 PM
Post #62


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Thanks, guys.

This is just a little spriticle effect that I put together as an example in another thread:
Attached Image

Attached File  SpriteTest_A00l.mov ( 3.85mb ) Number of downloads: 93


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 27 2009, 08:37 AM
Post #63


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



A little update on my particle experiments:
Attached Image

(Removed these two examples and posted a slightly better version in my next post)


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
steve392
post Jan 27 2009, 08:53 AM
Post #64


Animation:Master
**************

Group: Highly Skilled
Posts: 3,154
Joined: 21-December 03
From: East Anglia UK
Member No.: 1,372
Name: steve

Hardware Platform: Windows



Oh thats good , your gonna have to show us how to do that Paul ,its magic


--------------------
I say what I like and like what I say


sometimes
Go to the top of the page
 
+Quote Post
johnl3d
post Jan 27 2009, 09:20 AM
Post #65


Tinkering Gnome
**************

Group: Hash Fellow
Posts: 6,236
Joined: 20-September 03
From: Milwaukee WI
Member No.: 254

Hardware Platform: Windows
Programmer: enough to be hazardous



Nice, Paul - between your and Vern's postings, it looks like I can retire.


--------------------
http://johnl3d.blogspot.com/

http://www.youtube.com/watch?v=qqTiI2zA8Gw

"Try not! Do or do not. There is no try." Yoda

"Some people dream of accomplishments...
others stay up late and do them" Probably an Animator
Go to the top of the page
 
+Quote Post
agep
post Jan 27 2009, 09:24 AM
Post #66


To be, or not to bevel
**************

Group: Hash Fellow
Posts: 2,061
Joined: 8-November 04
From: Trondheim, Norway
Member No.: 4,643
Name: Stian Ervik Wahlvåg

Hardware Platform: Windows
Contests Won:**********



Very cool effects Paul


--------------------
Download FREE Textures and HDRI Environments from:
www.nordicfx.net

My Portfolio:
www.agep.biz

3D and Multimedia Developer, Ship Modelling & Simulation Centre, www.smsc.no
Go to the top of the page
 
+Quote Post
robcat2075
post Jan 27 2009, 11:08 AM
Post #67


serial explainer
****************************

Group: Hash Fellow
Posts: 20,564
Joined: 5-October 03
From: Dallas, Texas
Member No.: 544

Hardware Platform: Windows



Very impressive result!

I see a movie in this... "Attack of the 50 Foot Flower Man"


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 27 2009, 12:08 PM
Post #68


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Steve, you know what the Magic Circle would say about that!

Johnl3d, you can never retire! We all need you for inspiration. Keep tinkering!

Thanks, Stian!

Robert, I may throw together a 50 ft flower man, just for you, but this effect has inspired me to try something else. Oh dear. Yet another project... blink.gif

I've taken those other two movies down and replaced them with this slightly better version, which includes sound:

Attached File  Kick_comp_A00a_12fps_7.mov ( 3.27mb ) Number of downloads: 100
smile.gif


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
steve392
post Jan 27 2009, 12:45 PM
Post #69


Animation:Master
**************

Group: Highly Skilled
Posts: 3,154
Joined: 21-December 03
From: East Anglia UK
Member No.: 1,372
Name: steve

Hardware Platform: Windows



Ha ha ha thats graet ,sound makes a differance I must say


--------------------
I say what I like and like what I say


sometimes
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 30 2009, 05:37 PM
Post #70


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Just more particle testing:
Attached Image



--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
steve392
post Jan 30 2009, 05:44 PM
Post #71


Animation:Master
**************

Group: Highly Skilled
Posts: 3,154
Joined: 21-December 03
From: East Anglia UK
Member No.: 1,372
Name: steve

Hardware Platform: Windows



This one looks good ,but looks like she needs some yorkshire pudding down her,.Is that from a normal charector or a skelleton Paul ?


