| Note: Download the correct version
of AM2002.exe, depending on the CD you have. Network Version Requires
Hardware Key)
Installation:
1. Exit any AM software
2. Run the desired Installer
3. Reboot if prompted by Installer
By default the update will install to the same directory as the previous
version of v9.0
************************************************
9.0q
-Crash with compensate mode on before new translateto
constraint in chor {John Krumpotick}
-Fixed copy spline with hooks on each end crash {John
Keates}
-Fixed saving gradients and tools customize schemes {Jeff
Cantin}
-Fixed saving and loading constant drivers in actions,
OnOff poses, Ik Lock {David Rogers}
-Fixed Float and ON/OFF properteries that should have
been hidden on instances, hasstride etc {David R. Britton}
-Fixed lag channel drivers loading {Phil Leavens}
-Early 9.0 1D relations are corrected on load, to fix
keekat dynamic pose etc
-Bools and other not float values are now animatable,
to fix keekat dynamic pose etc
-Bones with default length "10cm" save correctly {Jeff
Cantin}
-Weather saves and loads
-Fixed problem with ScaleManipulator in Bones mode
-Muscle KeyMode is switched off each time an action is
switched to skeletal mode {Harun Wahab}
-On a constrained chain, can manipulate bones up
the chain via pivot or end of bone. {Tyler Libbert}
-Euler limits work correctly in poses or actions.
{Tyler Libbert}
-Can set offsets in a relationship. {Tyler Libbert}
-Can use compensate mode in a relationship. {Dean
Nelson, Tyler Libbert, Brian Rogers}
-Can delete rotate keyframes on a bone in a relationship.
{Tyler Libbert}
- Muscle motion resets correctly between 2 actions in
a choreography. {Ed Stutz}
- Smartskin updates interactively again on complex rigs.
{Carl Raillard, Scott Wendler}
- Hierarchical nulls draw correctly in bones mode again.
- Picking a constraint target correctly draws the children
of those bones without space bar.
- RigidBody constraints correctly add their results to
the channels. {Mark Cromwell}
- Rigid body constraints can set enforcement. {Mark Thorne}
- Can scrub the offset values of a constraint in a pose.
{Tyler Libbert}
- More stable computation of the roll handle direction
when adding new bones.
- Can add a spring system in action. {Bill Woelbeling,
David Rogers}
- Cloth wizard works in action {Dave Rank}
- Path constraint updates without spacebar while adding,
changing ease or enforcement. {David Rogers}
Added to the SDK:
Vector &HPatch::GetIT1();
Vector &HPatch::GetOT1();
Vector &HPatch::GetIT2();
Vector &HPatch::GetOT2();
Vector &HPatch::GetIT3();
Vector &HPatch::GetOT3();
Vector &HPatch::GetIT4();
Vector &HPatch::GetOT4();
Vector &HPatch5::GetIT5();
Vector &HPatch5::GetOT5();
9.0p
-Model load, check for missing data on cpid line in model
mesh
-Model load, Check for early loop end on splines in model
mesh
-Constant properties save and load on instances. example
light instance cast shadows {Ray}
-Fixed crash on load related to library paths, problem
could still exist but shouldn't crash
-Fixed crash on close project or exit after saving a
project with decal images and decal image instances {Tim Gayle}
-Removed property switch type from properties that can't
have it.
-Fixed crash on selecting new group from copy flip attach
with groups containing seam cps
-Fixed saving traslate constraint offsets in a relation
{Mark Cromwell}
-Fixed crash on deseleting a crowd figure
-Complex Action objects with rigs, relationships work
correctly.
-Surface constraint does not crash when creating a new
one.
-Deselecting or choosing the action while in action with
action objects sets the main model as the current model.
-Bounds are correcly computed on action objects and aren't
incorrectly culled out.
-Group manipulator hit-tests for translate when modeling
or doing muscle in chor.
