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	<title>A:M Forums (General Disc.)</title>
	<description>General Discusion</description>
	<link>http://www.hash.com/forums/index.php</link>
	<pubDate>Wed, 16 May 2012 21:07:58 -0700</pubDate>
	<ttl>15</ttl>
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		<title>A:M Forums (General Disc.)</title>
		<url></url>
		<link>http://www.hash.com/forums/index.php</link>
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		<title>One Hour Triceratops</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41658</link>
		<description><![CDATA[A run-through of an idea i had for New TAoA:M<br /><br /><br />It was going to be the "Ten-Minute Triceratops" but here I am an hour later...  <img src="http://www.hash.com/forums/style_emoticons/default/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> <br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59660'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59660</a>]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Wed, 16 May 2012 12:13:44 -0700</pubDate>
		<guid isPermaLink="false">41658</guid>
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		<title><![CDATA[Dan's Epic Gamin' stuff]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=40579</link>
		<description><![CDATA[Hi guys,<br /><br />Didn't know exactly where to post this but as it's stuff I'm working on I guess this'll be as good a place as any  <img src="http://www.hash.com/forums/style_emoticons/default/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <br /><br />First up is a squadron of Arwing's from the game series Starfox that will be used in the opening skit of episode 14.<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=57241'>http://www.hash.com/forums/index.php?act=attach&type=post&id=57241</a><br /><br />You can also check out Gwen our soon to be new co-host by visiting <a href="http://blip.tv/EpicGamin/epic-gamin-a-quick-look-behind-the-scenes-5519910" target="_blank">Epic Gamin say hi to Gwen</a>]]></description>
		<starter>Wildsided</starter>
		<poster>robcat2075</poster>
		<pubDate>Wed, 21 Sep 2011 08:29:21 -0700</pubDate>
		<guid isPermaLink="false">40579</guid>
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		<title>Radiosity</title>
		<link>http://www.hash.com/forums/index.php?showtopic=39666</link>
		<description><![CDATA[I've been starting to finally animate and stuff, but one thing that stands in my way is lighting effects. I have no clue how to use radiosity. I've tried it and all i get is a bunch of spots all over and have no idea how to get rid of this and get good looking lighting. Anyone know how to work radiosity?]]></description>
		<starter>captainrex</starter>
		<poster>robcat2075</poster>
		<pubDate>Tue, 08 Mar 2011 12:30:24 -0800</pubDate>
		<guid isPermaLink="false">39666</guid>
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		<title>Hanging cables, hoses etc?</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41653</link>
		<description><![CDATA[For Red Squad one of the things I have to do is "trash" some of the bridges.  By that I mean I gotta do battle damage.  So one of those things that comes with Star Trek bridge battle damage, are things like hanging electrical cables, hoses and stuff like that.  Now my first instinct obviously would be to just model it, however, that'll be kind of stiff and in scenes where things explode, these cables and hoses and stuff will probably need to swing and things like that.  So I kind of got to thinking about some of Robert's rope tests and stuff like that.  What do you guys think is the best approach for this sort of thing?]]></description>
		<starter>Darkwing</starter>
		<poster>pixelplucker</poster>
		<pubDate>Tue, 15 May 2012 07:52:37 -0700</pubDate>
		<guid isPermaLink="false">41653</guid>
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		<title><![CDATA[Keyframes won't set]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=41649</link>
		<description><![CDATA[I've never had this problem before. I have my model in the Choreography and set it to Skeletal mode. I move along the timeline and move my model. I play the timeline and the model doesn't animate. I've tried with models from the library and no matter what I do I can't get keyframes to set and models to animate?<br />Ver 16B.<br />Any idea's?]]></description>
		<starter>Dalemation</starter>
		<poster>John Bigboote</poster>