--------------------
I say what I like and like what I say


sometimes
Go to the top of the page
 
+Quote Post
martin
post Jan 30 2009, 05:50 PM
Post #72


Grand PoohBah
**************

Group: Admin
Posts: 5,515
Joined: 19-September 03
From: Vancouver, Washington
Member No.: 166
Name: Martin Hash

Hardware Platform: Windows
Programmer: Yes



That's a great experiment, Paul! I'm thinking "story" as I watch it... (My measure of an animation's appeal.)


--------------------
Let's make movies!
Go to the top of the page
 
+Quote Post
robcat2075
post Jan 30 2009, 06:35 PM
Post #73


serial explainer
****************************

Group: Hash Fellow
Posts: 20,564
Joined: 5-October 03
From: Dallas, Texas
Member No.: 544

Hardware Platform: Windows



That would be a great character in the land of Oz.


--------------------
Robert Holmén
------
this is only a ... my gallery of A:M tests

81,263 pushed!: the #1 heavy push on Youtube

I'm a 2D wannabe: heads-a-dozen

my tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.

I solved your problem? buy me something (used is OK!) Big thanks to... Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!
Go to the top of the page
 
+Quote Post
Rodney
post Jan 30 2009, 07:18 PM
Post #74


A:M Bot 14309
**************

Group: A:M Helpdesk
Posts: 4,485
Joined: 11-November 03
From: Illinois and/or Japan
Member No.: 1,010
Name: Rodney Baker
A:M version: v18
Hardware Platform: Windows



That is outstanding Paul.
I'd call that a very successful test.
I like where you are going with this.

File the following in its proper place as I'm sure you already know it:
That last walk seems to be more of a heavy set manly walk than that of a woman.
That aspect may work against the lightness of the particles effect and character based interests in some instances (not necessarily in this test).

As its rather hard to tell the gender of the character at this point in testing thats not going to be a problem but it may be more of a factor as you settle into specific characters. Would the acting and personality have to be a bit more stereotypical? Perhaps. The more diverse you want to make these characters the more importnant that aspect.

Apologies where I'm just stating the obvious.


--------------------
"I want to create a NEW kind of moviemaking" -Martin Hash

See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M
Go to the top of the page
 
+Quote Post
TheSpleen
post Jan 30 2009, 09:22 PM
Post #75


Animation:Master
**************

Group: Highly Skilled
Posts: 3,839
Joined: 22-August 08
From: Houston, Texas
Member No.: 12,249
Name: GENE

Hardware Platform: Windows



impressive
A wood nymph perhaps?
Guardian of the forest?


--------------------
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."
Go to the top of the page
 
+Quote Post
Paul Forwood
post Jan 31 2009, 05:09 AM
Post #76


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



QUOTE
Is that from a normal charector or a skelleton Paul ?

Not sure what you mean, Steve. This is one of my faerie models. The skeleton will be formed by the gnarled and twisted trunk and braches. It will be quite surreal.

QUOTE
That's a great experiment, Paul!

Thanks!
QUOTE
I'm thinking "story" as I watch it... (My measure of an animation's appeal.)

These are just tests, Martin. The story is just outlined at the moment, (just some notes and 16 thumbnail sketches so far), and will not be revealed until I have an animatic at the very least. I'm imagining it as a 20 - 25 minute short but it could end up being much shorter. With the way I jump from project to project it may be a while in coming. wink.gif

QUOTE
That would be a great character in the land of Oz.

Indeed, but not this time.

QUOTE
That last walk seems to be more of a heavy set manly walk than that of a woman.

Agreed. The walk can't be finalised until the character's size and weight have been fully established. At the moment she can go either direction. Eventually each character will have motion suited to their physical makeup and their personality. (That's the plan anyway).

QUOTE
A wood nymph perhaps?

Yes. Sort of. She is a supporting actress. One of several who will enhance some of the scenes but at the moment she is primarily a test model for a number of effects.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 1 2009, 04:16 PM
Post #77


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



I tried a render with a volumetric light and found that it doesn't play well with this model. One for A:M Reports I guess.

