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	<title>TWO</title>
	<description>Hash TWO Movie</description>
	<link>http://www.hash.com/forums/index.php</link>
	<pubDate>Sun, 05 Sep 2010 22:38:47 -0700</pubDate>
	<ttl>15</ttl>
	<image>
		<title>TWO</title>
		<url></url>
		<link>http://www.hash.com/forums/index.php</link>
	</image>
	<item>
		<title>TWOers</title>
		<link>http://www.hash.com/forums/index.php?showtopic=32385</link>
		<description><![CDATA[Hi TWOers,<br /><br /><br />Since the forum is a bit slow at the moment, I would like to ask<br />what the actual state of TWO is:<br /><br />How far is the movie from being finished?<br /><br />Has it been sold yet?<br /><br />Is it interesting to take part only for learning purposes or<br />is it possible to make some decent extra money as well?<br /><br /><br />When will the production of the sequel start?<br /><br />Jake?<br /><br />]]></description>
		<starter>jakerupert</starter>
		<poster>Rodney</poster>
		<pubDate>Thu, 29 May 2008 01:42:12 -0700</pubDate>
		<guid isPermaLink="false">32385</guid>
	</item>
	<item>
		<title>Does anyone live near Hammond, Louisiana?</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38557</link>
		<description><![CDATA[IF... a movie you were a part of were screening in <a href="http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Hammond,+LA&sll=32.807451,-96.759939&sspn=0.013761,0.01929&ie=UTF8&hq=&hnear=Hammond,+Tangipahoa,+Louisiana&ll=30.486551,-90.439453&spn=28.688266,39.506836&z=5" target="_blank">Hammond, Louisiana</a> is that close enough that you'd make the trip?]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Thu, 26 Aug 2010 10:53:40 -0700</pubDate>
		<guid isPermaLink="false">38557</guid>
	</item>
	<item>
		<title>TWO Sheet?</title>
		<link>http://www.hash.com/forums/index.php?showtopic=30434</link>
		<description><![CDATA[Every once in awhile my mind wanders. (yeah... no kiddin')<br />This particular time it settled on the idea of TWO posters.<br /><br />Anyone have any ideas or images laying around that would classify as promotional material for TWO?<br />I'm not suggesting any be used in actual promotion of TWO but I know we have some very creative minds here in the A:M Forum.<br /><br />(If you are busy animating on TWO this isn't really meant for you but post 'em if you've got 'em... then get back to work!) <img src="http://www.hash.com/forums/style_emoticons/default/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> <br /><br />After creating the attached I noted a few possible improvements:<br /><br />Loonville Poster<br />Add Tin Woodman, Scarecrow and Woot into the scene.<br />Improve the Loonville title; changing it to "Don't go <b>into</b> Loonville"<br /><br />Witch Poster<br />Update the Witch to with her fancy new textures (ala Nancy Gormezano)<br />Pose her so she is facing away from the audience and looking back over her shoulder.<br />Change the title to "The Wicked Witch's Back!" (Ha! Get it? We are looking at her back? The witch's back? Um... no?)<br /><br />Yeah... I understand she's not <i>that</i> wicked witch, and no she really isn't back in the movie.<br />But she does make an appearance in a flashBACK!  <br />Ah well, its only a poster. <br /><br />Top that you slackers! <img src="http://www.hash.com/forums/style_emoticons/default/cool.gif" style="vertical-align:middle" emoid="B)" border="0" alt="cool.gif" />]]></description>
		<starter>Rodney</starter>
		<poster>Rodney</poster>
		<pubDate>Sun, 09 Dec 2007 00:39:28 -0800</pubDate>
		<guid isPermaLink="false">30434</guid>
	</item>
	<item>
		<title>TWO 2.0</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38238</link>
		<description><![CDATA[I'm looking into fixing some of the blips in TWO.  Here I tried painting out a pass-thru.<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=51620'>http://www.hash.com/forums/index.php?act=attach&type=post&id=51620</a><br /><br /><br /><br />]]></description>
		<starter>robcat2075</starter>
		<poster>KenH</poster>
		<pubDate>Mon, 14 Jun 2010 14:47:10 -0700</pubDate>
		<guid isPermaLink="false">38238</guid>
	</item>
	<item>
		<title>The shot that never was</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38316</link>
		<description><![CDATA[In my sequence around the warning sign, Woot runs off then immediately runs back in the next shot, now wanting to go see Looneville.  <br /><br />We might presume something made him curious but it's never explained and the whole effect is rather abrupt.<br /><br />My original plan was that he went to get a closer look at the scary forest and had this brief exchange:<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=51798'>http://www.hash.com/forums/index.php?act=attach&type=post&id=51798</a>]]></description>