-Fixed realtime update for adding/removing group decals
in shaded mode {Jeff Bunker}
-Fixed specks in final rendered images with decals and
antialiasing
-Fixed rendering problems where surface attributes would
bleed with raytraced shadows {Frank Hoffman}
-Fixed problem where part or all of model dissappears
in realtime when moved around in modeler {Tyler Lybbert}
9.0o
-Userproperty settings now works to make a percent property
able to go negitave
-Moved Dopesheet Info properties from relationships to
user properties {Carl Raillard}
-user properties can now be hidden in the pose slider
window
-Fixed create unconstrained action crash, but it still
needs work {Tyler}
-Fixed zooming out or in to far crash with rulers
-Fixed deleteing cps from model with instance open {Jarle
Berntsen}
-Can use muscle mode on an action object. {Carl Raillard}
-Action objects with bones draw correctly in skeletal
mode.
-Action objects with bones draw correctly in shaded mode.
-Keyframes show up on objects in the timeline again {Ed
Stutz}
-Channel editor works again {Ed Stutz}
-Fixed tinting of refracted rays when the ray misses
all objects {Simon Clark}
9.0n
-Fixed crash upon loading 9.0 pose constraint offsets
or enforcement channels. Introduced in 9.0m. Made new CD models
crash upon new action/drop in chor.
-Translating hips/pelvis correctly updates ik legs without
spacebar. Introduced in 9.0m.
-Action objects and constraints load and save in 9.0
correctly. {Jarle Berntsen}
-Compensate works on action object constraints. {Ed Lynch}
-Action objects and their motion load correctly from
8.5. {Yves Poissant,David Drbal}
-Can delete an action object via the bone or the Action
Object
-Placeholder under Drivers. {Mark Cromwell}
-Action object bones not at the root, load, and are constrained
to other bones correctly.
-Fixed rendering of decals (broke in 9.0m)
-Fixed sorting of transparent decals {Tyler Lybbert}
9.0m
-Fixed problem of pose values being drawn incorrectly
in pose slider panel after sliding another slider for the first time.
-Fixed a small memory leak on pathconstraints upon exit
or project close.
-Colors set correctly via poses, (materials or model
attributes). {David Rogers}
-Mesh and bones in bones-mode-modeling-window don't disappear
when switching to pose or action window. {David Higgins}
-Pivot coordinates of a group work when typed on a single
CP. {Carl Raillard}
-Pose drives bone1, bone2 drives pose via smartskin,
bone2 updates correctly. {Carl Raillard}
-Action Objects in poses, and AimLike2 constraints load
without crash so Gaty40.prj can load. {Carl Raillard}
-Constraints in poses with gradual ramping enforcement
can be created and saved again. {JP Wilson}
-Constraints that have targets who are upper members
of a kinematically constrained chain work correctly regardless of the order
of the bones in the hierarchy. Affecting Raf rig legs. {Dean Nelson}
-Limits in poses loaded from 8.5 are correctly done last
so they can be driven from sliders rather than dropped in.
-Surface constraints constrain to moving surfaces correctly.
