Rendering Misc
Hair
Hair uses a new lighting model. There is no longer a hair “geometry” option because all hair now shows up in the raytracer.
Raytracer
Volumetric lights, sprites, and line geometry also now show up in the raytracer, (which means they can reflect in mirrors).
Porcelain Material
The “porcelain” material has been changed, which may affect existing models.
Specularity
Specularity on a surface can now be made larger with out blowing out the surface.