ANIMATED DISTORTION
Distortion
boxes are often used to model, but using them to stretch and squash a character
during animation is even more powerful.
A Distortion box is simply a special kind of model and can be selected
and treated as such, (except for modeling itself).
BONES
Bones
can be added to Distortion boxes to make them easier to animate. To add the bones, double-click the
distortion box under the “Objects” folder in the Project Workspace, (it will
automatically be in Bones mode). Adding
bones and associating points with a bone is the same as for modeling.
POSES
Poses
may be added to Distortion boxes. This
can remove the tediousness out of animating a fairly dense distortion model,
especially when the motion is used repetitively
INSTANCES
A
single Distortion box can be used multiple times (instanced) on different parts
of the model. This is particularly
useful when work and time have already been invested into bones and poses for
an existing Distortion box.
NESTING
Distortion
boxes can also be nested. A Distortion
box affects all geometry from its target bone on down, including the target's
children bones. If one of these child
bones is controlled by another Distortion box, then the outer Distortion box
will control the points of the child Distortion box also.
When using
nested Distortion boxes, it is easiest to directly animate the inner Distortion
boxes first before they have been warped by an outer Distortion box, (because
once they have been warped by an outer Distortion box, the mouse can no longer
follow along with your movements).
However, this is counter-intuitive to the animation process which
focuses on big changes before fine-tuning.
An alternative is to use Pose sliders (whose motion was created on the
inner distortion Boxes before they had outer distortion applied).
SAMPLE PROJECT
To
demonstrate some uses for animated distortion boxes, open the Distortion Demonstration Project(right click link
& select "Save As", and click the Play button on the Frame toolbar to see the
animation. The egg-like head was
animated with one simple Distortion box of 2x2x2 resolution. The box has the "head bone" set as
its target. To animate a Distortion
box: click the Distortion box to make it the active model, then click the Muscle
mode button and animate the points of the distortion Box over time.
The
eyes were animated with two more Distortion boxes. The Distortion box called "Inner Distort for Both Eyes"
contains a bone used for animating. There are two poses on the "Inner
Distort..." model: one for bulging, and one for bending the eyes. The same Distortion box was used on both
eyes. The motion on these inner
Distortion boxes used Pose sliders. For example, the blinking motion was done
to the model before any distortions were added. It is a simple pose done with muscle motion on the geometry of
the eyelids. The blink pose works even
when the eyes are distorted, because the distortion on the eyes distorts the
lids too.