{Erich Metzing}
-Surface constraints work on models marked with draw
mode invisible,
they do not collide with inactive models or models
with the cp's hidden in the modeler. {Erich Metzing}
-Fixed bug that caused animating bones near the root
on models with many constraints to be slow. {Carl Raillard}
-Fixed problem where the blending of adjacent same-type
constraints in poses only did the first one. {Carl Raillard}
-Fixed detatch hook crash
-Added Feature to turn off the smart extrude offset [Tools][Options][Units][Paste
Extrude Offset][ X Use vector to last spline if available]
-Fixed Hierirachal lights and light lists {David Rogers}
-Fixed Many light instance properties not working, shadows
etc {David Rogers}
-Fixed Shadows casting when told not to {Frank Hofmann}
-Hid Project FileInfo Embedded property {Ray}
-Fixed ruler divide by zero crash
-Fixed it so you can't add a light cache to a models
light list {Ray}
Added to the SDK:
-Fixed Delete Bone out of a relation crashing
{ Zach Brester-Geisz }
-HClipCacheContainer *HProject::GetChildClipCacheContainer();
-HMaterialCacheContainer *HProject::GetChildMaterialCacheContainer();
-HClip *HProject::AddClip(const String &filename,
BOOL issequence);
-HDecal *HModelCache::AddDecal(HClip *clipcache=NULL);
-HDecalClip *HDecal::AddDecalClip(HClip
*clipcache);
-HDecalStamp *HDecal::AddDecalStamp();
-HPatch *HBasePatchUV::GetPatch();
-BOOL HBasePatchUV::IsPatch5UV();
-void HBasePatchUV::SetUVs(Vector2 uvs[]);
-void HBasePatchUV::GetUVs(Vector2 uvs[]);
-HBasePatchUV *HDecalStamp::AddPatchUV(HPatch
*hpatch, Vector2 uvs[]); // 12 or 15 depending on whether patch5
-HBasePatchUV *HDecalStamp::GetFirstPatchUV();
-HBasePatchUV *HDecalStamp::GetNextPatchUV(HBasePatchUV
*basepatchuv);
9.0l
-Fixed Group [Remove from Groups] {Tony}
-Fixed drop action in chor while its being edited crash
{Will}
-Fixed it so it won't crash when actions are set to select
driver, but it still needs work {Jarle Berntsen}
-Fixed Select tranlate x driver and then translate same
object crash {Tim Gayle}
-Animating the offsets of a surfaceconstraint works correctly.
-Scale to reach works on kinematic constraint. {David
Rogers}
-Moved Z-Axis-only property beneath scale-to-reach on
Aim-at, and Kinematic constraint
-Moved Compute-Roll property beneath Support-Limits-Damping
on Kinematic constraint
-Fixed crash when creating new smartskin on complex models
-Fixed crash when changing a property to constant {Tim
Gayle}
-When creating nested pose motion, editing the controlling
pose displays correctly. {Carl Raillard}
-Spline hilighting works again in the modeler
-Fixed Projection Maps Spherical/Planar being swapped
{Ed Averill}
-Fixed image properties not having any sub-properties
(repeat, seamless, etc)
-Fixed raytraced decals through transparency and occasional
bleeding colors {Kevin Kelly}
-Fixed ruler painting (no rulers in perspective views)
-Fixed crash while adding words to dopesheets
9.0k
-Fixed crash when deleting spline with hooks {Bill Woelbeling}
-Fixed undo skeletal scale crash
-Fixed Material shortcut translates not saving {Bill
Y}
-Can animate over the top of Keekat's dynamic pose
-Can create new pose on Keekat without crash
-Second target bone made visible for Surface Constraint
{Erich Metzing, David Rogers}
-Fixed offset drawing in Birdseye with rulers on (David
Rogers).
9.0J
-REALTIME REALTIME REALTIME -- MAJOR REALTIME SPEEDUPS
AND CHANGES
-Keekat dynamic pose works correctly
-Nested poses work correctly, and can be added to each
other
-Interpolation between successive frames has been sped
up to improve playback
-Fixed adjusting render options on a camera instance
{Bill Woelbeling}
-Corrected error in the way environment map material
was computed {GreggRostami}
-Toon gradient presets may now be chosen from the render-to-file
dialog{Bill Woelbeling}
-Fixed problem that prevented dropping a material on
an object if the tree auto-scrolled {Bill Woelbeling}
-Fixed rotoscope transparency
-Fixed translating groups with rotated pivots {Dean Nelson}
-Changed sliders for color values and percent poses to
be absolute when scrubbed {Nick Richards}
-Fixed double-click no taking on the +/- icons in the
PWS {Nick Richards}
-Fixed mouse cursor when in the left-most 2 pixels of