Particles, Volumetric light and Fog:
Attached Image


Particles and Volumetric light:
Attached Image


(movie removed to conserve space)

The back faces of the transparent body seem to be reacting with the volumetric light, showing up as visible geometry and acting like a filter on the scene immediately behind.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 2 2009, 05:33 AM
Post #78


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Attached Image

Getting back to Clint for a minute, here is a test in A:M 14c where I tried the skin shader for the first time:
Attached File  Shortlegs_A00B.mov ( 2.18mb ) Number of downloads: 118




--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
steve392
post Feb 2 2009, 06:19 AM
Post #79


Animation:Master
**************

Group: Highly Skilled
Posts: 3,154
Joined: 21-December 03
From: East Anglia UK
Member No.: 1,372
Name: steve

Hardware Platform: Windows



I think that looks good ,the light gives a nice shadow and the geometry looks good like that ,sorta differant but wierd.The skinn shader is very good ,I have to try it out ,you can still see all the bump (face lines) so thats working better than I would have thought .This guy is looking real good now


--------------------
I say what I like and like what I say


sometimes
Go to the top of the page
 
+Quote Post
KenH
post Feb 2 2009, 08:06 AM
Post #80


Blind Lord of all he sees.
**************

Group: Film
Posts: 13,769
Joined: 21-September 03
From: Dublin,Ireland
Member No.: 278
Name: Ken Heslip

Hardware Platform: Windows
Contests Won:***(mascot)



That old guy has a really distinctive face. I like it.
How are the flowers falling off the Plant character done? Hand animated or automated?


--------------------
Vista Home Premium 64 bit/AM v15/ATI Radeon HD3870/8Gb 800mhz DDR2 RAM/e8400 Processor
My AM Goodies Store
My T.W.O models
Get your AM problems fixed at AM:Reports
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 2 2009, 10:03 AM
Post #81


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Thanks, Steve and Ken.
QUOTE
How are the flowers falling off the Plant character done? Hand animated or automated?

Particle emitters with very low velocity and emission rates. Sprite's gravitational effect set low, to suit.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 4 2009, 05:07 PM
Post #82


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



I have no idea what is happening here, in A:M15e:
Attached Image

Somehow I managed to get a volumetric light to work with a transparent surface but I get these dark streaks appearing for no apparent reason. There is nothing that could be casting a shadow above the balls.

I have tried everything that I can think of to get volumetrics to work with transparent objects in this other project but without success. I'm still getting the white-out. I'm wondering if this might be caused by groups, higher up the tree, which share the same patches as the group that has been set to 100% transparent. I doesn't make sense but I will try stripping out all the groups except for the Transparency group
and see if that has any effect.
Attached Image


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
KenH
post Feb 4 2009, 06:20 PM
Post #83


Blind Lord of all he sees.
**************

Group: Film
Posts: 13,769
Joined: 21-September 03
From: Dublin,Ireland
Member No.: 278
Name: Ken Heslip

Hardware Platform: Windows
Contests Won:***(mascot)



I wonder what flipping the patches would do?


--------------------
Vista Home Premium 64 bit/AM v15/ATI Radeon HD3870/8Gb 800mhz DDR2 RAM/e8400 Processor
My AM Goodies Store
My T.W.O models
Get your AM problems fixed at AM:Reports
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 5 2009, 08:27 AM
Post #84


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



QUOTE
I wonder what flipping the patches would do?

I stripped out all groups except for a bark colour group and the skin/particle emitter. Same story.
I then tried your suggestion, Ken, and flipped the normals:
Attached Image

No change and, of course, the particles are forced into the body shape, which is not really what I want.
I guess I'll have to forget about creating any moody lighting or leave it until sometime in the future.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
KenH
post Feb 5 2009, 12:28 PM
Post #85


Blind Lord of all he sees.
**************

Group: Film
Posts: 13,769
Joined: 21-September 03
From: Dublin,Ireland
Member No.: 278
Name: Ken Heslip

Hardware Platform: Windows
Contests Won:***(mascot)



If you strip down the model to just an arm or something and post the project file here, perhaps someone might be able to tweak something. I'd be interested in having a look anyway.