		<starter>robcat2075</starter>
		<poster>zandoriastudios</poster>
		<pubDate>Thu, 01 Jul 2010 20:27:09 -0700</pubDate>
		<guid isPermaLink="false">38316</guid>
	</item>
	<item>
		<title>How do I solve this SVN error?</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38297</link>
		<description><![CDATA[I get this error when i try to update a folder<br /><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Error: Can't copy 'D:&#092;_BI_Projects&#092;hash&#092;2006Film&#092;_TWO&#092;data&#092;Act1&#092;Seq01-Opening&#092;Sc28&#092;Movies&#092;.svn&#092;text-base&#092;_1_01_28.mov.svn-base' to 'D:&#092;_BI_Projects&#092;hash&#092;2006Film&#092;_TWO&#092;data&#092;Act1&#092;Seq01-Opening&#092;Sc28&#092;Movies&#092;.svn&#092;tmp&#092;_1_01_28.mov.tmp.tmp': No error<!--QuoteEnd--></div><!--QuoteEEnd--> <br /><br /><br />]]></description>
		<starter>robcat2075</starter>
		<poster>HomeSlice</poster>
		<pubDate>Sun, 27 Jun 2010 09:53:20 -0700</pubDate>
		<guid isPermaLink="false">38297</guid>
	</item>
	<item>
		<title>Texturing request</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38283</link>
		<description><![CDATA[Can anyone think of a texturing treatment for these generic Winkies  that would make them look more detailed?<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=51725'>http://www.hash.com/forums/index.php?act=attach&type=post&id=51725</a><br /><br />It would have to be something that still lets the predominant surface color show thru.  They're all the same model but they set themselves to different colors at the start of the sequence.<br /><br />Probably something with an alpha channel  that adds buttons or seams or laces or cuffs. Something to make them look less flat.]]></description>
		<starter>robcat2075</starter>
		<poster>Rodney</poster>
		<pubDate>Thu, 24 Jun 2010 08:28:06 -0700</pubDate>
		<guid isPermaLink="false">38283</guid>
	</item>
	<item>
		<title>Model request: Tin Servant Hair</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38281</link>
		<description><![CDATA[Would anyone, who happens to have the Tin Servant on hand or can get it from the SVN, care to make a helmet hair version of his <i>coif</i>?<br /><br />Make it a model that I could drop into the chor and constrain to his head bone and it would pop into the same place as his particle hair.<br /><br />If you want to texture it  to look like it has hair strands that would be a nice extra, but I think just flat black might pass.<br /><br />Maybe there's a version of him sitting around already where he had modeled hair and that could be extracted.  I dimly recall something like that.<br /><br /><br /><br />I don't know why, but there seems to be no way for me to get a frame rendered with his real hair ON.<br /><br />(I'm trying to do a render of the parade scene)<br /><br />thanks]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Wed, 23 Jun 2010 19:34:35 -0700</pubDate>
		<guid isPermaLink="false">38281</guid>
	</item>
	<item>
		<title>A Hare question</title>
		<link>http://www.hash.com/forums/index.php?showtopic=38193</link>
		<description><![CDATA[I was doing render tests with the TWO rabbit and trying to figure out why he's so slow.<br /><br />Is there a reason his hair materials have the hair splines set to 6 CPs?  That's a lot for such short hair, isn't it?]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Sun, 06 Jun 2010 01:16:34 -0700</pubDate>
		<guid isPermaLink="false">38193</guid>
	</item>
	<item>
		<title>View count of TWO on Youtube</title>
		<link>http://www.hash.com/forums/index.php?showtopic=35972</link>
		<description><![CDATA[We just hit 2.500 veiws!<br /><br />I have also noticed that if you search for The Tin woodman of Oz I am getting more hits to our project.]]></description>
		<starter>PF_Mark</starter>
		<poster>hypnomike</poster>
		<pubDate>Sat, 29 Aug 2009 06:02:26 -0700</pubDate>
		<guid isPermaLink="false">35972</guid>
	</item>
	<item>
		<title>Tin Woodman of Oz</title>
		<link>http://www.hash.com/forums/index.php?showtopic=36782</link>
		<description><![CDATA[I'm not sure if this is the best spot to post this so feel free to edit and move it but here goes:<br /><br /><a href="http://emeraldsoz.blogspot.com/" target="_blank">http://emeraldsoz.blogspot.com/</a>]]></description>
		<starter>Jason Simonds</starter>
