click here for a first look at Animation:Master!
plus
a users perspective of v6!
Digital Character Animation Made Easy
Model, Render, & Animate in One Powerful Package!
Now anyone can create 3D pictures and animation at home or in the studio
with Animation:Master. This remarkable program includes
everything you need to create fabulous computer graphics; including complete
sculpting features, powerful animation tools, superb rendering, and all
this is compatible with the most popular computers.
You have cross platform compatibility with:
Power Macintosh
Windows 95
Intel Windows NT 4.0
"Animation:Master" gives both beginning
and advanced animators the ability to tell their stories. Remarkably, wrapped
into one interface are advanced features like inverse kinematics, ray-tracing,
image mapping, and modeling of complex organic and mechanical objects.
The revolutionary patch-based technology makes it easy to create natural,
fluid-moving characters, scenery, and props.
"Animation:Master", the 3D motion picture
studio is the most powerful and affordable spline based modeling and animation
program available. Specifically designed for classic character animation,
the drag and drop, customizable interface and powerful motion tools give
you the control that is required to tell your story.
Since A:M is geared toward character animation, it gives you the ability
to build libraries of actions and characters that can be reused over and
over. Its cross platform compatibility makes A:M an excellent choice
for studios with multiple types of systems.
Make a movie, Design any character you can imagine, Enhance business
presentations, Create 3D story boards, Build your own virtual reality!
The incredible list of Version 6 Features:
(++ denotes new for 98!)
Interface:
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Integrated interface, with easy turning, zooming, and navigation features.
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D3D and Conix OpenGL accelerated for a smooth tactile feel in all areas of the
interface.
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MFC based interface allows for completely customizable options including
color schemes, tool bar placement and customizable keyboard shortcuts.
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Drag and drop interface technology fully implemented for easy object manipulation.
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Create scenes with as many characters, lights, cameras, and props on the
stage as you like.
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Modeling , creation of Actions and choreography can all be done in
the same window from any view .
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Proportional Zoom; finer zoom control in choreography.
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Centered Turn; turn about the local coordinate system.
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Global Axis Translates; option to move control points in world space instead
of screen space.
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Multiple, re sizable Windows; have two action windows, or set up three modeling
windows in a traditional tri- view layout.
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Drag able, dock able panels; put the panels anywhere you want on the screen
or hide them completely.
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Simplified Operation; tools changed to operate in a more "standard" fashion.
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Save Interface State; projects maintain their window's layout for next
use.
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Interrupt drawing to increase drawing speed.
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Specify automatic reload of last project at startup.
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Limit memory usage.
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User controllable rotate snap angle.
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Object Instancing
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Intuitive Object Manipulators; uniform for lights, cameras, characters, props, etc.
- Markers/Rulers++
Modeling:
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No more inefficient polygons! Model and render with flexible patches.
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Start from a Library of example characters.
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Curved lines move easily to allow for quick manipulation.
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Complete selection of real-time tools combined with point-and-click sculpting
makes object creation easy.
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Model over a Rotoscope image.
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As many Rotoscopes as you like can be loaded into any view.
- Seamlessly integrates "bones" into low-density, unibody models.
Characters (or objects) are built as a single model, then bones are inserted
any way you like to for the "skeletal" IK basis for your character.
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Un attach; disconnect "attached" points while modeling.
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Insert Control Points; automatically adds control points to those hard
to get to splines.
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Perspective Modeling; option to model while viewing the object in perspective.
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Nested Hide; hide more points when some already hidden.
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"Lasso" or free form group tool included with standard group tool for easy
selection of multiple control points.
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choose D3D or Conix OpenGL shaded real-time mode when modeling instead of
wire frame.
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Patch Hooks to reduce resolution and eliminate creasing
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Bias Handles for easy control of spline curvature.
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Optimized DXF export.
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Unique object manipulators for translating scaling and rotating.
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Specific grid sizing for use in creating precise scale objects.
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Grid can also be toggled on and off.
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variable lathe cross sections.
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User definable Undo and Redo.
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Uniform Normal Face Control for Polygonal output .
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Paste and Extrude offsets.
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Cut, copy and Paste
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Flip or Mirror a selected group of points around any axis.
- True Type Font Outline Import++
Animation:
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Patch-based animation allows smooth, flexible movement.
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Complex movements are simplified; unique bones motion offers lifelike bouncing
and twisting.
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Complete skeletal and muscle control features.
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Inverse Kinematics (IK) for creating skeletal based motion.
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Character animation with lip-synch via muscle motion made easier than ever
before.
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Stride length to prevent a character's feet or tires from slipping as they
move.
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Action Overloading; applying layers of Actions to a character so that it
can "walk", "talk", and "clench" its fists simultaneously.
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Action Range; choose only a range of frames, Hold, or Wait from an Action
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Rotoscope facial movement in Muscle with sequenced backgrounds.