		<pubDate>Mon, 14 May 2012 14:19:00 -0700</pubDate>
		<guid isPermaLink="false">41649</guid>
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		<title>Path Deformer</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41518</link>
		<description><![CDATA[Y'all don't need to be drooling over "path deformers" in other programs... A:M's got 'em!<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59360'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59360</a><br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59359'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59359</a><br /><br /><br /><br /><br />]]></description>
		<starter>robcat2075</starter>
		<poster>phatso</poster>
		<pubDate>Tue, 10 Apr 2012 16:40:27 -0700</pubDate>
		<guid isPermaLink="false">41518</guid>
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		<title>Star Trek: Red Squad</title>
		<link>http://www.hash.com/forums/index.php?showtopic=40453</link>
		<description><![CDATA[All righty, I've been meaning to do this for sometime and am only now just getting around to it.  As mentioned before, I am assisting with a project known as Star Trek: Red Squad.  It's a 4 episode web series that is on its final episode.  The basic premise is after the destruction of Romulus, Starfleet is training the cadets of Red Squad aboard the USS Enterprise (which is beginning to near the end of its tenure.)  Suddenly, Red Squad is thrown into saving the quadrant from a mad man Romulan by the name of Deitrix, who is using wormhole technology to wipe out the Federation and all of its allies once and for all.<br /><br />Red Squad simply started as a test sequence of animations by Chris Kroznuski (Earth Link Zero creator) a few years ago, back when he first started dabbling in 3DS Max (oh, I should mention that stuff made in Max will appear in this thread as I cannot only show you half of the project).  Over the last couple of years and 3 episode later, his skills have much improved and episode 4 is branching into things not seen in Red Squad before.<br /><br />As they were tests, Red Squad was simply animated using Star Trek game models and the like and lacked any sort of character, other than text typed on a screen.  Episode 3 however was supposed to incorporate actual character animation and voice overs, however due to time constraints and the release date continually being pushed back, that was scrapped and voices were recorded to go over the usual text (in somewhat of a rush I should add).  <br /><br />This is not the case with episode 4 though!  Episode 4 is still early in its pre-production phase. The script is written and I've been working on building the characters and sets.  We're looking at a release date of fall 2012 for this final installment which should prove to be considerably better then the previous episodes combined!<br /><br />So without further to do, pics vids and stuff <img src="http://www.hash.com/forums/style_emoticons/default/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /><br /><br />Episode 1: Incursion at Sagan<br /><a href="http://www.youtube.com/watch?v=kiOlz_FCC8g" target="_blank">http://www.youtube.com/watch?v=kiOlz_FCC8g</a><br /><br />Episode 2: Kosack's Tears<br /><a href="http://www.youtube.com/watch?v=ko2v5buO6m8" target="_blank">http://www.youtube.com/watch?v=ko2v5buO6m8</a><br /><a href="http://www.youtube.com/watch?v=hvn1-e4_FuE" target="_blank">http://www.youtube.com/watch?v=hvn1-e4_FuE</a><br /><br />Episode 3: The Charge<br /><a href="http://www.youtube.com/watch?v=7v9GhUFRyHE" target="_blank">http://www.youtube.com/watch?v=7v9GhUFRyHE</a><br /><a href="http://www.youtube.com/watch?v=Wm3n9LpscwQ" target="_blank">http://www.youtube.com/watch?v=Wm3n9LpscwQ</a><br /><a href="http://www.youtube.com/watch?v=TZOyMamq5ZE" target="_blank">http://www.youtube.com/watch?v=TZOyMamq5ZE</a><br /><br /><a href="http://www.facebook.com/stredsquad" target="_blank">Our Facebook Page (Please Like <img src="http://www.hash.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )</a><br /><br />And now for the current progress on Episode 4 and then all progress from here on in will be posted <img src="http://www.hash.