--------------------
Vista Home Premium 64 bit/AM v15/ATI Radeon HD3870/8Gb 800mhz DDR2 RAM/e8400 Processor
My AM Goodies Store
My T.W.O models
Get your AM problems fixed at AM:Reports
Go to the top of the page
 
+Quote Post
Rodney
post Feb 5 2009, 02:42 PM
Post #86


A:M Bot 14309
**************

Group: A:M Helpdesk
Posts: 4,485
Joined: 11-November 03
From: Illinois and/or Japan
Member No.: 1,010
Name: Rodney Baker
A:M version: v18
Hardware Platform: Windows



QUOTE
If you strip down the model to just an arm or something and post the project file here, perhaps someone might be able to tweak something. I'd be interested in having a look anyway.


I'd be very interested as well.

If there is no other solution the thought that comes to mind would be to test a completely transparent patch image applied to all of the body mesh. That should vanish the mesh for you. I'm not sure what elements are there that might confict with that method however. Having a small test project would tell us.


--------------------
"I want to create a NEW kind of moviemaking" -Martin Hash

See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 5 2009, 04:35 PM
Post #87


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



There are still a few glitches present in volumetrics:
Attached Image

(movie removed to conserve space)
Note the black triangle where the volumetric lights cross and the way that it affects the particle hair that is infront of it. There is also some very unnatural distortion of the ground plane texture occuring but that doesn't seem to be related to the volumetrics. (Visible in the other images also.)


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 5 2009, 06:37 PM
Post #88


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Aha! I suddenly realised that the only place that the black triangle occured was where the lights crossed one another, infront of an empty background, (Alpha). I added a skydome and the problem went away. Transparency is working well too. Now if I can just find out what is causing the black streaks I will be a happy bunny. Maybe volumetrics need many passes. The following example uses just 3:
Attached File  BallTest_B00__NoFog_dome.mov ( 1.29mb ) Number of downloads: 54


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
steve392
post Feb 6 2009, 12:29 AM
Post #89


Animation:Master
**************

Group: Highly Skilled
Posts: 3,154
Joined: 21-December 03
From: East Anglia UK
Member No.: 1,372
Name: steve

Hardware Platform: Windows



Thats looking a lot better Paul and I don't see any streeks anywhere


--------------------
I say what I like and like what I say


sometimes
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 6 2009, 03:12 AM
Post #90


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Thanks, guys!

After a whole load of tests I finally managed to get this transparent model to work with a volumetric light, apart from the streaks.
Attached Image

I gradually deleted all groups and eventually all decals and materials too. After that I could create new groups and add materials and hopefully everything is working now, as far as I can tell. I'll see what happens when I add the other groups, materials, lights and fog.

So the rule of thumb for A:M15e users, at the moment, is: When importing models from earlier versions of A:M be prepared to start afresh with your mapping.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 6 2009, 01:44 PM
Post #91


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Volumetric lights are working well with my transparent geometry now but there are still a few things that I need to understand, such as...
Attached Image

(movie removed to conserve space)
... those streaks! There must be some way of controlling the streaks. Some simple volumetric tests should shed some light. wink.gif
Do volumetric lights actually have some kind of mass? Those particles look as if they have become stuck on the light beam. Strange!


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
animas3D
post Feb 6 2009, 04:34 PM
Post #92


Craftsman
*****

Group: A:M User
Posts: 400
Joined: 7-December 03
Member No.: 1,250

Hardware Platform: Windows



When you mean "streaks" are you talking about that black stuff in the middle of the beam such as in the last image, or are you talking about the darker areas of the volumetrics that emanate from the character after being hit by the light?

If you are talking about the latter, I think those "streaks" are natural shadows caused by the model within the volumetric rays.


--------------------
When you're smilin', the whole world smiles with you - Louis Armstrong
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 6 2009, 04:42 PM
Post #93


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



Well of course I'm talking about the dark, grainy streaks that run down the whole length of the light beam/cone. Those other soft streaks of light and shade is what I am after.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
animas3D
post Feb 6 2009, 04:43 PM
Post #94


Craftsman
*****

Group: A:M User
Posts: 400
Joined: 7-December 03
Member No.: 1,250

Hardware Platform: Windows



Right. That is weird. Is it a bug?