a value scrubber {Nick Richards}
-Fixed toon gradient saver {Bill Woelbeling}
-Handles bogus model files better
-Fixed Crash when editing properties of an anisotropic
specular shader {David Rogers}
-Fixed deleting a bogus untitled group {Roy Hinkle}
Let us know how to get multiple untitled groups
-Fixed Crashes Copy and paste in Model with decals {PetterSe}
-Fixed a Crash on Project Close with dopesheets
-Fixed it so paths don't show select cache option
-Fixed volumetric lights not working
-Fixed Undo Skeletal rotate in chor {John Throckmorton}
-Fixed Dopesheets not saving on linked actions {Ray}
-Fixed Crash with decals on importing models into models
and draging
-images on to a decal folder {John Krumpotick}
-Fixed Stride Range not saving, and set Stride Range
End default to .5 seconds so that most older actions with stride work
-Fixed Crash due to stride range being visible when stride
length is off
-Fixed Crash on abort figure shortcut import action
-Fixed A make few keyframe crashs and problems {Tom Dover}
-Fixed PWS not disabled during render to file and other
modal dialogs
-Fixed Anisotropic shader crash {Nick Richards}
-Repairs bogus loops of attached cps due to duplicate
cpids in file{Curtis Desrosiers}
-Fixed MagnetMode behavior on detach and snap group to
mirrored
-Changed delete with out asking to shift and ctrl keys
to make multiselect delete safer
-Multi select delete asks {Nick Richards}
-Fixed deleting second constraint in relationship
-Fixed crash changing a container property like translate
to animatable,but doesn't work yet instead set the sub properties
-Fixed hierachial objects ie cameras on reload of chor
{David Rogers}
-Fixed object shortcut names in chor {Daniel Shimmyo}
-Fixed memory leak with paths
-Fixed crash on load with repeat channels and only one
cp {Ray}
-Fixed crash loading a flower.mdl
-Fixed crash deleting a relationship that is in use that
has constraints that happen to be after other an other relation's constraints
-Removed empty splines on load
-Fixed click in manipulator properties for group after
extrude crash (Zach Brewster-Geisz).
-Fixed dragging render panel over windows views while
rendering, won't crash.
SDK
HSegmentCache *HModelCache::AddSegment(HBoneCache
*parentbonecache,
HBoneCache *afterbonecache, String &name, COLORREF
color);
BOOL HSegmentCache::AquireCP(HCP *cp);
HAttrProperty *HPatch::GetCompositedAttr();
// this is the Solved
HAttrProperty for the current time for the patch
HAttrProperty *HPatch::GetAttr();
BOOL HAttrProperty::IsComplex();
BOOL HAttrProperty::IsBump();
BOOL HAttrProperty::IsVariant();
int HModelCache::CountBones();
ColorBuf GetColor(int index);// Used
for getting a color for new
SegmentsCaches in a model
Example: modelcache->AddSegment(NULL,
NULL, "Bone1",
GetColor(modelcache->CountBones()));
9.0i
-Fixed crash loading a flower.mdl
-Fixed crash deleting a relationship that is in use that
has constraints that happen to be after other an other relation's constraints
-Added Feature, you can now drag a whole relationships
folder onto another model to copy all relationships
-Fixed undo first rotate in chor
-Added Missing 8.5 Feature. Now to combine groups, multiselect
them and right click on one and choose -"New Group From Selected" {Bill
Woelbeling and others}
-Fixed crash on exit after multiselecting groups {Bill
Woelbeling}
-Fixed crash on cancel when importing a sound into an
action
-Fixed crash on choosing specular shader under tool options
{Adam Moik}
-Fixed crash on delete rotate key {Carl Raillard}
-Fixed crash on loading model with decals and groups,
and sped up changing surface attributes
-Fixed crash saving action with action object while editing
it {Yves Poissant}
-Fixed crash when clicking on a bones folder under an
unapplied relationship {Dean Melson}
-Fixed crash when saving after loading a mdl with modified
bone properties {Chris Burr}
-Fixed crash when saving after loading an object with
constant drivers that were at default value when saved {David Rogers}
- and fixed it so constant drivers don't save if
they are at default value {David Rogers}
-Fixed crash importing 8.5 fatguy into a 9.0 mdl {John
Krumpotick}
-On/Off poses can be edited without crashing. {Paul Richards}
-Lag on relationships does not flash properties and hang.