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><br /><br />Stuff by Chris K:<br /><img src="http://i26.servimg.com/u/f26/15/36/12/95/beware10.jpg" border="0" class="linked-image" /><br /><br />Music is 100% original and not currently released, so please don't redistribute<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56884'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56884</a><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56885'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56885</a><br /><br />Test Render<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56886'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56886</a><br /><br /><br />And now some stuff by me!<br /><br />These two pics are the new logo via Photoshop, I've yet to make an AM version<br /><img src="http://i56.tinypic.com/11kfrlx.jpg" border="0" class="linked-image" /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56887'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56887</a><br /><br />And Captain Henderson of course <img src="http://www.hash.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><br /><img src="http://i56.tinypic.com/2dk06bk.png" border="0" class="linked-image" /><br /><img src="http://i54.tinypic.com/zjdtlf.png" border="0" class="linked-image" /><br /><br />Aaand his bridge. These pics are a bit older as those forward consoles were remodeled<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56888'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56888</a><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=56889'>http://www.hash.com/forums/index.php?act=attach&type=post&id=56889</a><br /><br />Well, that's about all I can think of to show right now, I imagine there's more, but as I said, I'll be posting at least my WIP stuff in this thread from now on <img src="http://www.hash.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />]]></description>
		<starter>Darkwing</starter>
		<poster>Darkwing</poster>
		<pubDate>Mon, 22 Aug 2011 11:15:39 -0700</pubDate>
		<guid isPermaLink="false">40453</guid>
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		<title><![CDATA[Phil Leavens' Tasmanian Tiger]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=41651</link>
		<description><![CDATA[I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again.  That's genuine A:M hair, expertly done.<br /><br />Great work Phil, where ever you are!<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59643'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59643</a><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59644'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59644</a>]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Mon, 14 May 2012 20:08:58 -0700</pubDate>
		<guid isPermaLink="false">41651</guid>
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		<title>Installing 32-bit A:M if you already have 64-bit A:M</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41626</link>
		<description><![CDATA[<i>Mod note: I've split this off from a TAoA:M exercise thread as this might be useful to other people who need to find and install 32-bit A:M to use its Quicktime ability.  64-bit A:M doesn't have Quicktime, but 32-bit A:M does.</i><br /><br /><br /> <!--quoteo(post=368538:date=May 3 2012, 06&#58;35 PM:name=Dpendleton77)--><div class='quotetop'>QUOTE(Dpendleton77 &#064; May 3 2012, 06&#58;35 PM) <a href='index.php?act=findpost&pid=368538'><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59578'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59578</a>Here is mine. Hopefully I added this right if not help!!!<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Actually the best way to post work is to render it to a Quicktime file.<br /><br />If you are using 64-bit A:M you may also want to install the 32-bit version so you can load your PRJ and render (Quicktime isn't available yet in 64-bit A:M)<br /><br />You can have both A:Ms installed. copy the master0.lic file from the 64-bit A:M folder to the 32-bit A:M folder.]]></description>
		<starter>robcat2075</starter>
		<poster>robcat2075</poster>
		<pubDate>Thu, 03 May 2012 20:41:18 -0700</pubDate>
		<guid isPermaLink="false">41626</guid>
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		<title>Toonnation</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41652</link>
		<description><![CDATA[I was reading the materials chapter in David Rodgers guide to AM 2002 and the section on Toon renders mentions  a series of plugins developed by Andy Whittock at <a href="http://www.toonnation.co.uk" target="_blank">http://www.toonnation.co.uk</a>. I tried to visit the site but it doesn't seem to be available any longer. Does anyone know what happened to it and if the resources are still available ?<br />I have an interest in toon rendering that I would like to follow up as much as possible ?<br />regards<br />simon]]></description>