		<poster>Rodney</poster>
		<pubDate>Mon, 07 Dec 2009 09:09:33 -0800</pubDate>
		<guid isPermaLink="false">36782</guid>
	</item>
	<item>
		<title>Parade shot lighting tests</title>
		<link>http://www.hash.com/forums/index.php?showtopic=33576</link>
		<description><![CDATA[lighting test frames.  In cross-eye 3D.  They look much more 3D if you click on them to see them big.<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39709'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39709</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39710'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39710</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39711'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39711</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39712'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39712</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39713'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39713</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39714'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39714</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39715'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39715</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39716'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39716</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39717'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39717</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39718'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39718</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39719'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39719</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39720'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39720</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39721'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39721</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39722'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39722</a><br /><br /><br />My computer doesn't have enough memory to render a frame from the whole chor so these shots are really composites of three passes:<br /><br />the characters:<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39723'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39723</a><br /><br /><br />their shadows:<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39724'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39724</a><br /><br /><br />and the background:<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=39725'>http://www.hash.com/forums/index.php?act=attach&type=post&id=39725</a>]]></description>
		<starter>robcat2075</starter>
		<poster>PF_Mark</poster>
		<pubDate>Sun, 12 Oct 2008 11:06:47 -0700</pubDate>
		<guid isPermaLink="false">33576</guid>
	</item>
	<item>
		<title>TWO final movie files available?</title>
		<link>http://www.hash.com/forums/index.php?showtopic=34515</link>
		<description><![CDATA[Hi guys,<br />I have been away from TWO and this forum for quite a long time so sorry for asking a question that might be clear for anybody else here.<br /><br />* Will TWO be released on a real DVD?<br />* If YES: How can I get it? :-)<br />* If NO: Are the finally rendered movie files available somewhere for download?<br /><br />Caroline (thanks :-)) pointed me to their youTube location and I was so excited and proud when spotting some of the scenes that I have done. But I have poor bandwidth at home and still would like to show the movie to my family. So I thought about putting the movie files on a DVD by myself. Is there anything?<br /><br />Thanks and regards,<br />Ralf]]></description>
		<starter>Raffi</starter>
		<poster>PF_Mark</poster>
		<pubDate>Wed, 04 Feb 2009 03:45:05 -0800</pubDate>
		<guid isPermaLink="false">34515</guid>
	</item>
	<item>
		<title>A:M Channel Linkage on Hash Inc site</title>
		<link>http://www.hash.com/forums/index.php?showtopic=34517</link>
		<description><![CDATA[I like it!<br /><br />See you in the Land of Oz!  <br /><br /><br /><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(I don't remember seeing Naomi Campbell in the movie though (that last video icon))<!--sizec--></span><!--/sizec-->]]></description>
		<starter>Rodney</starter>
		<poster>KenH</poster>
		<pubDate>Wed, 04 Feb 2009 04:48:26 -0800</pubDate>
		<guid isPermaLink="false">34517</guid>
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	<item>
		<title><![CDATA["It's Off, It's Gone"]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=27249</link>