{David Rogers}
-Can change shortcut to model in chor. {Jim Talbot}
-Resaving 8.5 projects as 9.0 with path constraints finds
targets correctly. {Doug Reichard}
-Chor Actions are no longer unnecessarily created under
path objects at load time. {Doug Reichard}
-Smartskin that is driven indirectly through more that
2 constraints updates without space bar. {Carl Raillard}
-Muscle motion loaded from 8.5 is correctly resaved as
9.0.
-Fixed loading of light position and orientation data
from 8.5.
-Jumper.prj from old CD loads without hang. {Mark Thorne}
-Lipsynch on alien song matches 8.5 much more closely,
accumulation of a small error *12 poses.
-8.5 Loader has correction code for bones with invalid
roll handles.
-Actions with stridelength when saved as 9.0, reload
correctly.
-Alien song hands look correct on first frame without
refresh.
9.0h
-On/Off poses can be edited without crashing. {Paul Richards}
-Lag on relationships does not flash properties and hang.
{David Rogers}
-Can change shortcut to model in chor. {Jim Talbot}
-Resaving 8.5 projects as 9.0 with path constraints finds
targets correctly. {Doug Reichard}
-Chor Actions are no longer unnecessarily created under
path objects at load time. {Doug Reichard}
-Smartskin that is driven indirectly through more that
2 constraints updates without space bar. {Carl Raillard}
-Muscle motion loaded from 8.5 is correctly resaved as
9.0.
-Fixed loading of light position and orientation data
from 8.5.
-Fixed bogus status message when mouse is over a scale
manipulator
-Fixed Polys Per Patch property sometimes showing incorrect
value
-Channel CP interpolation method loads correctly now
9.0g
-Fixed undo crash in relation {hinkle}
-Fixed deleteing an action etc
-Fixed crash on save, muscle
-Fixed crash on decal load with no images
-Smartskins keyed for x-rotate greater than 90 degrees
work properly. {Carl Raillard}
-Smartskin updates without spacebar when the bone is
driven through a constraint. {Scott Wendler}
-Fixed crash when animating bias or muscle in a pose
window. {John Keates}
9.0f
-CD Master not released on Web
9.0e
-Fixed extra CHANNELDRIVERs in files
-Fixed constant drivers undo
-Fixed clicking on rotate mode in modeler with rotate
mode already on
-Fixed adding a cp after deleting all bones {Anders Klok}
-Fixed loading of bone ends laid out in Cardinal directions
{Carl Raillard}
-Fixed some spelling mistakes {Kurt Fillmore}
-Made large icons work. {Kurt Fillmore}
-Described duplicate menu keyboard descriptions {Kurt
Fillmore}
-Fixed copy in model after selecting cps and saving {Roy
Hinkle}
-Added feature to switch percentage userproperties to
on/off and back for converting 8.5 models
-Fixed loading 8.5 projects, new pose, etc (constant
drivers) {Randy, Heath}
-Fixed copying relationships between models, and crash
when editing a relationship with deleted property
-Fixed deleting lights from a chor {Jarle Berntsen}
-Added Shift + Delete to skip asking if you want to delete
or not, you must add to delete command's -keyboard shortcuts {Mark Andrews}
-Fixed Deleting a cp from a shaded 5point patch
-Fixed Loading actions with stride length
-Fixed closing a project with a stride length manipulator
-Can now create a pose from an action using the Action
menu. {Jarle Berntsen}
-Can undo rotating a bone that is constrained in an action.
{Jarle Berntsen}
-Selecting new pose from a model shortcut works correctly.
{Nick Richards}
-Fixed crash when right-clicking a property in the render
settings dialogs {Raji Barbir}
-When creating a new pose the controlling property is
automatically tacked down in the timeline now
-Fixed QuickTime decals don't draw (Andy Winton).
