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1934 Ford 5 Window Coupe


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After completing the Lamborghini Gallardo, I wanted to try another car and hopefully improve on what I learned from the first model.

 

So, here is the start of a 1934 Ford 5 window coupe street rod. And since I needed to start somewhere, I started with the frame. I am hoping to add a full suspension, working doors, windows and full interior. If I get really ambitious, then a fully detailed motor and tranny as well. The body will be left mainly stock in appearance. I figure this is going to be a fairly lengthy project if I can accomplish all I want to.

 

When I model this car, I want to be aware of the splines and patch count, trying to minimize each but still have a fairly high level of detail.

 

C&C always welcome...

Al

 

frame0.jpg frame_wire0.jpg

 

frame1.jpg frame_wire1.jpg

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Thanks everyone.

 

Quick update, worked on rear axle, shocks and mounts.

 

C&C always welcome...

Al

 

frame0.jpg frame1.jpg

 

Here is a reference picture of a 3 window 1934 Ford. The more I look at the 3 window, the more I like it and may model that one instead of the 5 window. I will have to figure out how to change the title of this post to 1934 Ford 3 Window Coupe.

 

1934_3_Window.jpg

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Just curious, what are you using for reference? With the details you have, I get the feeling you spend your weekends in the garage.

 

I am just using photos off the internet for this project. Couldn't find any blueprints for a 33 or 34 Ford, so photos are the only thing I have. Found a great side shot of a 34 Ford frame from a custom frame manufacturer, so I know I have that correct. I recently bought the April 2008 issue of Street Rod Builder, which has a couple of 34 Fords in it. The ads in the magazine are great as they usually list the web address for the different vendors. I downloaded some reference photos from Pete & Jakes, great for frames, suspension parts, etc. Also in this issue, there was a pretty good side view of a 34 Ford 5 window car, but it spanned two pages. So, I scanned both pages in and assembled it in Photoshop. Unfortunately, there was a gap between the two pages, so I roughly (and I meanly really roughly) filled in some of the gap and am using that image as a side rotoscope.

 

Embarassed to show it, but this is my side rotoscope...

 

SideProfile.jpg

 

... and this is the frame reference.

 

34_frame_rail_detail.jpg

 

Al

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Thanks Xtax.

 

One more quick update before turning in for the night.

 

Added brake drums on rear axle and started playing around with paint shaders again. Tried two different types, a metallic blue and a yellow/gold. Opinions on the colors would be appreciated.

 

Thanks...

Al

 

frame0.jpg frame1.jpg

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What? No calipers, bleeders, pads, springs, etc? :) Just kidding.

 

What color do you plan the final car will be? Also, are you thinking "show" quality, or more stock? Being that I watch a lot of Horsepower TV, I would probably either paint it one of the primer colors (gray, rust red, etc) or go with a textured black or dark gray as if it was covered in a rubberized undercarriage coating. If your going with the show quality, you might want to round all the sections where pipes meet, as many people like to add bondo to those sections and make them nice and round before painting or powder coating.

 

Also, now that I'm thinking about it, Are you sure the chassis is boxed, and not made from c channel? If your going with show quality, it wouldn't matter as most people box a c channel when converting to a hot rod.

 

Oh.. and if you already know all this stuff because you are into cars, please let me know so I don't babble on like this. ;)

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What? No calipers, bleeders, pads, springs, etc? :) Just kidding.

 

What color do you plan the final car will be? Also, are you thinking "show" quality, or more stock? Being that I watch a lot of Horsepower TV, I would probably either paint it one of the primer colors (gray, rust red, etc) or go with a textured black or dark gray as if it was covered in a rubberized undercarriage coating. If your going with the show quality, you might want to round all the sections where pipes meet, as many people like to add bondo to those sections and make them nice and round before painting or powder coating.

 

Also, now that I'm thinking about it, Are you sure the chassis is boxed, and not made from c channel? If your going with show quality, it wouldn't matter as most people box a c channel when converting to a hot rod.