--------------------
When you're smilin', the whole world smiles with you - Louis Armstrong
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 6 2009, 04:48 PM
Post #95


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



QUOTE
Is it a bug?

I'm not sure yet but I vaguely recall a post on the subject from way back so I'll see if I can find that.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
KenH
post Feb 6 2009, 04:58 PM
Post #96


Blind Lord of all he sees.
**************

Group: Film
Posts: 13,769
Joined: 21-September 03
From: Dublin,Ireland
Member No.: 278
Name: Ken Heslip

Hardware Platform: Windows
Contests Won:***(mascot)



The black streaks look suspiciously like they are occurring in the hotspot of the light. Do they still appear if you widen/shrink that middle part of the light? Or do you have shadow softness on?

PS He's got a tad too many flowers falling off him now. I think they should be subtle.....something to look out for.


--------------------
Vista Home Premium 64 bit/AM v15/ATI Radeon HD3870/8Gb 800mhz DDR2 RAM/e8400 Processor
My AM Goodies Store
My T.W.O models
Get your AM problems fixed at AM:Reports
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 6 2009, 05:48 PM
Post #97


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



QUOTE
The black streaks look suspiciously like they are occurring in the hotspot of the light. Do they still appear if you widen/shrink that middle part of the light? Or do you have shadow softness on?


That is what I am testing at the moment, Ken, in a new project, but I am getting perfect cones with none of those black streaks:
Attached File  LightTest_A00b.mov ( 89.98k ) Number of downloads: 58

There are three lights in a closed box and none of them are displaying the problem so this is a good place to start adding things in until something breaks.

QUOTE
He's got a tad too many flowers falling off him now.


Yes. I wanted plenty of particles visible for this test just so I had plenty of examples of how the flowers/petals would behave all along the path. Just as well or I might not have known that particles can become suspended on the surface of a volumetric light cone. These tests may not look very pretty but they answer alot of questions for me so that I can better judge what will be possible, or not.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 7 2009, 03:24 PM
Post #98


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows




I have been testing A:M 15e's volumetrics pretty intensively today and I haven't been able to reproduce those destructive streaks to any significant degree, just a few black specks in the core of the light beam. . I have yet to introduce a model from A:M 14 so maybe that will turn out to be the trigger.

The black areas, that appear when two volumetric lights overlap, always occur when there is no background behind them so it must just be the alpha mix from the two lights. I will do a proper render, with alpha, and try compositing the results with a background.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
Paul Forwood
post Feb 7 2009, 06:18 PM
Post #99


Somewhere in the blue-green range of the spectrum
**************

Group: Hash Fellow (Hon)
Posts: 4,939
Joined: 19-September 03
From: London
Member No.: 183

Hardware Platform: Windows



An example of the testing that I have been doing:
Attached Image

Attached File  Aligned15deg_Box_Hair_Sprites_LR_angle_gobos_.mov ( 1.22mb ) Number of downloads: 52

This includes most of the ingredients that I thought might have been causing the problem.
The troublesome black particles are less obvious but they are still there if you look closely.


--------------------
Fishin' Music video CURRENTLY ON HOLD...again!
Go to the top of the page
 
+Quote Post
jakerupert
post Feb 8 2009, 12:05 AM
Post #100


Mentor
**************

Group: Highly Skilled
Posts: 1,443
Joined: 19-September 03
From: Germany
Member No.: 213
Name: Jost Keller

Hardware Platform: Windows



I vaguely recall, that this has something to do with a percentage setting somewhere at the shadows casting of the lights.
You will have to increase that.
Sorry, can`t look into that closer at the moment, since I donT have AM with me right now.

But maybe somebody else can tell you it`s exact location.


--------------------
Go to the top of the page
 
+Quote Post

12 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 23rd April 2014 - 02:12 PM