-Fixed QT/AVI End and FPS touched on load.
-Fixed timeline stutter when both action & chor windows
open &skip frame mode is on.
-Fixed crash when closing render to file dialog after
the second time with save camera settings enabled
9.0d
-Fixed problems with nested relations {Mike F}
-Made relationship properties advanced {Mike F}
-Fixed Animatable Time Properties
-Fixed Constant drivers saving and loading, esp with
pointer properties {Toby Wilsom}
-You can type in rotations on the group's transform property
to rotate in modeler. {Darrin Mossor}
-You can paste a muscle keyframe from one action window
to another.
-You can paste a muscle keyframe from one Relationship
window to another. {Tyler Libbert}
-Clicking on the rotate manipulator on a bone hilights
the rotate property
-Can now convert between rotate driver types using a
menu on the driver or property.
-Copy/paste of bone rotate keyframes in relationships
works correctly. {Carl Raillard}
-Next/Prev keyframe works again in new 1D relationships
(poses)
-Most properties of relationships have been changed to
advanced
-Hooks behind ears of Elias model are computed correctly.
{Bill Woelbeling}
-Added Font Wizard for Mac! (Thanks Howard).
-Fixed lockup when moving model offscreen then turning
on Mac (Neil Richmond).
-Fixed occasional crash on exit (Neil Richmond).
-Changed decal image percent property to go beyond 1-100
range except for "color" (Al Hatch).
9.0c
-Fixed bone visibility and lock in actions not overriding
relationships
-Fixed balance poses not blending
-Fixed problem with limits and drivers being applied
before actions
-Fixed compact muscle saving on 1d relationships {Avalanche
Dave.mdl}
-Fixed an undo bug in relations
-Fixed Localization versions so that shortcuts to objects
load in correctly.
-Added feature to delete shortcuts to objects if the
object can not be found.
-When using euler limits to create hinge joints, IK is
not jittery. {Marcus Fisher}
-Orient like constraint updates properly when only parent
bone changes over time.
-Disabled Select/Drag/Rotate in one mouse motion with
mouse over the body of bones. It was permitting accidental rotations.
{Marcus Fisher}
-Rotate properties can be edited in the tree, and
tab can move between fields.
-Bone manipulator's shading matches the bone when
the bone is scaled.
-Added subdivision properties to Flock objects.
9.0b
-Fixed undo copy paste in modeling mode {Nick Richards}
-Fixed saving a model with group folders {Cindy Groves}
-Fixed removing an untitled group (extrude etc) crashing
with group folders as older siblings
-Got Peaked CP Bias to work but properties and manipulator
properties still need work {Jeff Lee}
-Fixed mirror selection {Bill Woelbeling}
-Fixed many light list problems {David Rogers}
-Fixed delete key in chor {Dale Carman}
-Camera Rotoscopes and View Rotoscopes arrow keys and
mouse moves work properly
-Camera Rotoscopes and View Rotoscopes arrows keys with
<Shift> key for scale and mouse moves works correcty
-Camera Rotoscopes can now be animated over time.
-Camera Rotoscopes and View Rotoscopes using <Ctrl>
(Scale around center) and <Shift> (Scale proportional) work correctly
-"Front" on Camera Rotoscope properties changed to "On
Top"
-"On Top" camera rotoscopes draw on top in interface
now, not just in Render.
-Camera Rotoscopes Transparenty work properly in interface.
-Scaling Layers works properly
-Layers now have correct properties
-Dragging a Library Folder onto it's self will no longer
crash
-Scrollbars on library panel are correct at software
startup
-Library Panel remembers active Folder and Scrollbar
position for each tab
-Image Property under a Layer Instance now shows sub
properties (Repeat and Seamless)
-Layer context menus are correct.
-Added ButtonProperty To SDK { August Swanson }
-Added new Property Functions in SDK { August Swanson
}
-Added OpenDialog flag to FilenameProperty { August
Swanson }
-Fix FileNamePropertys::GetValue call to return proper
filenames { August Swanson }
-Export plugin model no longer crashes
-New relationship menu is not present unless the property
is visible on the instance.