		<starter>Simon Edmondson</starter>
		<poster>Simon Edmondson</poster>
		<pubDate>Tue, 15 May 2012 04:09:53 -0700</pubDate>
		<guid isPermaLink="false">41652</guid>
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		<title>What became of Super Mario Film</title>
		<link>http://www.hash.com/forums/index.php?showtopic=39718</link>
		<description><![CDATA[Well, I havn't shown my face around here in 2 or 3 years, and for those of you that remeber me I was working on the project known as Super Mario Film awhile back. Although that project had died years ago, I decided that I'd finish the first scene of it (which in my opinion was the best scene), and call it the finished product.<br /><br />You can view it here:<br /><br /><a href="http://www.youtube.com/watch?v=bm1YnrupA9w" target="_blank">http://www.youtube.com/watch?v=bm1YnrupA9w</a><br /><br />Thanks to the members who helped create this video:<br />Nunsofamerica<br />the_black_mage<br />thetanman<br />d34th5t4r<br />Chrury Sanson<br />tido<br />totlover<br />Jequed<br />case<br /><br />And if anyone's interested in downloading the models from the video (plus other models such a princess peach), I'd be happy to upload them so that everyone can use them.]]></description>
		<starter>Jequed</starter>
		<poster>totlover</poster>
		<pubDate>Sat, 19 Mar 2011 10:49:45 -0700</pubDate>
		<guid isPermaLink="false">39718</guid>
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	<item>
		<title>v17.0 Public Beta 02</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41568</link>
		<description><![CDATA[Is this posible for anyone to get yet,or is it still not public<br />cheers Steve]]></description>
		<starter>steve392</starter>
		<poster>Fuchur</poster>
		<pubDate>Mon, 23 Apr 2012 03:08:08 -0700</pubDate>
		<guid isPermaLink="false">41568</guid>
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		<title>Glass Gem Corn</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41644</link>
		<description><![CDATA[I saw an article about this <a href="http://boingboing.net/2012/05/11/glass-gem-corm.html" target="_blank">very unusual strain of corn</a> that has multi-colored kernals and tried to see if i could make something that hinted at it:<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59627'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59627</a>]]></description>
		<starter>robcat2075</starter>
		<poster>Dpendleton77</poster>
		<pubDate>Sun, 13 May 2012 10:30:21 -0700</pubDate>
		<guid isPermaLink="false">41644</guid>
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		<title>Super hero cape and shorts</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41414</link>
		<description><![CDATA[A bit more experimenting with cloth.<br /><br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59220'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59220</a><br /><br />I thought the cape would be easy since I had the pants working, but it wasn't.]]></description>
		<starter>robcat2075</starter>
		<poster>Gerry</poster>
		<pubDate>Wed, 21 Mar 2012 16:13:25 -0700</pubDate>
		<guid isPermaLink="false">41414</guid>
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		<title>Toon Renderer or Renderer in General</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41608</link>
		<description><![CDATA[Anyone having issues with rendering out images from within A:M 16 or 17beta 2? No matter what I am trying, it crashes 80% of the time. I have tried different settings, different models, different projects. I have tried png, exr, avi (of which I get a v16 error in v17??) so I have no other idea what it could be.   And to top it all off, I was rendering several images just over the weekend and no problems. I have not installed any software between then and now. I have rebooted several times, ended unneeded tasks, etc. I'm at a loss. Just wondering if any known issues. Thanks in advance.]]></description>
		<starter>ernesttx</starter>
		<poster>Fuchur</poster>
		<pubDate>Tue, 01 May 2012 18:23:42 -0700</pubDate>
		<guid isPermaLink="false">41608</guid>
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		<title>16 vs 17</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41632</link>