		<description><![CDATA[<img src="http://www.brilliantisland.com/two/WereOff/DSCN0064_NimmieAimee.jpg" border="0" class="linked-image" /><br /><br />This is where I will post material for animators working on the "We're Off, We're Gone" song sequence.<br /><br />You can download the story board set to the music <a href="http://www.hash.com/forums/index.php?s=&showtopic=26103&view=findpost&p=223854" target="_blank">in this post</a> <b>Edit:</b> I've noticed the link doesn't takeyou to quite the right post.  Scroll to post #18<br /><br />For the animators who are new to working with me here is a brief intro to the pose-to-pose workflow:<br /><br /><a href="http://www.hash.com/two/RCHolmen/PoseToPoseH.mov" target="_blank">PoseToPoseH.mov</a><br /><br />Here are detailed comments explaining the first six shots, which take us through the first verse and chorus.<br /><br /><a href="http://www.hash.com/two/RCHolmen/2_01_52_MakeMy_Pitch.mov" target="_blank">2_01_52_MakeMy_Pitch.mov</a><br /><a href="http://www.hash.com/two/RCHolmen/2_01_53_FloorRealClean_Pitch.mov" target="_blank">2_01_53_FloorRealClean_Pitch.mov</a><br /><a href="http://www.hash.com/two/RCHolmen/2_01_54_NimmeeAimee_Pitch.mov" target="_blank">2_01_54_NimmeeAimee_Pitch.mov</a><br /><a href="http://www.hash.com/two/RCHolmen/2_01_55_WootsDoor_PitchMP4.mov" target="_blank">2_01_55_WootsDoor_PitchMP4.mov</a><br /><a href="http://www.hash.com/two/RCHolmen/2_01_56_mowtheLawn_Pitch.mov" target="_blank">2_01_56_mowtheLawn_Pitch.mov</a><br />- - - -<a href="http://www.hash.com/two/RCHolmen/DogCollarConstraintsMP4.mov" target="_blank">DogCollarConstraintsMP4.mov</a><br /><a href="http://www.hash.com/two/RCHolmen/2_01_57_ScarecrowDoor_Pitch.mov" target="_blank">2_01_57_ScarecrowDoor_Pitch.mov</a><br /><br />There are still a few props and sets we need to scour up.<br /><br /><img src="http://www.brilliantisland.com/two/WereOff/DSCN0071_FeedSwan.jpg" border="0" class="linked-image" />]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Sun, 25 Mar 2007 01:23:45 -0700</pubDate>
		<guid isPermaLink="false">27249</guid>
	</item>
	<item>
		<title>Facial Expression Actions</title>
		<link>http://www.hash.com/forums/index.php?showtopic=22165</link>
		<description><![CDATA[For anyone who wants to do an "Expression Sheet" for a TWO character, here's some actions to get started. Just drop them onto any character. Actions were done by Steve.<br />]]></description>
		<starter>KenH</starter>
		<poster>Rodney</poster>
		<pubDate>Fri, 02 Jun 2006 08:22:27 -0700</pubDate>
		<guid isPermaLink="false">22165</guid>
	</item>
	<item>
		<title>2_01_80</title>
		<link>http://www.hash.com/forums/index.php?showtopic=29827</link>
		<description><![CDATA[Setting up a thread for the March Cycle which you can see on a path here in the attachment.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Don't do it by moving the model bone; animate the charcter moving forward, then we'll go on to tweaking this.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />I don't know what you mean by this. It's an action so I haven't moved the model bone.]]></description>
		<starter>KenH</starter>
		<poster>robcat2075</poster>
		<pubDate>Sat, 06 Oct 2007 18:10:09 -0700</pubDate>
		<guid isPermaLink="false">29827</guid>
	</item>
	<item>
		<title>2_01_73</title>
		<link>http://www.hash.com/forums/index.php?showtopic=29079</link>
		<description><![CDATA[First blocking stage.<br /><br />Robert's directions: <a href="http://www.hash.com/two/RCHolmen/2_01_73PitchMP4.mov" target="_blank">http://www.hash.com/two/RCHolme..._73PitchMP4.mov</a><br /><br />Mov.: <a href="http://project.hash.com:8008/movie/svn/active/data/Act2/Seq01_wake%20up/Sc73/movies/2_01_73.mov" target="_blank">2_01_73</a>]]></description>
		<starter>Dhar</starter>
		<poster>robcat2075</poster>
		<pubDate>Sat, 11 Aug 2007 20:57:51 -0700</pubDate>
		<guid isPermaLink="false">29079</guid>
	</item>
	<item>
		<title><![CDATA[Which Axe is Tinman's]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=26440</link>
		<description>I see a number of axes in the SVN.  Which one is the axe Tinman takes with him when they leave Tin Castle?</description>
		<starter>robcat2075</starter>
		<poster>petokosun</poster>
		<pubDate>Sun, 04 Feb 2007 21:16:09 -0800</pubDate>
		<guid isPermaLink="false">26440</guid>
	</item>
	<item>
		<title>2_01_71</title>
		<link>http://www.hash.com/forums/index.php?showtopic=30914</link>
		<description><![CDATA[itsy-bitsy, teeny-weeny huh?<br /><br />Woot blocking.]]></description>