-Rotate group manipulator updates the group transform
property.
-Can use delete keyframe on the last muscle keyframe
in an action without crashing.
-Can now delete muscle keyframes from a pose.
-Pasting a muscle keyframe past the end of the action
grows the action.
-Lock bone button redraws the screen properly.
-Lock bone from the menu works now.
-Displaying the manipulator properties panel redraws
the screen.
-Fixed realtime representation of layers with transparency
on them
-Fixed crash when using keyboard shortcut to snap a group
of CPs to the grid
-Fixed crash when loading volumetric effects {Mark Thorne}
-Fixed crash when loading pre 8.x projects "Circus" &
"Roof Top" that had to do with poses {Mark Thorne}
-Fixed small memory leak in PCX image loader
-Fixed problem where keyboard shortcuts weren't passed
through when PWS was active {Jeff Lee}
-Fixed the Tip-of-the-Day dialog on Windows XP
-Render settings show the all the correct properties
now
-Hooked the Calculate Radiosity menu item back up for
a Choreography {Martin Russ}
-Fixed occasional crash when copying cps when there are
more than one model in your project {Nick Richards}
-Fixed problem when loading projects with linked models
where multiple copies of images would show up in the images folder {Jeff
Craighead}
-Fixed weathering
-Fixed bone cp blinking problem when more than one window
is open {Cindy Groves}
-Rendering groups as lines is working again {Dean Nelson}
-Patch count can now be found by picking Info from the
Model cache's context menu
-Fixed Refind Normals
-Fixed Change Shortcuts for model caches
-Added Blobby properties
-Added Opacity/Application Method/Display As Roto properties
to Decals
-Added Radiosity and Glow properties to Choreographies
9.0
-9.0 CDROM released
8.5p
-(8.5p+) Fixed flock redraw problem introduced in
8.5p
-Fixes flock crash when closing project
-Fixed crash after saving project w/path constraint on
an inactive model {Dale Carman}
-Fixed flocks redraw when moving manipulator.
-Fixed flock redraw when model dropped on flock object.
-Fixed boolean rendering
8.5o
- Fixed New Flock crash.
- Fixed close project with path constraint on flock
crash
- Fixed translate object with bones in a chor with
flock draw update. (Juan Manuel
Garofalo)
-Fixed Occassional normals all pointing wrong when
you envoke Refind Normals {Richard Swika}
8.5n
-Fixed particles / fur in shadow only renderings {Afflamace}
-Fixed some undo storage causing objects to not be modified.
specificaly lock offsets {Brent S}
-Fixed rotate manipulator z rotate with animatemode off.
{Carmen Rizzolo}
-Fixed V4 Segment Import crash (Alain Desrochers)
-Fixed Undo duplicator crash (Juan Manuel Garofalo)
-Fixed Anisotropic Load (Michael Brennan)
-Fixed forces on flocks being offset incorrectly (Andrew
Simpson)
-Fixed realtime shaded mode problem with objects with
decals display with missing patches. (Dan Shimmyo)
-When deleting a keyframe, channels with only drawmodes
in them are not deleted. {Marcus Fisher}
-Saving bone to spring constraints marks the project
as saved. {Bill Woelbeling}
-Bias reset when attaching CP's (Problem with Peaked
CPs) { Krumpotick }
8.5m
-Fixed deleteing a path with a path constraint pointing
to it {Dr. Marcel D. Van Someren}
-Fixed dust mist and steam rendering {John Burch, Tomasz
Grabarczyk}
-Group Images will maintain rotation { Garrett .. Xenopi
}
-Copy Paste copying decals always { Garrett .. Xenopi
}
-Translating cps that are at the origin works properly
{ Garrett .. Xenopi }
-Rotate Group Image (ctrl+r) can now be done while in
patch select mode. { Scott Young }
-Updated Cellturb Turbulence plugin (Andy Whittock). |