		<description><![CDATA[Ran a render with a character from Rear Window Project.  Rendered in AO with all the bells and whistle, hair fog, shadows etcc<br /><br />16 b 11:42 frame<br /><br />17 beta 3 6:42 a frame]]></description>
		<starter>Shelton</starter>
		<poster>Darkwing</poster>
		<pubDate>Wed, 09 May 2012 20:23:12 -0700</pubDate>
		<guid isPermaLink="false">41632</guid>
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	<item>
		<title>I need to freeze a sprite system...</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41641</link>
		<description><![CDATA[Hi,<br /><br />It's me again.  I need to freeze a sprite system so a camera can move though it. Searching I found:<br /><br />"Set initial velocity to zero."<br /><br />Hmm... seems to me like in the chor you'd let the sprite system form then at some frame you'd 'set the initial velocity to zero' and maybe 'rate of emission' and 'spin' and ???? as well but this isn't working for me.  Of course if I set these values in the material section... nothing happens in the chor (as one would suspect). However, sprite systems are tricky devils and I haven't played with them for many years.<br /><br />Is there a way to do it? And pretend I'm a complete idiot and assume I know nothing (I need where, how, when and why). Are there any tutorials on this?<br /><br />I've attached the prototype I'm working with: a zip with the project and the image (which may need relinking in the project).<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59622'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59622</a><br /><br />Thanks for any help!<br />Rusty]]></description>
		<starter>rusty</starter>
		<poster>rusty</poster>
		<pubDate>Sat, 12 May 2012 00:11:38 -0700</pubDate>
		<guid isPermaLink="false">41641</guid>
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		<title><![CDATA["Creation of the earth"]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=41629</link>
		<description><![CDATA[<a href="http://www.youtube.com/watch?v=ycIBrBdEdJE&list=PL42D802B9E5EAECE8&index=31&feature=plpp_video" target="_blank">http://www.youtube.com/watch?v=ycIBrBdEdJE...ture=plpp_video</a><br /><br />In short.<br />There was nothing at the beginning. Two loons decided to dive into see to get the earth out on the surface. They dived deep and long and finally managed to get the earth from the very bottom. On the surface of the see it started to grow bigger and bigger till a man could live on it.<br /><br /> Characters - Animation master/ Environment - Lumion]]></description>
		<starter>serg2</starter>
		<poster>serg2</poster>
		<pubDate>Tue, 08 May 2012 10:44:18 -0700</pubDate>
		<guid isPermaLink="false">41629</guid>
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		<title>Small animation</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41606</link>
		<description><![CDATA[I had a problem with the project I was working on and trued this. UK residents might recognise the design ?<br /><br />Any comments welcome<br />regards<br />simon<a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59543'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59543</a>]]></description>
		<starter>Simon Edmondson</starter>
		<poster>3DArtZ</poster>
		<pubDate>Tue, 01 May 2012 04:33:26 -0700</pubDate>
		<guid isPermaLink="false">41606</guid>
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		<title>Lau</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41635</link>
		<description><![CDATA[I had to put aside the project of "Trem do Pantanal" because it is a big project that requires more labor (modeler, animator etc etc). Meanwhile I began a more modest project, a short film called "Lau".<br />I present you, "Lau" the main character which gives the name of the short.<br />The rendering style is the same image below.<br /><br />There will be 4 characters:<br />Lau<br />Baby Lau<br />character 1<br />dog<br /><br />I'll concentrate all my efforts to complete this project later this year. And follow the schedule:<br />Concept<br />Modeling<br />Texture<br />Rig<br />Storyboard<br />Animatic<br />Animation<br />Render<br />Post production (sound effects, music, cuts etc etc)<br /><br />I believe it will have around 2 minutes long<br />Comments are welcome, as always.<br /><br /><img src="http://dl.dropbox.com/u/10091274/lau_wire.jpg" border="0" class="linked-image" /><br /><br /><img src="http://dl.dropbox.com/u/10091274/lau0.jpg" border="0" class="linked-image" />]]></description>
