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Hash, Inc. - Animation:Master

A little carector


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Hi Steve,

 

If the problem is how to rig it to make a more wormlike crawl, here's my stab at it. I just did this with a simple tube, but you get the idea...

 

Basically he's rigged like a single leg taken off a biped and turned horizontal . The "head" bone is like the hip and the "tail" bone is like a foot and the knee makes up the middle section of the worm. An aim target keeps the hump of the worm always pointing up.

 

This makes it so all you have to do is alternately move the head and tail and the rest of the worm takes care of itself.

 

You can see it in this prj file in the "Crawl" action. I've set all the motion graph CPs to "zero slope" so the head and tail don't slide around between moves.

 

I hid all the bones you don't need to animate, but you can unhide them to look at the constraints in the relationship ("Pose 1").

 

hope this helps!

crawler10b.prj

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Thank's a lot Robcat, that is a sweet way of doing it ,Will try this out ,cheers

Hey that is a nice way to do it and it works very well .can you tell or explain where and how to 0 slope the cp's please,I can't seem to find that ,using 10.5

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