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Poses; save and open single Skeletal or muscle key frame.
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Lock Bones to lock masses in space while adjusting the rest of the Character.
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Sophisticated Key frame controls.
- Many different kinds of real-time constraints for perfect
anchoring, picking up objects, and animated paths; Including:
Aim At, Kinematic, Path, Translate To, Orient like,
Aim Roll At and Spherical Limits.
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Powerful Channel Based motion control.
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Scrub Bar.
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Action Undo.++
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Action Objects;for animating props, even other characters seamlessly within an action.++
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Time line.++
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Force Objects;apply dynamic forces any way you like.++
Rendering:
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Ray tracing of transparency, reflections and shadows for visually realistic
results.
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D3D real-time preview can be saved as final output.
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Super fast, Super quality hybrid renderer.
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Selectable Specular Color.
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Mirrors with adjustable settings.
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Alpha buffer rendering for combining computer animation with live action.
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Multiple levels of antialiasing for animation or film.
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32-bit, variable, unlimited resolution rendering.
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AVI animation playback within the software.
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Bound Rendering; Quick Render or Ray Trace only a portion of the screen.
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TV Safe and Title Safe indication.
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Transparency Averaging; another form of transparency calculation now extended
to all objects.
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Image Maps can be antialiased.
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Shadow Maps
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Gamma Correction.
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Show or hide render in progress.
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User selectable reflection limit.
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Motion Blur.
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Extensive render status meters.
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Multiple quality options.
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Toon Shader.++
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11 bit per pixel color.++
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NTSC safe color.++
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Radiosity.++
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Ray Traced Soft Shadows.++
Materials:
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Ability to apply custom textures, images and object Attributes to individual
patches.
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Rotoscoping.
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Image Maps Locked to the surface through use of UV coordinate system.
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Glass with Refraction and Caustics.
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Image types include color, bump, transparency, reflectivity,
diffuse, specular, ambiance, mirror, gradient and cookie-cut maps.
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Textures you define, modify, save and reuse.
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Integrated Algorithmic Perlin Materials Editor.
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Flatten; unroll a segment before applying Decals.
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System Color Dialog uses your platform's standard 24-bit color dialog to
choose and change colors.
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Displacement and Fractal Maps.
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Edge Transparency.
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Environment Maps.
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Gamma correction can be applied Image Maps.
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Supports 32 bit Image Maps
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Frame Control of Animated Maps; so that image maps can cycle, skip frames,
hold, wait, or "ping pong".
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Unique Decal (image map) manipulator allows you to scale, reverse
and position an image in real time .
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See through Decaling.
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Maps can be cached or un-cached for interactive map editing though
use of any third party paint program.
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Tile able Image Maps.++
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Spherical, Cylindrical and Planar Projection Mapping.++
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Animatable Material Attributes.++
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Material Effector Objects.++
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ATX class 3rd party Material plugin support.++
FX:
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Volumetric Lights.++
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"Dust" objects for animatable smoke, fog and steam.++
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Glows.++
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Lens Flares.++
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Depth of Field.++
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Turbulence.++
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Light Projection Gels.++
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Hair.++
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Particles; streaks and blobbies.++
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Object Weathering.++
Misc.:
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Controllable, targetable, colored lights with colored shadows.
- Multiple Cameras.
- Non-perspective camera for scrolling game screens.
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Complete Documentation in both Digital and printed form.
- You can perform most functions, such as modeling, animating, and
texturing from the camera's point of view.
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.ava and .mot file export provides models with hierarchy and textures plus
motion for realtime game engines.
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Audio load/save for synching.++
Click here for a Screen Shot!
The Animation:Master Network Version includes a full featured, License free, Network/Batch rendering engine, plus everything listed here for just $699!)
System requirements:
Any (Intel)PC or Powermac with:
200MHZ or faster processor
64 MB ram
Local CD-Rom Drive
10 MB free HD space
Hash Direct Price: $199.00!
A:M "Top Ten" Quick list:
- SPLINE BASED MODELING, ANIMATION, AND RENDERING - allows smooth
organic models and natural freeform motions.
-BONES MODE for easy IK construction.
- INVERSE KINEMATICS - to interactively pose articulated characters.
- SKELETAL, MORPHING, AND BENDING ACTIONS IN COMBINATION - all
three kinds of object and character motion can be overlapped and used in
unison.
- TIME BASED MOTION "EASE" - for accurate acceleration and deceleration
of movement.
- TRUE PATCH-BASED "UV DECAL" MAPPING - using bit mapped images
that are locked to a surface and distort properly when an object bends
and twists.
- D3D and Conix OpenGL real-time rendering.
- MOTION LIBRARIES - so that a complex action needs to be built
only once and then used over and over again. Includes motion capture input
& motion control output.
- LIP SYNCH KEY FRAMING - for assembling lip shapes with automatic
inbetweening.
-TECHNICAL SUPPORT- Top notch and totally free.
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