		<starter>Xtaz</starter>
		<poster>Dpendleton77</poster>
		<pubDate>Thu, 10 May 2012 07:32:39 -0700</pubDate>
		<guid isPermaLink="false">41635</guid>
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		<title>Upgaded OS system master lic wont work for me</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41638</link>
		<description><![CDATA[I went out bought widows 7 pro was useing 7 home i had copyed master0. lic.  Did my format down loaded A:M paste master0.lic in A:M folder  tryed to run program and it comes up with"Worng host for license(-4)"<br />can anybody help with this.  new hard drive . Still can retreive any other files needed still have all info on other hard drive can hook it backup if needed.]]></description>
		<starter>Maniac</starter>
		<poster>thejobe</poster>
		<pubDate>Thu, 10 May 2012 15:18:43 -0700</pubDate>
		<guid isPermaLink="false">41638</guid>
	</item>
	<item>
		<title>Lighting Tests</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41493</link>
		<description><![CDATA[Hey guys. <br />Been working on some new things with some people and trying to get 3D into the mix to give them a better understanding what i have at my disposal.<br />so i have a question for you all.<br />out of these 2 images which do you think blends better with the photo.<br /><br />this First image was rendered using only blub lights with 16 buffers.<br />render time 4 mins<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59319'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59319</a><br /><br />this second image was rendered using IBL only.<br />render time 6 mins<br /><a href='http://www.hash.com/forums/index.php?act=attach&type=post&id=59318'>http://www.hash.com/forums/index.php?act=attach&type=post&id=59318</a><br /><br />so what do you all think? and is there a way to merge them better?<br />following weeks ill be applying these to Video so it will be alot of frames.]]></description>
		<starter>thejobe</starter>
		<poster>robcat2075</poster>
		<pubDate>Thu, 05 Apr 2012 00:38:27 -0700</pubDate>
		<guid isPermaLink="false">41493</guid>
	</item>
	<item>
		<title>Flame Tutorial by Sine NG</title>
		<link>http://www.hash.com/forums/index.php?showtopic=14982</link>
		<description><![CDATA[ There are some nice particle emitter tutorials out by the likes of Colin Freeman/Shaun Freeman and others but this one I don't recall seeing.  It's from 2000 but appears to have current informaton.<br><br>For those that cannot view larger video tutorials it may be just the thing to get a good flame effect in your scene.<br><br><a href='http://www.cartoonworkshop.com.my/tuts/Flametut/Flame1.htm' target='_blank'>Flame Tutorial</a><br><br>It has a project file that I haven't tested.<br><br>Thanks Sine NG! ]]></description>
		<starter>Rodney</starter>
		<poster>robcat2075</poster>
		<pubDate>Mon, 30 May 2005 20:42:26 -0700</pubDate>
		<guid isPermaLink="false">14982</guid>
	</item>
	<item>
		<title><![CDATA[Research & Development]]></title>
		<link>http://www.hash.com/forums/index.php?showtopic=41623</link>
		<description><![CDATA[Ok I have an important video coming up and my most frustrating problem I have had throughout all my videos has been the body mechanics.<br />mine do not quite move like everyone else's. That "aliveness" is somehow missing.<br />I believe it may be I do not work much in the timeline window?<br />I really would like to get up to speed on this.<br />Anything jump out at yall?<br /><br /><br />Gene]]></description>
		<starter>TheSpleen</starter>
		<poster>TheSpleen</poster>
		<pubDate>Mon, 07 May 2012 12:44:23 -0700</pubDate>
		<guid isPermaLink="false">41623</guid>
	</item>
	<item>
		<title>Woke Up Dead</title>
		<link>http://www.hash.com/forums/index.php?showtopic=41191</link>
		<description><![CDATA[Things on this project are steadily moving forward...(so hard to find the energy)...So I have the script finished(until I read back through and start tweaking issues) but it's there. So I decided to start on the main character. Latimer. Here's the start of his head. I think it's about 30 minutes of work. Still needs massive amount of tweaking but it's a start.]]></description>
		<starter>Ilidrake</starter>
		<poster>Ilidrake</poster>
		<pubDate>Sun, 22 Jan 2012 12:20:41 -0800</pubDate>
		<guid isPermaLink="false">41191</guid>
	</item>
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