 

Oh.. and if you already know all this stuff because you are into cars, please let me know so I don't babble on like this. ;)

 

Don't worry about babbling, I know enough to be dangerous but not enough to be really knowledgable!

 

I will eventually be going for the look of a daily driver and not so much show quality. So, the frame and axle will probably end up being a gloss or semi-gloss black. For strength and longevity, the frame is entirely boxed. I will be using drum brakes in the rear and disc brakes up front. Not too sure about the final paint color yet, which is why I was trying different shaders on the frame. I also like to add color every now and then to make sure I have the groups set up properly before things get too complicated.

 

Does anyone know of an easy way to turn the shaders / materials off and on without removing and reapplying them? For modelling purposes and quick renders, I prefer to not have the materials applied or turned off. However, for test renders I want to be able to turn them back on without reapplying them.

 

Thanks...

Al

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Thanks folks.

 

The main suspension parts are done for the rear end. Added the four link bars and tweaked the materials again. Still need to add small details like emergency cables, brake lines, flex hoses and things like that. But that will come later after I get a complete rolling chassis done. Plan to move on to the front end next.

 

Currently, the model is sitting at 4,202 patches.

 

C&C always welcome...

Al

 

frame0.jpg frame1.jpg

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It is amazing how accurate references can help! Found a great blueprint for a 1934 Ford frame with measurements and top and side views. I had the side profile okay, but from the top, I had the frame rails way too wide and the shape was not accurate at all. Using the new blueprint as a rotoscope, things are looking much much better now. It is actually looking like it should. I am going to keep looking for more front, side and rear references for the body before I dig into that part of the model.

 

C&C always welcome...

Al

 

frame0.jpg

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Time for another update.

 

I've been working on correcting the front end and suspension components. Started adding the brake lines, master cylinder, brake pedal and rack and pinion steering.

 

C&C always welcome...

Al

 

frame0.jpg frame1.jpg

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It is amazing how accurate references can help! Found a great blueprint for a 1934 Ford frame with measurements and top and side views. I had the side profile okay, but from the top, I had the frame rails way too wide and the shape was not accurate at all. Using the new blueprint as a rotoscope, things are looking much much better now. It is actually looking like it should. I am going to keep looking for more front, side and rear references for the body before I dig into that part of the model. You also seem to have good occlusion settings as well. My email is ordinarygothic@yahoo.com

 

C&C always welcome...

Al

 

frame0.jpg

 

 

Great work!

 

Is there anyway I can get a copy of this project? You can remove the model, I am having trouble getting a chor that is kind of a white render except for the model like the one you have above. You also seem to have good Ambient occlusion settings, my email is ordinarygothic@yahoo.com

 

thanks jason

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Great work!

 

Is there anyway I can get a copy of this project? You can remove the model, I am having trouble getting a chor that is kind of a white render except for the model like the one you have above. You also seem to have good Ambient occlusion settings, my email is ordinarygothic@yahoo.com

 

thanks jason

 

Thank you.

 

Doing this type of render is very easy to do. I am at work right now, and doing this from memory, but it is pretty straight forward. This is all based on the default chor that is created by A:M.

  1. In your chor, select the Chor (e.g. Choreogarphy 1) itself in the Project Work Space.
  2. Find the option for Global Ambiance Type in the Properties and change it to 'Global Color'.
  3. Once you have set the Type to Global Color, expand the Global Ambiance Type selection. You will find three more options, Ambiance Color, Ambiance Intensity and Ambiance Occlusion. Set both Intensity and Occlusion to 100%. Leave the Color to White.
  4. Now, make sure you turn off all lights in the chor. (e.g. Rim, Fill Light and Key Light).
  5. When you go to render your chor, go to the Options tab of the 'Render to File Settings'. Make sure you have Ambiance Occlusion turned On.
  6. I set Quality to Final, Multi-Pass to '16 Pass (4 x 4)', Motion Blur Off, Shadows On and Reflections On.
  7. Render away. Depending on how complex your chor is and the computer you have it may take a while to render. For instance, on my laptop (see specs in my signature), the 34 Ford Frame scene takes around 2 hours to render at 1280 x 1024. I am rendering the progression of the model and using it on my desktop at work. I have the 34 Ford on 1 monitor and the Lamborghini Gallardo on the 2nd monitor.
  8. If you leave all your model a matte gray, you can get really nice clay style renders.