		<starter>Dhar</starter>
		<poster>robcat2075</poster>
		<pubDate>Sun, 06 Jan 2008 19:36:55 -0800</pubDate>
		<guid isPermaLink="false">30914</guid>
	</item>
	<item>
		<title>2_01_69</title>
		<link>http://www.hash.com/forums/index.php?showtopic=28291</link>
		<description><![CDATA[Blocking stage.<br /><br />A movie under 1mb for a change - I miss those days  <img src="http://www.hash.com/forums/style_emoticons/default/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> <br /><br />]]></description>
		<starter>Dhar</starter>
		<poster>robcat2075</poster>
		<pubDate>Tue, 05 Jun 2007 18:52:36 -0700</pubDate>
		<guid isPermaLink="false">28291</guid>
	</item>
	<item>
		<title><![CDATA[Act 2 sequence 02 "Do not follow this path to Loonville!"]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=23073</link>
		<description><![CDATA[This is where I'll post my work on sequence _2_02  aka "The Thicket".  I like this sequence because it's a nice self-contained scene with clear beginning, middle and end. <br /><br />On the one hand it's bit of a luxury to have a whole contiguous sequence to animate.  Most animators on a feature have to take what ever shot is out of pre-production.  On the other hand, I'll be trying to do this all myself and it's a big chunk.  Ninety seconds would be a bigger continuous piece of animation than I have attempted before.<br /><br />Anyway, I'll try to put all the best practices I've learned over the last three years or so into actual use and we'll see what comes out.<br /><br />Here's my original concept of the sequence.  I did this last year.  This is <i>ancien regime</i>, from even before Bob was involved with TWO.  This isn't an "animatic" yet, with specific camera shots laid out.  This is more like a "pitch" that one might act out live for a producer, with some storyboard drawings added.  But it demonstrates the general tone and flavor that I'm going for.<br /><br /><a href="http://www.brilliantisland.com/am/loonville.mov" target="_blank">loonville.mov</a> 7MB<br /><br /><b>The next step </b> is to develop this properly.  Devise better poses, "plus" the performance of the characters, decide where to cut, pick out effective camera angles, other things I haven't thought of...<br /><br />I don't know how long this will all take. A professional Hollywood animator who knows what he is doing would spend about 25-30 weeks on 90 seconds of animation.  But since I'm not in Hollywood and not a professional and have only a novice's insight into what I'm doing, maybe some corners can be cut and it can be done sooner.<br /><br />no guarantees, however.]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Wed, 19 Jul 2006 17:56:18 -0700</pubDate>
		<guid isPermaLink="false">23073</guid>
	</item>
	<item>
		<title>2_01_91</title>
		<link>http://www.hash.com/forums/index.php?showtopic=30961</link>
		<description><![CDATA[Here is blocking without walk cycle when charater stops then the walk cycle should come in after I make it  <img src="http://www.hash.com/forums/style_emoticons/default/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />]]></description>
		<starter>PF_Mark</starter>
		<poster>PF_Mark</poster>
		<pubDate>Thu, 10 Jan 2008 21:47:39 -0800</pubDate>
		<guid isPermaLink="false">30961</guid>
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	<item>
		<title>Winkies as hair</title>
		<link>http://www.hash.com/forums/index.php?showtopic=27424</link>
		<description><![CDATA[Okay<br /><br />I understand that Winkie crowds might be "animated Hair". Since there are no Winkies yet and I have not been involved and have no idea on how to use the SVN "yet"  I did a simple test using thom. I made 3 sets of tgas of thom doing the same action  from 3 different angles. I made 3  hair materials each using a different series as the animate hair sequence. I applied the hair tp a single patch and adjusted the density to have one hair per patch. Anyway here is the results<br /> <img src="http://www.hash.com/forums/style_emoticons/default/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> <br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=27048'>http://www.hash.com/forums/index.php?act=attach&type=post&id=27048</a><br /><br />I think there is 20 thoms and only 20 patches ..Is this helpful ?<br /><br /><br /><br /><br /><br />]]></description>
		<starter>johnl3d</starter>
		<poster>PF_Mark</poster>
		<pubDate>Thu, 05 Apr 2007 22:56:25 -0700</pubDate>
		<guid isPermaLink="false">27424</guid>
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