Starting with Animation:Master v11.0, you can group multiple models and objects in the choreography and use the manipulation tools on the group, rather than manipulate them one at a time. This works not only with models, but also lights, cameras, forces,
You can do this the same way you would group multiple control points in a modeling window. You can click and drag around the objects you with to group, making sure you are not selecting an object when you click.
When a group is selected, you can name the group in the Project Workspace. When you have a group selected, a "Groups" folder will appear in the Choreography. The default name is "Untitled". Click on the name in the Project Workspace to rename it.
As with grouped control points, you can use the Translate, Scale, and Rotate manipulators on grouped objects.
Click the Translate button to activate the Translate manipulator for the group of objects. You can use this when you want to move a group of objects in the scene, but not change their position relative to eachother.
Click the Scale button to activate the Scale manipulator. When you resize a group of objects, you are also scaling their distance from each other.
Click on the Rotate button to rotate the entire selected group. The selected objects will rotate around the pivot of the Rotate manipulator.