That is all there is to it. Hope this helps and would be interested in seeing how your render turns out.

 

Al

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Great work!

 

Is there anyway I can get a copy of this project? You can remove the model, I am having trouble getting a chor that is kind of a white render except for the model like the one you have above. You also seem to have good Ambient occlusion settings, my email is ordinarygothic@yahoo.com

 

thanks jason

 

Thank you.

 

Doing this type of render is very easy to do. I am at work right now, and doing this from memory, but it is pretty straight forward. This is all based on the default chor that is created by A:M.

  1. In your chor, select the Chor (e.g. Choreogarphy 1) itself in the Project Work Space.
  2. Find the option for Global Ambiance Type in the Properties and change it to 'Global Color'.
  3. Once you have set the Type to Global Color, expand the Global Ambiance Type selection. You will find three more options, Ambiance Color, Ambiance Intensity and Ambiance Occlusion. Set both Intensity and Occlusion to 100%. Leave the Color to White.
  4. Now, make sure you turn off all lights in the chor. (e.g. Rim, Fill Light and Key Light).
  5. When you go to render your chor, go to the Options tab of the 'Render to File Settings'. Make sure you have Ambiance Occlusion turned On.
  6. I set Quality to Final, Multi-Pass to '16 Pass (4 x 4)', Motion Blur Off, Shadows On and Reflections On.
  7. Render away. Depending on how complex your chor is and the computer you have it may take a while to render. For instance, on my laptop (see specs in my signature), the 34 Ford Frame scene takes around 2 hours to render at 1280 x 1024. I am rendering the progression of the model and using it on my desktop at work. I have the 34 Ford on 1 monitor and the Lamborghini Gallardo on the 2nd monitor.
  8. If you leave all your model a matte gray, you can get really nice clay style renders.

That is all there is to it. Hope this helps and would be interested in seeing how your render turns out.

 

Al

 

Much appreciated

 

 

Best of luck to you

J

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Great job, it looks awesome! Are you using a decal for the tires? I am working on a motorcyle model in my off time and wasn't sure what to do w/ the tires - yours look great. Thanks - Eric

 

Thanks. The tires are entirely modelled, no decals as shown in an older wire frame below.

 

wip_wire_001.jpg

 

... and a quick update, completed brake lines, flex hoses, front brake rotors and calipers, front suspension, mounted the rack and pinion steering.

 

C&C always welcome...

Al

 

wip_002.jpg

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Ok, I have a dilemma here. The frame and associated detail is too nice to be hid by the body sheetmetal. I guess what you'll have to do is make a display like they have at car shows with a mirrored bottom. How many patches do you have now?

 

Thanks Eric. My son is saying the same thing, that it is wasted detail. Depending on how the body is built, a lot of the detail will be visible. For instance, if the fenders are left off, then the suspension parts will be visible. If the engine cowling is open or left off, then engine detail will be visible. This way, I will be able to have different versions of the car simply by turning on or off parts.

 

So far, not including rims and tires, the model is sitting at 9,223 patches.

 

The rims and tires sit at 15,280 patches. The majority of those patches are in the tread detail.

 

Started working on the exhaust. I think the rolling chassis portion is complete now, and will start work on either the engine and transmission or body next.

 

C&C always welcome...

Al

 

frame0.jpg frame1.jpg

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Beautiful!

 

I hope you will be as detail oriented with the engine as you have been with the chassis. I've modeled two engines and know they can be tricky, especially the manifold and the engine core. I modeled a 67 Vette with a pretty detailed engine, but am now thinking of resurrecting the model to refine it - all your fault :P

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Beautiful!

 

I hope you will be as detail oriented with the engine as you have been with the chassis. I've modeled two engines and know they can be tricky, especially the manifold and the engine core. I modeled a 67 Vette with a pretty detailed engine, but am now thinking of resurrecting the model to refine it - all your fault :P

 

I went to the image gallery and did a search for 'vette' and found your Dream Garage. I had seen it before, but didn't realize you had done it. I took a long look at it and really didn't see what you could refine!

 

So, then I looked for any images with the key word 'car'. Came back with 4 pages worth of images. There are some pretty serious car modellers here. I can only hope to raise my own modelling skills to your levels.

 

Anyway, here is a larger view of the rolling chassis. Details show up a bit better in it...

 

Thanks...

Al

 

frame0.jpg

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Thanks everyone.

 

Here is another update. Started roughing in the 350 Engine. Just going for size and placement right now and will refine it and add details later.

 

I have had a hard time finding any blueprints for a 350 engine, so I am relying on photos and a 1/24 scale engine from a model I built a while ago (used to build car models and enter them into contests). I am measuring the parts with a micrometer and then scaling the measurements up to full size.

 

C&C always welcome...

Al

 

frame_ao0.jpg

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Al, I am watching with great joy. This model smacks of the 50s-60s era where just about every teenager in North America was into customising cars. Hotrod magazines were in every bedroom and barbershop and old rusting hulks were lovingly restored and given new super status. If you couldn't get into the real thing there were always the plastic kits as a source for creating amazing Frankensteinian fire spitting roadsters. Jacked up suspension, chromed V8s with outlandish scoops and headers, Hirst shifts, etc... The grease-monkey's alchemy.

 

Maybe this stuff is still popular out there, I don't know, (gasoline prices and ecological awareness have probably written the epitaph for that era), but there is more than a little of that old magic in this thread. This model is going to be great and I like the way that you are making it customisable via pose sliders.

 

If I had the time I would be tempted to jump in and do a Model "T" pickup right now. ;)

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Thanks everyone.

 

If you couldn't get into the real thing there were always the plastic kits as a source for creating amazing Frankensteinian fire spitting roadsters. Jacked up suspension, chromed V8s with outlandish scoops and headers, Hirst shifts, etc... The grease-monkey's alchemy.

 

Those were the days (sigh)... I remember reading about how Hertz used to rent Shelby Mustangs in the 1960's. Some guy would rent one for the weekend and when it came back on Monday, there were holes in the floor from where he bolted in a roll cage so he could race it at the track!

 

Loved those old Aurora kits with Frankenstein, Wolfman and the Mummy all driving custom drag cars. And of course (here I go dating myself again), I had the Munsters car, Monkees car, the TV Batmobile, A-Team van and a host of other goodies. Wasn't very good at building them in my younger days. Gobs of glue and clear plastic don't play well together! Wasn't until I was in my fourties that I seriously got back into building model cars and competing with them. I have several Best In Show awards for specific categories (e.g. Best Chevy, Best Historic, etc.). If it weren't for problems with my eyes, I would still be building them.

 

Maybe this stuff is still popular out there, I don't know, (gasoline prices and ecological awareness have probably written the epitaph for that era), but there is more than a little of that old magic in this thread.

 

Yeah, gas prices are getting pretty bad. They are predicting that gas will hit $1.40 - $1.50 a litre in Ontario this summer (that would be around $6.00 a Canadian gallon). This is my 5th year now for riding a scooter when the snow disappears. Started with a 50cc Suzuki. Rode that for a couple of years. Now I have a Yamaha Vino 125cc scooter. I laugh to myself each time I fill it up (around $3.00) and go in and pay for it with the change in my pocket!

 

Anyway, here is another update...

 

C&C always welcome...

Al

 

frame0.jpg frame1.jpg

 

frame_ao0.jpg

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Al,

 

Just went through this whole thread and man you are a great modeler! I loved the Lamborghini.

 

Quick question about modeling:

 

Do you peak all your splines and the adjust bias (as I learned in a book about mechanical modeling for A:M)? Or just use unpeaked splines and adjust the bias? Or a little of both?

 

Great work!!!!

George

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